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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 9 potx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 9 potx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 9 potx

... creation. OPL was included in all open Symbian OS products up to and including Symbian OS v5 and is now open source for the Nokia 92 00. OPL development for Symbian OS v5 requires the v5 OPL SDK. The ... AppForge's free Booster software. The Symbian OS download provides versions that can be installed onto the PC-based phone emulator provided with Symbian OS SDKs and onto the Nokia 92 00 ... Check the Symbian DevNet website regularly for announcements and updates, and subscribe to the Symbian Community Newsletter for updates.http://www .symbian. com/developer Symbian OS developer...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 1 docx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 1 docx

... Figure 1. 1 Symbian OS C++ for Mobile Phones by Richard Harrison et al. John Wiley & Sons © 2003 (826 pages) ISBN:047085 611 4 Whether you are developing applications and services for ... we use the Metrowerks C++ compiler and the Metrowerks CodeWarrior IDE. Symbian OS C++ for Mobile Phones complements Symbian OS software development kits. When you've put this book down, ... book. See the appendices for more information. 1. 2 .1 The Program: hellotext Here's the program we're going to build. It's your first example of Symbian OS C++ source code: //...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 2 docx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 2 docx

... the features of C++ that Symbian OS uses, those it avoids, and those it augments. We've also seen the coding standards that are used in Symbian OS. Specifically, we've seen the following: ... 'The engine's iMyFleet fleet always has 10 ships. The engine's iOppFleet fleet may have anything from 0 to 10 ships.' Figure 3.5 3 .10 Summy In this chapter, we've ... memory for you. The cost of this functionality is more bytes for string objects, which doesn't matter as much in Java's and standard C++& apos;s intended application areas as it does for...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 3 pptx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 3 pptx

... processing using AOs working together with an active scheduler (AS) forms the heart of most, if not all, Symbian OS applications. AOs are covered in more detail in Chapter 17 , but they're such ... functions are intended only for use for the 'my fleet' object, and others are intended only for the 'opponent fleet' object. Having functions that shouldn't be called seems ... Note 'Engine' is a synonym for 'model' in the model-view-controller (MVC) sense. Inside Symbian, these words are used interchangeably. The application's view displays...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 4 docx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 4 docx

... has to receive it; why couldn't I have chosen words like 'Call' and 'Wait for call' that made that more obvious? As a justification for needing this dialog, communications ... (that's what you'd expect something called ExecuteXxx() to do)  destroy the dialog after it's run (the D in ExecuteLD() means 'destroy when finished') Figure 10 .8 Many ... section of its own, so now's the time to tackle it. 9. 8 Persistence A key decision for the user interface designs that run on Symbian OS is whether to expose the file system to the end...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 5 pdf

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 5 pdf

... answers for these functions. 11 .5.4 More on Drawing Drawing to a window is easy for programs but involves complex processing by Symbian OS as you can see in Figure 11 .12 . Figure 11 .12 On ... Battleships. 11 .5 .1 CONE Every GUI client uses CONE, the control environment, to provide the basic framework for controls and for communication with the window server in Figure 11 .9: TEventCode ... cases, it's impractical for the application to redraw the window, for instance, if it's:  an old-style program that's not structured for event handling, and so can't redraw;...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 6 pps

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 6 pps

... Figure 14 .10 . Figure 14 .10 Select the Control Panel icon on the Application Launcher, launch Storage Manager from the list of options available, and you'll see something: Figure 14 .10 . ... sections list some of the most important GUI style rules for UIQ. More detailed information on designing for UIQ smartphones can be found in the UIQ Style Guide, and Designing for UIQ within the Technical ... many cases it's the only practical approach. 13 .5.3 Types of Stream Figure 15 .1 The top-left and bottom-right rectangles illustrate the need to do a 'full redraw' rather than...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 7 docx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 7 docx

... (Nokia 9 210 I, Nokia 92 90);  Techview – a Symbian- developed framework for testing purposes only;  other – largely specialized frameworks for Japanese phones. An application developed for a ... into a history of the Symbian OS GUI approach and the current situation. 15 .4 .1 The Evolution of the Symbian OS GUI System In 19 87, Psion conceived SIBO as a multiplatform operating system ... variation, the concept worked for a range of quite distinct devices released between 19 89 and 19 97 . From the beginning, Symbian OS was designed with the same system structure, most of which would be...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 8 ppt

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 8 ppt

... interface – 0x101F8B52 for GDP  a UID for each DLL that provides implementations – 0x101F8B54 for GDPLOOP.DLL  a UID for each individual implementation – 0x101F8B53 for the GDP loopback ... Chapter 19 : The GSDP Server Overview In the previous two chapters, I've described the Symbian OS active object and client-server frameworks – the foundations for system programming. I'm ... If the format isn't right, we leave. The way I've written the interface requires a client/server call to retrieve the information for each protocol. I've selected this for ease...
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Symbian OS C++ for Mobile Phones VOL 1 PHẦN 10 ppsx

Symbian OS C++ for Mobile Phones VOL 1 PHẦN 10 ppsx

... descriptors 9, 11 3 binary data 13 2 buffer descriptors 11 6, 11 8 clearing 12 8 comparing 12 7 data manipulation 12 8 descriptor data, retrieving 12 7 extracting 12 8 formatting 12 9 HBufC concrete ... concrete descriptor 11 6 modifying 12 1 heap descriptors 11 8 justification 12 9 letter manipulation 12 8 literal descriptors 11 6, 12 5 pointer descriptors 11 8 searching 12 8 setting 12 8 TDesC abstract ... memory 34 dynamic buffers 19 7 heaps 11 4 OOM errors 13 6 debug keys 13 9 handling 13 8 process-wide memory 35 program binaries 11 4 stack objects 11 4 strings 11 4 threads 35 writable static...
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