... here:void CGfxOpenGL::DrawPlane(){glBegin(GL_TRIANGLE_STRIP);glTexCoord2f(1.0, 0.0); glVertex3f (2. 0, -2. 0, -2. 0);glTexCoord2f(0.0, 0.0); glVertex3f( -2. 0, -2. 0, -2. 0);glTexCoord2f(1.0, 1.0); ... glVertex3f( -2. 0, -2. 0, -2. 0);glTexCoord2f(1.0, 1.0); glVertex3f (2. 0, -2. 0, 2. 0);glTexCoord2f(0.0, 1.0); glVertex3f( -2. 0, -2. 0, 2. 0);glEnd();}void CGfxOpenGL::Render(){// clear screen and depth bufferglClear(GL_COLOR_BUFFER_BIT ... 32- bit integer. R8, G8, B8, A8GL_UNSIGNED_INT_8_8_8_8_REVPacked into unsigned 32- bit integer. A8, B8, G8, R8GL_UNSIGNED_INT_10_10_10 _2 Packed into unsigned 32- bit integer. R10, G10, B10, A2GL_UNSIGNED_INT _2_ 10_10_10_REVPacked...