... Suk, and B. Prabhakaran
Part IV DIGITAL ART
25 Information Technology and Art: Concepts and State
of the Practice 567
Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna,
Mattia Frasca, and ... [16].
Borko Furht
Editor
Handbook of Multimedia
for Digital Entertainment
and Arts
123
1 Personalized Movie Recommendation 15
contains only the name and the production yea...
... (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 2,
c
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27
20 G. Lekakos et al.
where n is the total number of ... X
i
and Y
i
are the ratings of users X and Y for movie I , while X, Y refer
to the mean values of the available ratings for the users X and Y . However, in
the Mo...
... to
roulette
wheel: Ua
Ids Profiles
Buddies of u
k
[B
uk
]
[N]
Ids Profiles
Buddies of u
k
[B
uk
]
[N]
Ids Profiles
Buddies of u
k
[B
uk
]
[N]
Ids Profiles
Buddies of u
a
[B
ua
]
[N]
Ids
Random peers
[]N
δ
: ... Vries
CWI, Amsterdam, The Netherlands
e-mail: arjen@acm.org
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024...
... Institute, Daejeon, Korea
e-mail: flhk95; hklg@etri.re.kr
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 5,
c
Springer Science+Business ... Fields and
description of TV usage
history DB
Field Name Description
id TV viewer’s ID
profile TV viewer’s gender and age group
date A date of watching TV program
dayofweek A...
... and are a stepping stone towards a NR
VQA algorithm. See [5] and [13] for examples of RR VQA and IQA algorithms.
Since most work has been done in the FR domain, and procedures and standards for
evaluation ... anushmoorthy@mail.utexas.edu; kalpsesh@gmail.com; bovik@ece.utexas.edu
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.100...
... used to determine useful information
for a specific player and block all other information. For example, the area of interest
of an avatar in an MMOG is the set of avatars and non-playing components ... capable of exploiting
the flexibility and scalability of P2P networks [15]. The main drawback of peer-
to-peer networks for games is the lack of a central authority tha...
... marios.angelides@brunel.ac.uk
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 10,
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219
228 A.A. Sofokleous and M.C. Angelides
(ii) ... Round 0 and 1
offer in this game and as a result he may have to wait for the next game. However,
the payoff of this player lay in the f...
... (
)
Department of Computer Science and Engineering, The Chinese University of Hong Kong,
Ma Liu Shui, China
e-mail: fsfyeung; csluig@cse.cuhk.edu.hk
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment ... initial settlement of the
gameQueue players, the server offers this bandwidth to each one of each one of the
players that declined its offers earlier....
... xiaolx02@mails.tsinghua.edu.cn
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 13,
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264 Y.S. Fung and J.C.S. Lui
NOSSDAV’02, ... between
speakers and
conversation text
Event
Time of Event
Location of
Event
Properties of
Event
Person
Time of
Person
Location o...
... S. Nowak, and H. Grossmann
Fraunhofer IDMT, Ehrenbergstr. 31, 98693 Ilmenau, Germany
e-mail: dmr@idmt.fraunhofer.de
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI ... University, Taoyuan, Taiwan
e-mail: hfli@mail.knu.edu.tw
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 15,
c...
... playlists.
Requirements for the visualization of music archives are the scalability to large
numbers of songs and computational complexity. Even for music archives contain-
ing hundreds of thousands of songs, ... Silicon Valley. Their goal is the development of next generation
of search and sound technologies for global distribution on a wide range of mobile
platforms...
... iklee@yonsei.ac.kr
S. Byun
Department of Digital Media, Anyang University, Anyang, Korea
e-mail: swbyun@anyang.ac.kr
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 ... terminal. For example, a TV viewer
Y. M . Ro (
) and S.H. Jin
IVY Lab, Information and Communications University, Daejon, Korea
e-mail: yro@icu...
... (
)
Department of Theatre Studies, University of Peloponnese, 21100 Nafplio, Greece
e-mail: vasilako@ath.forthnet.gr
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI ... screen and the limited interaction
W. H
¨
urst (
)
Faculty of Science, Utrecht University, Utrecht, The Netherlands
e-mail: huerst@cs.uu.nl
B. Furht (ed.), Handbook o...
... yangxubo@cs.sjtu.edu.cn
B. Furht (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 21,
c
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471
472 O. Bimber and X. Yang
Section ... installations for virtual
environment and for commercial usage, and recently are increasingly used for home
entertainment systems. A large number...
... a
25 IT and Art: Concepts and State of the Practice 583
From the late of 2005 at laboratories of University of Catania Luigi Fortuna,
Mattia Frasca and Cristoforo Camerano began to apply on entertainment ... (ed.), Handbook of Multimedia for Digital Entertainment and Arts,
DOI 10.1007/978-0-387-89024-1 27,
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601
25 IT a...