... 10 Chapter 2: Classes, Objects, and Namespaces ■ 2.1 Classes and Objects A class is an abstraction that represents the common data and behavior of a real-world entity or ... be evaluated at compile-time For example, the constants K and BufferSize are defined by 1024 and * K, 12 Chapter 2: Classes, Objects, and Namespaces ■ respectively, as shown: const int K = 1024; ... public methods and data fields are visible and, hence, accessible both inside and outside the class Private methods and data fields, however, are only A full discussion on compilation units and compilation...