... = 240; cpVect p1position = cpv(location.x, location.y); cpMouseMove(player1Mouse, p1position); }CHAPTER 5: Physics, Sprites, and Animation with the cocos2d -iPhone Framework 114 Since we’re ... Physics, Sprites, and Animation with the cocos2d -iPhone Framework 11 3Listing 5 -1 shows a code snippet for compensating for the user’s finger. Listing 5 -1. Compensating for the User’s Fingerint finger_padding ... kColl_Player1, kColl_Player2, kColl_Pusher};// snip initialize other variablesChapter 5 10 7sPhysics, Sprites, and Animation with the cocos2d- iPhone Frameworko you want to write an iPhone...