... fix the issue, con-
tinue with the following steps:
mapping coordinates ■ 3 17
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Moving the Ball Forward
You can load the Animation_Ball_01 .max scene file from ... Editor. Figure 8. 19 shows the Mini
Curve Editor open in the 3ds Max UI.
Figure 8. 19
The Mini Curve
Editor
Mini Curve Editor
using the track editor–curve editor ■ 341
97 612...
... chapter 4: Modeling in 3ds Max: Part I
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Modeling in 3ds Max: Part II
Building models in any 3D package comes down to creating and arrang-
ing vertices so that ... 5.8.
194 ■ chapter 5: Modeling in 3ds Max: Part II
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5. You need to rotate the Slice Plane gizmo 90 -degrees along the Y-axis. C...
... Slider
78 ■ chapter 3: The 3ds Max Interface
Figure 3.24
The Display panel is
important to keep-
ing your scene
organized.
Figure 3.25
The Utilities panel
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97 612c02.qxd ... comfortable with Max.
82 ■ chapter 3: The 3ds Max Interface
Figure 3.34
The default View-
port Navigation
icons for a Perspec-
tive viewport
Figure 3.35
The default...
... in 3ds Max: Part I
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Figure 4. 49
The dresser top is
ready.
Figure 4.48
The crown lip of the
dresser’s top
142 ■ chapter 4: Modeling in 3ds Max: Part I
97 612c04.qxd ... objects ■ 99
Figure 3.46
The Mobile scene
displayed in the
Schematic View
immediately tells
you how the objects
are organized.
97 612c03.qxd 2/26/ 07 2:48 PM Page 99...
... ■ chapter 5: Modeling in 3ds Max: Part II
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9. With the Alien object selected, right-click in the viewport and choose Object Proper-
ties from the Quad menu.
10. ... in 3ds Max: Part II
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10. Switch to the Perspective viewport. Zoom and arc-rotate the view to see the top poly-
gon in the model.
11. In...
... preference.
creating a biped ■ 371
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Basic Lighting Concepts
On a conceptual level, the lighting in 3ds Max mimics the real-world direct-lighting tech-
niques used in photography ... elbow, your hand (the child) and
Figure 9. 17
The rendered alien
during a walk cycle
using inverse kinematics ■ 399
97 612c 09. qxd 2/26/ 07 3:00 PM Page 399...
... example, and render again.
472 ■ chapter 11: 3ds Max Rendering
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Setting the Duration very high and the Samples and Duration Subdi-
visions low will give you ... 11: 3ds Max Rendering
Figure 11 .9
Choose the type of
motion blur for an
object using its
Object Properties
window.
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Figure 10.33
The att...