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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

... support for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web. Unity also supports the major 3D animation ... 3D artists who are looking to increase their knowledge on creating 3D game art. By understanding these principles, you will be armed with the technical knowledge to begin creating content for ... optimized for a specific game engine and hardware that they will run on. Our focus for this book is creating game assets for use in Unity iOS, which was created by Unity Technologies for creating games...
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Creating 3D Game Art for the iPhone with Unity Part 1 docx

Creating 3D Game Art for the iPhone with Unity Part 1 docx

... and Unity iOS,” and as Tater would put it, “let’s thump some noggins!”xviiPrologue: Thump’n Noggins Praise for Creating 3D Game Art for the iPhone with Unity As the sophisticated tools for creating ... support for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web. Unity also supports the major 3D animation ... in the form of video walkthroughs on the book’s resource web site. You can get to the book’s resources by visiting http://wesmcdermott.com and clicking the Creating 3D Game Art for the iPhone...
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Creating 3D Game Art for the iPhone with Unity Part 2 docx

Creating 3D Game Art for the iPhone with Unity Part 2 docx

... Transform. A Transform holds the position, rotation, and scale of an object and can be manipulated the same as any other object in Unity iOS. 28 Creating 3D Game Art for the iPhone with Unity ... in Fig. 2. 1. We’ll begin by discussing how to determine the project’s polygon budget.19Chapter 2 Creating 3D Game Art for the iPhone with Unity. DOI: 10.1016/B978-0 -24 0-81563-3.000 02- 4 Copyright ... Blue-Highlighted Edges. The Blue Shading of the Edge Indicates the Vertices that Are Discontinuous. 32 Creating 3D Game Art for the iPhone with Unity optimization is to run smoothly, and the only way to...
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Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

Creating 3D Game Art for the iPhone with Unity Part 3 ppsx

... distortion.Chapter 3 Tater’s Weapon Load OutGo to the resource site to view the video walkthrough for this chapter. Creating 3D Game Art for the iPhone with Unity. DOI: 10.1016/B978-0-240-815 63- 3.000 03- 6 ... to paint the dirt. I start with a dark brown color and a very low opacity setting as shown in Fig. 3. 27.62 Creating 3D Game Art for the iPhone with Unity FIG 3. 25 Always Remember That the Key ... a look at creating an environment for Tater.64 Creating 3D Game Art for the iPhone with Unity the texture budget determined? Well, just as we discussed with the vertex budget, there isn’t...
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Creating 3D Game Art for the iPhone with Unity Part 4 ppt

Creating 3D Game Art for the iPhone with Unity Part 4 ppt

... Atlas.FIG 4. 9 This Scene Was Used to Test Fill-Rate Issues on the iPhone 4 and iPad.76 Creating 3D Game Art for the iPhone with Unity In Fig. 4. 16, you can see that the walls are 4 ì 4 units ... It, the Verts Are Still Sent to the GPU.72 Creating 3D Game Art for the iPhone with Unity the blank UV map selected, I used the UV projection tool, with the Projection mode set to Atlas and then ... 4. 20, you can see the final map that was created and cropped to 2 048 ì 2 048 for use in Unity iOS.FIG 4. 19 The Wasted Pixels in the Cubemap Are Shaded Yellow. 84 Creating 3D Game Art for the...
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Creating 3D Game Art for the iPhone with Unity Part 5 pot

Creating 3D Game Art for the iPhone with Unity Part 5 pot

... see the difference by comparing Fig. 5. 29 with Fig. 5. 28.110 Creating 3D Game Art for the iPhone with Unity FIG 5. 19 The Armature Is Created, and the Pelvis Bone Is Set in Place.FIG 5. 20 The ... option.FIG 5. 11 The Image Shows the Basic Skeleton for Tater.100 Creating 3D Game Art for the iPhone with Unity FIG 5. 17 Here You Can See that the Arms Have Been Modeled with a “Pre-bend” at the ... and Then Moved Them into Position.FIG 5. 24 The Arm Bones Are Placed at the Edge Loops of the Mesh.108 Creating 3D Game Art for the iPhone with Unity Adjusting Bone RotationsAfter the bones...
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Creating 3D Game Art for the iPhone with Unity Part 6 pptx

Creating 3D Game Art for the iPhone with Unity Part 6 pptx

... the iPhone with Unity FIG 6. 17 Here You Can See the Position of the Pole Target for the Knee.FIG 6. 18 In This Image, You Can See the Basic Controls Working.130 Creating 3D Game Art for the ... from the ankle as well. In Fig. 6. 12, you can see the correct position for IK_Foot.L.124 Creating 3D Game Art for the iPhone with Unity mesh vertices and disabling the Deform property for a ... 6. 11 Here You Can See the Bone that Controls the Foot Location and Rotation.FIG 6. 12 Here You Can See the Correct Position for the IK Target Bone for the Foot.1 26 Creating 3D Game Art for...
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Creating 3D Game Art for the iPhone with Unity Part 7 pps

Creating 3D Game Art for the iPhone with Unity Part 7 pps

... need to bake the keyframes so that the animation is 150 Creating 3D Game Art for the iPhone with Unity FIG 6. 47 By Sampling the Keyframes, You Will Bake the Curve, Which Puts a Keyframed Value ... 6.49 This Image Shows the Effect of Having Optimize Keyframes Enabled on the FBX Export When the File Is Imported into Unity iOS.152 Creating 3D Game Art for the iPhone with Unity ... during export from your 3D tool to the FBX format. When importing objects into Unity iOS using a 3D tool’s native format, Unity iOS is actually opening the application behind the scenes and exporting...
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Creating 3D Game Art for the iPhone with Unity Part 8 potx

Creating 3D Game Art for the iPhone with Unity Part 8 potx

... see the completed logic for the target pieces.1 78 Creating 3D Game Art for the iPhone with Unity FIG 7.35 The Bullet Physics Engine Defaults to 9 .8. FIG 7.34 The Ground Is Set to Static. for ... export the FBX file for use in Unity iOS. We now have a nice Rigid Body effect to play when Tater shoots a target. 184 Creating 3D Game Art for the iPhone with Unity FIG 7.46 By Clicking the Snowflake ... 180 Creating 3D Game Art for the iPhone with Unity FIG 7.37 Here You Can See the Entire Logic Map for the UV Sphere Rigid Body Object.FIG 7. 38 Here You Can See the Entire Logic Map for the Target...
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Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

Creating 3D Game Art for the iPhone with Unity Part 9 ppsx

... secondary dirt layer.208 Creating 3D Game Art for the iPhone with Unity I created a different look for my game as you can see in the comparison of the default-baked scene and the color-graded scene.Adding ... Can Have on the Style and Look of Your Levels.206 Creating 3D Game Art for the iPhone with Unity SummaryIn this chapter, we discussed the usage of lightmaps not only to optimize your scene, ... on the Seams, You Can See That the Seams Become Visible in the Lightmap.In Photoshop, you can then adjust the strength of the dirt by adjusting the opacity of the layer. Again, saving the...
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 2 ppsx

... it.1Main kicks off a Cocoa Touch Application. The standard main( ) kicks off a Cocoa Touch UIApplicationMain, which uses the information in your application’s Info.plist file to figure out what ... each other. you are here 4 61 iPhone app patternsDelegate or datasource?Picker characteristic (or method)Match each picker characteristic to where it belongs the delegate or the datasource. ... description. 58 Chapter 2 datasources and delegatesPickers get their data from a datasource Most of the elements in the Cocoa Touch framework have the concept of datasources and delegates....
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 3 potx

... and the one after the type? A: In Objective- C you can have a public name and a local name for arguments. The public name becomes part of the selector when someone wants to send that message ... colon, then the type and name of the local variable. Additional arguments get names, types, and variable names, too. The syntax for declaring a message in a header file is the same as in the ... translates a message into an actual method call. It’s basically the method name and the names of the arguments separated by colons. For instance, the code on page 66 is using the selector pickerView:numberOfRowsInComponent....
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head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

head first iphone development a learners guide to creating objective c applications for the iphone 3 phần 4 doc

... NavigationController to push the new view controller onto the view stack. Let’s put all of this together by creating the callback into the delegate and creating the new view controller to push onto the stack:// ... StingerCupid’sMojitoMiami ViceCaptainecrackerCaptain The tableview takes the new cell and scrolls it in As the user scrolls, some cells slide off the screen. The cells that are off the ... put it to use. The navigation controller maintains a stack of views and displays the one on top. It will also automatically provide a back button, as well as the cool slide-in and out animations....
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