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Beginning XNA 2 0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

... Languagecreating, 23 5 23 6data types, 23 0 23 1functions, 23 4input data, 23 2intrinsic functions, 23 4 23 5semantics, 23 2 23 3pixel, 23 0, 23 3rasterization and, 22 9rendering pipeline and, 22 8vertex, 22 9, 23 2ShowScene() ... of, 1 02 meteor, 94–98MeteorsManager, 98–1 02 Player, 108 –114PowerSource, 105108 for Rock Rain game, creating, 48–54scenes as, 71Score, 1 02 105 GameLevel struct, GameLogic namespace,388GameLogic ... effects, 20 7 20 9models and meshes, 22 0 22 3vectors and matrices, 20 3 20 7vertices and primitives, 199 20 33ds Max software, 3 02 Aaccessing Xbox LIVE features, 139action screen for game, addingActionScene...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

... frames</param>public Sprite (Game game, ref Texture2D theTexture): base (game) {CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... </summary>CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 103 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 103 Shake, Baby!Your game is almost ready. Now let’s add one more effect to the game: the vibration.When players ... IMPROVING YOUR FIRST 2- D GAME 105 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 105 Start with the code. First, your scene is a visual component, so derive it from DrawableGameComponent instead of GameComponent....
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... YOUR FIRST 2- D GAME 124 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 124 if (twoPlayers){scorePlayer2.Value = player2.Score;scorePlayer2.Power = player2.Power;}// Check if player is deadgameOver = ... Texture2D actionElementsTexture, actionBackgroundTexture;// Game Scenesprotected HelpScene helpScene;CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 122 public ... YOUR FIRST 2- D GAME 128 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 128 • The maximum number of local (in the same machine) players. • The numbers of slots for players on this session (from 2 to a maximum...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

... effect to be used, with projection and view matrices and the lightsources, if any.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM ... dimensions to create each axis letterCHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development without needing to program shaders, XNA providessome ... defined one. Figure 7- 10 illustrates the last of the primitivetypes, the triangle fan.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 02 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 2at the distances presented...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

... CAMERA, TRANSFORMATIONS !26 2 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 924 1CH08.qxd 3/18 /08 11:56 AM Page 24 4// Omnidirectional light positionVector3 position;public Vector3 Position{get { return ... equal to the transpose matrix). Youuse thetangentSpace matrix to transform a vector from the world space to the tangentspace:CHAPTER 10 ■ GENERATING A TERRAIN2 82 924 1CH 10. qxd 3 / 20 /08 10: 17 ... light0.Color;effect.Light2Position = light1.Position;effect.Light2Color = light1.Color;CHAPTER 10 ■ GENERATING A TERRAIN288 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 28 8vertices[indices[i + 2] ].Normal...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

... VertexDeclaration(GraphicsDevice,VertexPositionNormalTangentBinormal.VertexElements);CHAPTER 10 ■ GENERATING A TERRAIN2 90 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows abone from one object to be linked to ... cameraManager.ActiveCamera.Projection;CHAPTER 10 ■ GENERATING A TERRAIN 28 9 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 28 9OUT.lightVec2 = mul(light2Position - worldPosition, matV);OUT.uv0 = IN.uv0;return OUT;}AnimatedModel ... distance between it and the terrain.CHAPTER 10 ■ GENERATING A TERRAIN 29 5 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 5Vector3 startPosition = lastRayPosition;Vector3 endPosition = ray.Position;// Binary...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

... YOUR FIRST 2- D GAME 60 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object:spriteBatch.Begin();spriteBatch.Draw(MyTexture, new Vector2(0f, 0f), Color.White);spriteBatch.End();You ... is added to the game, right after the line that containsrockCount++:CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 62 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 62 The next code sample shows how to extend ... rectangle 2 s top left corner to be outside rectangle 1, butthe top left of rectangle 1 to be inside rectangle 2. CHAPTER 2 2- D GRAPHICS, AUDIO, AND INPUT BASICS 30 924 1CH 02 . qxd 4/1 /08 10: 17 AM...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

... LIVE!194 924 1CH06.qxd 3 /21 /08 10: 47 AM Page 194Color.Snow);spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow);spriteBatch.DrawString(Arial, " - F2 to ... next section.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198All you need to do now is to revise the Update method of the Game1 class to call thenew asynchronous ... session", new Vector2 ( 20 , 1 80) , Color.Snow);spriteBatch.DrawString(Arial, "After the game starts, press other keys to send messages", new Vector2 ( 20 , 22 0) , Color.Snow);spriteBatch.End();base.Draw(gameTime);}Now,...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

... 20 1)- distance * 100 ) * 0. 01f;return new Vector3(posX, 0, posZ);}}Creating the Game LogicFor each unit type in the game player, player weapon, enemy (NPC)—you’ll create aclass in theGameLogic ... RandomGenerator = new Random();public static Vector3 GeneratePositionXZ(int distance){float posX = (RandomGenerator.Next(distance * 20 1)- distance * 100 ) * 0. 01f;float posZ = (RandomGenerator.Next(distance ... need a copy of themCHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56 924 1CH 12. qxd 3 /27 /08 5:46 PM Page 356// GamepadGamePadState gamePadState;GamePadState lastGamePadState;public InputHelper(PlayerIndex...
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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to XNA success every day. In July 20 07 ... Game Studio and Visual C# Express Edition from the download section of the XNA Creators Club web site (http://creators .xna. com). If you already have Visual Studio 20 08 Professional, XNA 3.0...
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