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Object oriented Game Development -P10 pdf

Object oriented Game Development -P10 pdf

Object oriented Game Development -P10 pdf

... "IsReferenceCounted.hpp"class Object : public IsReferenceCounted{public: Object( );virtual ~Object( ); Object- oriented game development2 70 Object1 234 Object1 23 Object1 2 Object1 Object 43211234Figure ... mainPlatform1.cpp#include <GamePlatform1.hpp>#include <MyGameLoop.hpp>void main(){MyGameLoop aLoop;GamePlatform1 * pGame;pGame = new GamePlatform1( &aLoop );pGame->Run();}// ... spatially(though their in -game representations, called Avatars, can), so making an NPC aGameObject would not be correct. Refer to the figure below: Object- oriented game development2 80coll__BoxTreecoll_Managercoll_Collider*CollidersGameObjectcomm_IsReferenceCounted...
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Object oriented Game Development -P1 pptx

Object oriented Game Development -P1 pptx

... 12:58 pm Page 3 Object- oriented game development2 1.2 But why?Currently, as we begin the twenty-first century, commercial game development is at a crossroads. As I type this, three new game platforms ... DataGold, Julian. Object- oriented game development / Julian Gold.p. cm.Includes bibliographical references and index.ISBN 0-321-17660-X (pbk.)1. Computer games Programming. 2. Object- oriented programming ... Iprevent this happening again? Object- oriented game development1 28985 OOGD_C02.QXD 1/12/03 2:26 pm Page 128985 OOGD_A01.QXD 2/12/03 12:57 pm Page vi10 Game development roles 36710.1 The cultural...
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Object oriented Game Development -P2 pps

Object oriented Game Development -P2 pps

... something similar. It could be arguedthat what makes game development unique is the synergy of constraints, the par- Object- oriented game development2 08985 OOGD_C02.QXD 1/12/03 2:26 pm Page ... of the game. In short, the Hacker’s Charter, which originated in a cottage industry devel-opment environment, has infiltrated larger-scale commercial development and Object- oriented game development2 48985 ... programmer, the smaller will be the difference between the development time for non-reusable code and that for the reusable code. Object- oriented game development3 66 Prohibitively difficult is what they...
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Object oriented Game Development -P3 ppt

Object oriented Game Development -P3 ppt

... point back to the car object. This is not always desirable – in princi-ple, an object should exist in its own right without reference to other non-related Object- oriented game development7 4WheelTyr ... ref-erences to other header files – required to declare their contents. Object- oriented game development6 616 An exception: in some PC development environments, the use of precompiled headers can vastlyincrease ... stack. Better to avoid themaltogether and pepper your game code with assertions and error traps (seeMaguire, 1993). Object- oriented game development5 68985 OOGD_C03.QXD 1/12/03 2:27 pm Page 56●...
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Object oriented Game Development -P4 doc

Object oriented Game Development -P4 doc

... component:// ObjectFactory.hppclass Object; struct ObjectFactory{static Object * CreateObject( const char* pType );};// ObjectFactory.cpp#include "ObjectFactory.hpp"#include " ;Object. hpp"#include ... Object factoryThe object factory allows us to address a shortcoming of C++. We’d like to beable to writeclass Object { /*…*/ };class Rocket : public Object { /*…*/ };class Npc : public Object ... *> & GetThings() const;// as before}; Object- oriented game development9 6Derived class 2ManagerBase classFactoryDerived class 2*Managed objectsFactoryFigure 4.3Class diagram for...
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Object oriented Game Development -P5 doc

Object oriented Game Development -P5 doc

... fields};// Object- oriented game development1 108985 OOGD_C04.QXD 1/12/03 2:32 pm Page 1104.4 Summary● Object orientation fits well with game development. ●C++ may not be the most object- oriented ... with players and cursors…} Object- oriented design for games 107ctrl_InputHandlerControllerGameInputHandler Game ctrl_User Playerctrl_Target CursorFigure 4.5The game subclasses ofthe abstract ... levels. Object- oriented design for games 133state_StateStateview_ViewViewfmwk_StateFrameworkfmwk_View*ViewsFigure 4.20A better way to associatestates and views.GameView GameInputRecvrGameStateInput...
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Object oriented Game Development -P6 docx

Object oriented Game Development -P6 docx

... model for game development 143Static Data Object NObject 2Object 1Figure 5.4Many objects referring toa single static dataset.DynamicObjectInstanceObjectDataStatic Object DataData Object Figure ... ObjectInstance;class Object {public:ObjectInstance * CreateInstance();private:StaticData m_StaticData;};// File: ObjectInstance.hppclass Object; class ObjectInstance{public:ObjectInstance( Object ... hierarchies, and the object classes can easilykeep track of all the instances of that object in the game. That’s all pretty abstract – the Object could be anything (including a Game Object, a class...
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Object oriented Game Development -P7 pps

Object oriented Game Development -P7 pps

... component model for game development 185SCENEMODELRENDFigure 5.21A cyclic dependency inthe rendering package.8985 OOGD_C05.QXD 1/12/03 2:38 pm Page 185 Object- oriented game development1 84RendererRENDShaderManagerShaderRenderBufferShader ... STRM_ReadStream.hppnamespace STRM{ Object- oriented game development1 78IsIntegrableVectorFunctionIntegratorMidpointIntegratorIntegratorEulerFigure 5.14 Object diagram for theintegrator component.StreamBinaryStreamStreamAsciiTokenTableTokenTableFigure ... distinguish subclasses. So,the hpp files for the above classes should have the paths: Object- oriented game development1 88TargetPS2PRIMPS2TextureBuilderDynamicUploaderTargetPRIMTarget???PRIM???BuilderPrimitiveTargetD3DPRIMD3DTextureBuilderVertexBufferFigure...
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Object oriented Game Development -P8 pot

Object oriented Game Development -P8 pot

... an object that is responsible for coordinating one or more instances ofa specific game on a single machine.● Session: an instance of a specific game controlled by a host. Object- oriented game development2 20Vector3IsIntegrableMATHS Object PHYSReferenceFrameMatrix33PositionOrientationControllerfloat*ControllersMassRopeSpringRopeVertexfloatLengthKdKs*Vertices*Springs1/massAccelerationVelocityPositionFigure ... synchronise it every time the object moves or anintegration takes place: Object- oriented game development2 188985 OOGD_C05.QXD 1/12/03 2:38 pm Page 218follow some other object. We do this by means ... iPurgeCount = 0; Object- oriented game development2 00ResourceManager<T>Garbage disposalintDMGDGarbageDisposal<T>*EntriesEntry<T>CounterInstancesTFigure 5.35 Object diagram...
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Object oriented Game Development -P9 ppt

Object oriented Game Development -P9 ppt

... Therest is up to you. Object- oriented game development2 26GamePlayerPlayerServerModeSlaveServerModeServerModeMasterNETGameServerModePeerGameServerModeSlaveGameServerModeMasterGameDataModelDataModelServerDatamodelModeFigure ... principle of smallest effect,which says that if you have a block of code like this: Object- oriented game development2 328985 OOGD_C06.QXD 1/12/03 2:42 pm Page 232superoptimal components. Furthermore, ... Wanna bet that you forget with all these defines?# elif TARGET == TARGET_3int m_iData2; Object- oriented game development2 448985 OOGD_C06.QXD 1/12/03 2:42 pm Page 244AmbientColour (1 1 1 1)SpecularColour...
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