... expertise, the game must be divided into
various elements that will get pieced together in the end. In general, games are divided
into these areas:
■
Graphics
■
Input
■
Music and sound
■
Game logic ... example, game
logic would consist of physics and particle systems, while graphics might have a 2D and/or
3D renderer. Figure 1.1 shows an example of a simplistic game architecture.
Why...
... and organize resources
for use in the game. We encountered this concept when building our Emaga sample games
in earlier chapters.
Chapter 19
■
Creating and Programming Sound550
Table 19.10 Shortcut ... for use in a game, and then how to insert a
sound into a Torque game. You've also seen how you can adjust a sound using Torque
Script, as well as position a sound in the 3D game wo...
... other open-source game programming tools, see my book Game
Programming All In One, Third Edition. In that book, I do not cover DirectX, but
focus on an open-source, cross-platform game library called ... in Tempe, Arizona, where he
teaches a variety of game programming courses. When not teaching others about
games, writing about games, or playing games, he enjoys audio/video edi...
... server to ran-
domly select a map for each game.
The time limit is saved by the control
in the variable
$Game: :Duration
, and
the score limit is saved as
$Game: :MaxPoints
.
FindServer Interface
The
FindServer
interface, ... via the Internet to contact the master servers at GarageGames and
find games for you to connect to. You are not required to use the GarageGames master
servers, but...
... to the GarageGames Web site (http://www.garagegames.com) and click the
Make Games button, you will find a user community that is large, active, and thriving.
Several of the retail games made with ... not been
involved in the creation of the game for testing. Once you start letting outsiders play-test
your game, you are now in the beta test phase. If the game is fun (and it will be, right...
... offline query
0x02 = no string compression
gametype
Game type string.
missiontype
Mission type string.
minplayers
Minimum number of players for viable game.
maxplayers
Maximum allowable players.
maxbots
Maximum ... )
Parameters: missionType
Game- or Mod-specific string.
map
Mission or map name string.
botCount
Number of AI bots allowed.
Return: nothing
Description:
Starts dedicated game...
... chapters cover many aspects of
Java that are particularly useful for game programming, but not necessarily
specific to game programming. If you're still new to coding Java and want to
brush ... and
applets included on the
Java Game Programming For Dummies
CD-ROM.
Ca Chapters: Fundamentals
I
ntroduction
J
Part II shows you how to use multicolor images in your games. Starting wit...
... students changed
the world of 3D programming.
Before Windows, DOS was the most popular operating system for the PC. Games were
programmed exclusively in DOS for many years. Game developers resisted ... a
profiler that helps you to optimize your game. These and the Visual C++ compilers from
Microsoft are the fundamental development tools that the majority of PC game program-
mers use n...