... new socket for each client connection Communicate with the client via that new socket using send() and recv() Close the client connection using close() Creating the socket, sending, receiving, ... gets a socket for an incoming client connection by calling accept () int accept(int socket, struct sockaddr *clientAddress, unsigned int *addressLength) accept() dequeues the next connection on ... clntSocket); /* Error handling function */ /* TCP client handling function */ int main(int argc, char *argv[]) { int servSock; int clntSock; struct sockaddr _in echoServAddr; struct sockaddr _in echoClntAddr;...