... written permission of the copyright owner and the
publisher.
ISBN- 13 (pbk): 978-1- 430 2 -32 22 -3
ISBN- 13 (electronic): 978-1- 430 2 -32 23- 0
Trademarked names, logos, and images may appear in this book. ... Sensors 9 23
Linear Acceleration Sensors
9 23
Rotation Vector Sensors
9 23
Near Field Communication Sensors
9 23
References
934
Summary 935
■Chapter 27: Exploring...
... way.
ISBN 978-1- 430 2 -32 76-6
9 781 430 232 766
54499
Pro
Android Web Apps
Develop for Android Using HTML5, CSS3 & JavaScript
Damon Oehlman
|
Sébastien Blanc
Android Web Apps
Pro
CHAPTER 1: ... Computing
User level:
Intermediate–Advanced
www .apress. com
SOURCE CODE ONLINE
BOOKS FOR PROFESSIONALS BY PROFESSIONALS
®
ISBN 978-1- 430 2-2629-1
9 781 430 226291
54499
this pri...
... Receivers 431
A Project for Out-of-Process Receivers 433
Using Notifications from a Receiver 434
Monitoring Notifications Through the Notification Manager 435
Sending a Notification 437
Long-Running ... written permission of the copyright owner and the
publisher.
ISBN- 13 (pbk): 978-1- 430 2 -32 22 -3
ISBN- 13 (electronic): 978-1- 430 2 -32 23- 0
Trademarked names, logos, and...
... for every new project that you make.
Figure 1-2. Creating a new project
Enter the project name and the location you wish to use for project files, and
then click Finish. Your project is created ... index.htm;
}
and change the html to the path to your project as follows (I used
c:\apps\projects\myproject):
location / {
root c:/apps/projects/myproject;
index index.html index.htm;
}...
... Beginning Android Games will help you kick-start your project to
be the next break-through Android game.
Beginning
Android Games
Mario Zechner
Get started with game apps development
for the Android ... Steps with the
Android SDK
The Android SDK provides a set of tools that allows creating applications in no time.
This chapter will guide you through the process of building a sim...
... Telephony APIs 32 7
Using the Media APIs 32 7
Playing Audio Content 33 1
Understanding the setDataSource Method 33 5
Playing Video Content 33 6
Understanding the MediaPlayer Oddities 33 8
Exploring ... Telephony Manager 36 1
Summary 36 2
■Chapter 10: Programming 3D Graphics with OpenGL 36 3
Understanding the History and Background of OpenGL 36 4
OpenGL ES 36 5
OpenGL ES...