... title,author, publisher, and ISBN. For example: “Making Isometric Social Real-Time Games with HTML5, CSS3, and Javascript by Mario Andrés Pagella (O’Reilly). Copyright 2011Mario Andrés Pagella, 978-1-449-30475-1.”If ... the approach used in conventional game development What’s at that Pixel? | 21Making Isometric Social Real-TimeGames with HTML5, CSS3, and JavascriptMario Andrés PagellaBeijing•Cambridge•Farnham•Köln•Sebastopol•Tokyofor ... theWebGL spec hadn’t reached version 1.0 and is not supported in therelease versions of Internet Explorer 9, Safari for the iPhone, Safari, An-droid Web Browser, and Opera (Firefox for Android...