mathematics for 3d game programming and computer graphics, third edition [electronic resource]

mathematics for 3d game programming and computer graphics, third edition [electronic resource]

mathematics for 3d game programming and computer graphics, third edition [electronic resource]

... such as transparency. This page intentionally left blank Mathematics for 3D Game Programming and Computer Graphics Third Edition Eric Lengyel Course Technology ... 5: Geometry for 3D Engines. It is at this point that we begin to see material presented in the previous three chapters applied to practical applications in 3D game program...
shaders for game programming and artists

shaders for game programming and artists

... Live, Informative, Non-cost and Genuine ! D uring the summer of 2003, I was approached by André LaMothe to write a book on the topic of shaders. My experience on the PC and Xbox and writing game engines ... absorb and apply the knowledge you gain from this book. Who Should Read This Book The topic of Shaders for Game Programmers and Artists is shader development; therefore, th...
3D Game Programming All in One- P22

3D Game Programming All in One- P22

... sounds are usually called 3D sounds. The actual sound effects have no inherent 3D characteristics, but the game client handles them in a manner that imparts 3D positional information to each client. Team ... occur in a Torque game. We can directly activate a sound (or music, for that matter) with program code, or we can attach sounds to in -game objects and let the Torque Engine...
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3D Game Programming All in One- P25

3D Game Programming All in One- P25

... understand it (someone you've called in to fix bugs for you, for example). What fix do I recommend for this? Shorter names? No, use braces and indenting and put the statements in the long form ... determine the height and width spacing requirements for scrolling and frame sizing. Then we use getGroup to obtain the handle for the object group this control belongs to....
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3D Game Programming All in One- P26

3D Game Programming All in One- P26

... nothing Description: Sets ALenum for the specified handle to 3D. Usage: alxSource3f(%handle[%sender], "AL_POSITION", "100 100 20"); alxSourcef(handle, ALenum, value) Parameters: handle Handle to ... numeric Description: Obtains the value of ALenum for the specified handle . Usage: %gain = alxGetSourcef(%handle[%sender], "AL_GAIN"); alxGetSourcei(handle, A...
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3D Game Programming All in One- P27

3D Game Programming All in One- P27

... Torque Game Engine Reference698 IsKoreanBuild() Parameters: none Return: string Description: Korean registry key checker. Usage: %kb = IsKoreanBuild(); IsObject(handle) Parameters: handle Handle ... www.verypdf.com to remove this watermark. Appendix A ■ The Torque Game Engine Reference704 msg(handle,message) Parameters: handle Handle of object to receive message. message String containin...
Ngày tải lên : 29/10/2013, 01:15
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3D Game Programming All in One- P28

3D Game Programming All in One- P28

... watermark. Game Development Web Sites 3D Café 3D models and resources. http://www.3dcafe.com 3D Today Magazine 3D modeling tutorials, resources, and articles. http://3dtoday.com 3Dup.com 2D and 3D models ... true. == Left-hand value and right-hand value are equal. != Left-hand value and right-hand value are not equal. < Left-hand value is less than right-hand value. &...
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Beginning Direct 3D Game Programming P2

Beginning Direct 3D Game Programming P2

... new and very much improved vertex shader and pixel shader standards, includ- ing the vs_2_0, vs_2_x, and vs_3_0 vertex shader standards and the ps_2_0, ps_2_x, and ps_3_0 pixel shader standards. ... world of 3D programming. Before Windows, DOS was the most popular operating system for the PC. Games were programmed exclusively in DOS for many years. Game developers resiste...
Ngày tải lên : 06/11/2013, 11:15
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Beginning Direct 3D Game Programming P1

Beginning Direct 3D Game Programming P1

... Windows-based Direct3D/DirectX Graphics game for the PC, including: 3D graphics and algorithms • Game programming techniques and data structures •Using 3D files to construct game worlds Programming ... he was going to be a game programmer. About two years later, after becoming a member of the Gamedev Forum on CompuServe and reading a few books on game programming b...
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3D Game Programming All in One- P29

3D Game Programming All in One- P29

... Point-of-View) games, 3 3D Cafe Web site, 743 3D objects coordinate systems, 90–91 overview, 89 shapes, 94–95 transformation, 95–98 3D sounds, 559 3D Today Magazine Web site, 743 3Dup.com Web site, ... code. http://sourceforge.net Steering Behaviors for Autonomous Characters Paper by Craig Reynolds. http://www.red3d.com/cwr/steer Wotsit's Format Programming articles, resource...
Ngày tải lên : 08/11/2013, 00:15
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