... Handbook of Multimedia for Digital Entertainment and Arts Borko Furht Editor Handbook of Multimedia for Digital Entertainment and Arts 123 Editor Borko Furht Department of Computer Science and ... new form of entertainment and art, which attracts and absorbs their participants The fantastic success of this new field has influenced the development of t...
... Naoki.Kamimaeda@jp.sony.com; tsunoda@sue.sony.co.jp; samba@sue.sony.co.jp B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 2, c Springer Science+Business ... movie To calculate the similarity of two movies, we use the cosine similarity measure computed in formula and bi are the values of the i -th elements of vectors...
... Vries CWI, Amsterdam, The Netherlands e-mail: arjen@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 4, c Springer Science+Business ... introduction of the Facebook platform (a set of APIs) in May 2007 which made it easy to develop software and new features making use of this user data Afterwards, also others...
... (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 5, c Springer Science+Business Media, LLC 2009 115 116 J Lim et al private information because of the ... Recommendation Performance We first studied the behavior of the linear interpolation smoothing for recommendation For this, we plotted the average precision and recall ra...
... extremes, and are a stepping stone towards a NR VQA algorithm See [5] and [13] for examples of RR VQA and IQA algorithms Since most work has been done in the FR domain, and procedures and standards for ... Department of Computer Science, University of Bologna, Bologna, Italy e-mail: sferrett@cs.unibo.it B Furht (ed.), Handbook of Multimedia for Digital Entertain...
... Kankanhalli ( ) Department of Computer Science, National University of Singapore, Singapore e-mail: mohan@comp.nus.edu.sg B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... used to determine useful information for a specific player and block all other information For example, the area of interest of an avatar...
... B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 10, c Springer Science+Business Media, LLC 2009 219 220 A.A Sofokleous and M.C Angelides ... feature value of the Cross-Modal Approach for Karaoke Artifacts Correction 205 Fig Zero-crossing rate of feedback noise and its waveform Fig Zero-crossing rate of huffing no...
... Department of Computer Science and Engineering, The Chinese University of Hong Kong, Ma Liu Shui, China e-mail: fsfyeung; csluig@cse.cuhk.edu.hk B Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of the gameQueue players, the server offers this bandwidth to each one of each one of the players that declined its offers earlier If one...
... Computing and Mathematics, Brunel University, Uxbridge, Middlesex, UK e-mail: damon.zad@brunel.ac.uk; harryagius@acm.org B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, ... Properties of Event Properties of Object Properties of Person Time of Event Time of Object Time of Person Relations between events, objects and/ or people Location of...
... dmr@idmt.fraunhofer.de B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 16, c Springer Science+Business Media, LLC 2009 349 350 K Brandenburg ... Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 15, c Springer Science+Business Media, LLC 2009 327 328 H.-F Li...
... where C is a covariance matrix of X, and i and vi are the eigenvalues and eigenvectors of C The column vectors vi form the PCA transformation matrix W The mapping of original feature matrix into ... Requirements for the visualization of music archives are the scalability to large numbers of songs and computational complexity Even for music archives containing hundreds o...
... viewer Y.M Ro ( ) and S.H Jin IVY Lab, Information and Communications University, Daejon, Korea e-mail: yro@icu.ac.kr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... iklee@yonsei.ac.kr S Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B Furht (ed.), Handbook of Multimedia for Digita...
... ) Department of Theatre Studies, University of Peloponnese, 21100 Nafplio, Greece e-mail: vasilako@ath.forthnet.gr B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI ... screen and the limited interaction W H¨ rst ( ) u Faculty of Science, Utrecht University, Utrecht, The Netherlands e-mail: huerst@cs.uu.nl B Furht (ed.), Handbook of Multi...
... bimber@uni-weimar.de X Yang School of Software Shanghai Jiao Tong University, Shanghai, China e-mail: yangxubo@cs.sjtu.edu.cn B Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts, DOI 10.1007/978-0-387-89024-1 ... task Given the small form factor and the limited interaction possibilities of handheld devices this clearly makes high demands on the interfa...