... familiarity with computer games, especiallythe first-person shooter genre. Throw in some computer savvy, add a reasonably capablecomputer system, sprinkle with desire, and you should be good to go! SkillsYou ... BookIf you want to, you will be able to take this book and a computer, go into a room withoutInternet access, and emerge with a completed, ready-to-play first-person shooter gamexxviIntroductionTeam ... wedecided that the goal shouldn’t be to exhaustively teach 3D game development—thatwould take 5,000 pages. Instead, the book should have the single goal—given areader is familiar with C/C++, teach...