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google sketchup for game design [electronic resource] beginner''s guide create 3d game worlds complete with textures, levels, and props

google sketchup for game design [electronic resource] beginner's guide create 3d game worlds complete with textures, levels, and props

google sketchup for game design [electronic resource] beginner's guide create 3d game worlds complete with textures, levels, and props

... inhabit these game worlds. Thanks to Google there is an easy, fun way to create professional game art, levels, and props. Google SketchUp is a natural choice for beginners for game designing. This ... of a game level with SketchUp and Unity 3D, complete with all game art, textures, and props. You will learn how to create cars, buildings, terrain, tools, and standard level props, such as barrels, ... tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick and fun game creaon. SketchUp for Game Design takes you through the modeling of a game...
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moodle 2 for teaching 7-14 year olds [electronic resource] beginner's guide effective e-learning for younger students, using moodle as your classroom assistant

moodle 2 for teaching 7-14 year olds [electronic resource] beginner's guide effective e-learning for younger students, using moodle as your classroom assistant

... results. Handy for encouraging compeon among students, by providing a league table of scores.Recent acvity Who's done what and when. Useful for students to see what's new, and for ... Moodle 169Time for acon – how to display a Google Map on our course page 169Words of warning 171Introducing the project with a cartoon character 171Time for acon – creang a moving and a talking ... interact with us, the teachers, and with each other in Moodle. The chapter combines classroom tasks with Moodle acvies in a role play project which will get the students thinking and collaborang....
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ipv6 for enterprise networks [electronic resource] the practical guide to deploying ipv6 in campus, wanbranch, data center, and virtualized environments

ipv6 for enterprise networks [electronic resource] the practical guide to deploying ipv6 in campus, wanbranch, data center, and virtualized environments

... 132Scalability and Performance 135Scalability and Performance Considerations for the DSM 135Scalability and Performance Considerations for the HM 136Scalability and Performance Considerations for the ... understanding of networking technologies and network design and deploy-ment. The book will work from long-standing design best practices from Cisco related toLayer 2 and Layer 3 design and is ... “Hierarchical Network Design : This chapter gives an overview of thewell-known and mature hierarchical design model for networks and allows the readerto have a basic foundation for network design principles...
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Unity 3.x Game Development by Example Beginner''''s Guide potx

Unity 3.x Game Development by Example Beginner''''s Guide potx

... Unity 3D game examples and talk about what it took to build them.Off-Road Velociraptor SafariNo tour of Unity 3D games would be complete without a trip to Blurst.com—the game portal owned and ... phenomenal (and free!) Unity 3D game engine. It iniates you into indie game culture by teaching you how to make your own small, simple games using Unity 3D and some gentle, easy-to-understand code. ... is exactly the kind of game I want to create with Unity, and this book is going to show me how!" Unfortunately, a step-by-step guide in creang a game of the size and scope of FusionFall...
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implementing responsive design [electronic resource] building sites for an anywhere, everywhere web

implementing responsive design [electronic resource] building sites for an anywhere, everywhere web

... network speeds, standards support, inputmethods and context•e impulse to create a separate experience for each situation (a losing bale)•e need for responsive design and what it means ... about responsive design, I try to underline something with great, big, Sharpie-esque strokes: responsive design is not about “designing for mobile.” But it ’s not about “designing for the desktop,” ... creating these devices goes down, it lowers the barrier for entry and opens the gates for more and more players to get involved with more sys-tems and more devices. We’re not looking at convergence...
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monkey game development beginner's guide [electronic resource] create monetized 2d games deployable to almost any platform

monkey game development beginner's guide [electronic resource] create monetized 2d games deployable to almost any platform

... your game 36Pongo's data structure 38Time for acon – adding some data elds 38Time for acon – rendering the game eld 39Time for acon – drawing the ball and the paddles 40Time for ... 93Time for acon – modifying the UpdateGame method 93Displaying the game score 94Time for acon – displaying the game score 94Summary 95Chapter 4: Game #3, CometCrusher 97Using a game framework—the ... eects 154 Game layers 154Time for acon – creang layers for the game 154 Game screen 155Click here – Adding buons 155Time for acon – creang buons 155The info text objects 156Time for acon...
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game mechanics [electronic resource] advanced game design

game mechanics [electronic resource] advanced game design

... xiIntroductionptg8274339xii GAME MECHANICS: ADVANCED GAME DESIGN Who Is This Book For? Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, ... rules. In games, rules determine what players can do and how the game will react.1CHAPTER 1ptg82743392 GAME MECHANICS: ADVANCED GAME DESIGN GAMES AS STATE MACHINESMany games, and game components, ... freelance game designer he published and worked on several video games and board games, including story-driven adventure games, physical platform games, and a satirical political card game. His...
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the game audio tutorial [electronic resource] a practical guide to sound and music for interactive games

the game audio tutorial [electronic resource] a practical guide to sound and music for interactive games

... hands of sound designers and composers and to show what you can do, and how far you can go, with the standard tools that come with a typical game editor. As a sound designer, composer, or game ... understand the game design process, experiment, and get involved in building systems to demonstrate your ideas effec-tively. If you want to create great sounds or music and then hand them over for someone ... to Andrew Quinn for his contribution to this book and supporting materials – thanks for picking up the slack! Thanks to all our colleagues and students at Leeds Metropolitan University and...
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