... Atlas.FIG 4. 9 This Scene Was Used to Test Fill-Rate Issues on the iPhone 4 and iPad.76 Creating 3D Game Art for the iPhone with Unity In Fig. 4. 16, you can see that the walls are 4 ì 4 units ... It, the Verts Are Still Sent to the GPU.72 Creating 3D Game Art for the iPhone with Unity the blank UV map selected, I used the UV projection tool, with the Projection mode set to Atlas and then ... 4. 20, you can see the final map that was created and cropped to 2 048 ì 2 048 for use in Unity iOS.FIG 4. 19 The Wasted Pixels in the Cubemap Are Shaded Yellow. 84 Creating 3D Game Art for the...