# Unity Virtual Reality Projects

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## Virtual Reality 3 Explanations

... cost \$1 and Sola raised \$36 , it means she sold 36 tickets To find out how many she returned unsold, subtract 36 from 49 The answer is 13, choice (A) SAT Virtual Reality III 33 D The fastest way to ... cannot just subtract 132 4 from 137 2 to find out how many tickets she was given Instead, after subtracting you must add 1: 137 2 − 132 4 = 48 48 + = 49 SAT Virtual Reality III 32 Sola received 49 ... SAT Virtual Reality III 16 r+s+t gives you t = (r + x) + x = r + 2x The average of r, s and t is Substituting r+s+t r + (r + x) + (r + 2x) 3r + 3x r + x for s and r + 2x for t gives you = 33 3...
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## Virtual Reality 1

... 10 At a certain school, if the ratio of teachers to students is to 10 , which of the following could be the total number of teachers and students? (A) 10 0 ( B ) 12 1 (C) 14 4 (D) 222 ( E ) 1, 011 ... be gridded as 1. 25 or 5/4 11 not ) 4 16 If y = 2, then (5 – y)(y + 3) = 0 1 1 2 2 3 3 4 4 4 5 5 5 6 6 6 is gridded, it will be interpreted as • 0 1 1 2 2 3 3 4 4 5 5 6 6 7 17 At a certain ... (B) (C) (D) (E) (A) 14 , 15 , 15 , 15 , 16 , 16 , 17 , 17 (C) In the above list of numbers, which is greater, the median or the mode? (A) The median (B) The mode (C) They’re equal 15 (D) (B) 4% 20% 25%...
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## Tài liệu VIRTUAL REALITY - A NEW TECHNOLOGY FOR THE MECHANICAL ENGINEER docx

... devices available for the PC platform, as opposed to the UNIX platform This also has an important practical advantage in that a much Fig 14.2 VR system architecture wider (and cheaper) range of ... software that exploits the advantages of this new generation of devices Thus, the user interface for CAD programs has remained essentially the mouse/keyboard/menu paradigm The availability of VR technology ... orientation tracking of a user's head and/or hand These data are then used to update the virtual world scene The tracker is sometimes also used to track the user's hand position (usually wearing a...
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## Designing a Virtual Reality Model for Aesthetic Surgery docx

... 7.0 and materials designed in Maya RESULTS A virtual reality model of surgical superficial facial anatomy was created Included in this model are the superficial musculoaponeurotic system (SMAS), ... designed virtual reality animations to teach cleft palate repair techniques and developed animations that illustrate the biomechanics of eustachian tube dilation as it relates to cleft palate repair.18 ... Smile Train 2001 20 Dayan, J., Smith, D., Cutting, C., Oliker, A. , and Haring, J A virtual reality model of eustachian tube dilation and clinical implications for cleft palate repair Plast Reconstr...
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## Virtual Reality & Augmented Reality in Industry

... use Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com) vi Virtual Reality & Augmented Reality in Industry Preface Virtual reality and augmented reality ... Xiumin Fan Michael Grafe Virtual Reality & Augmented Reality in Industry The 2nd Sino-German Workshop i Contributors iii Dengzhe Ma Jürgen Gausemeier Xiumin Fan Michael Grafe Virtual Reality & Augmented ... mechanical engineering and its related industrial sectors like automotive engineering are getting more and more complex Time-toD Ma et al (eds.), Virtual Reality & Augmented Reality in Industry ©...
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## virtual reality and the built environment

... simulation’ and ‘4D-CAD’ Use of the term virtual reality can direct attention to either the VR medium or the VR system When the term is used to refer to the VR medium there is a focus on the virtual environment ... between the visualization and the engineering and design data The aim in using virtual reality as a medium is to better understand the built environment as a product and to gain insight into the ... of virtual reality as a medium and as a system 8 Virtual Reality and the Built Environment Development of the virtual reality medium Virtual reality is changing the pace of human affairs but...
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## Báo cáo hóa học: " Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation" pot

... et al.: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation Journal of NeuroEngineering and Rehabilitation ... position on the table top In each trial every hand and target position is randomly defined by the system The virtual version of the task is identical to the physical one and the user observes on the ... transfer between the physical and virtual tasks in the RGS, the same group of patients (n = 9) and controls (n = 10) performed the physical and virtual versions of the calibration task Usability In...
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## Báo cáo hóa học: " Testing the potential of a virtual reality neurorehabilitation system during performance of observation, imagery and imitation of motor actions recorded by wireless functional nearinfrared spectroscopy (fNIRS)" potx

... this article as: Holper et al.: Testing the potential of a virtual reality neurorehabilitation system during performance of observation, imagery and imitation of motor actions recorded by wireless ... execution (as in traditional motor learning), imitation, observation (as in observational learning) and motor imagery Activation of these brain areas following observation or motor imagery may thereby ... within the same secondary motor areas during observation, motor imagery and overt motor execution (unilateral and bilateral group, Figure and 6) Although not all of the observed changes reached statistical...
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## Báo cáo hóa học: " The transfer from survey (map-like) to route representations into Virtual Reality Mazes: effect of age and cerebral lesion" doc

... (map-like) to route representations into Virtual Reality Mazes: effect of age and cerebral lesion Journal of NeuroEngineering and Rehabilitation 2011 8:6 Submit your next manuscript to BioMed Central and ... version of the Wisc-R paper and pencil (P&P) mazes First, patients are asked to perform the paper and pencil version of eight mazes, and after to use them in order to find the right way into the ... order to enter into the experimental phase Page of 10 After that, participants were asked to complete each of the eight P&P mazes, by tracing the correct path from the starting point to the exit;...
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## báo cáo hóa học: "Design of a complex virtual reality simulation to train finger motion for persons with hemiparesis: a proof of concept study" docx

... devices to accommodate patients with different levels of impairments, 3) provides unilateral and bilateral training and 4) combines training of the hand and arm into an integrated task-based simulation ... unilaterally or bilaterally and combine proximal and distal training into a single activity or train each segment separately Additionally, it presents information regarding the variability among ... Piano Trainer, a complex simulation, intended to train individual finger motion that provides realistic auditory and visual feedback of appropriate piano notes, sounds and music and combines hand...
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