đa hiệu là kiểu tác động của 1 gen gây ảnh hưởng tới hàng loạt các tính trạng của cơ thể tới hàng loạt các tính trạng của cơ thể

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Ngày tải lên : 06/11/2012, 10:45
... 10 7 10 7 11 0 11 4 11 5 11 7 12 1 12 3 12 6 12 7 12 9 13 2 13 3 CONCLUSION AND FUTURE WORK 13 7 A Conclusion B Future Work ... 1. E+00 real PMF Gaussian Laplacian real PMF Gaussian 0.3 Probability Probability Laplacian 0.2 0 .1 0.0 1. E-02 1. E-04 1. E-06 -15 -10 -5 10 15 DCT residue (a) 10 20 30 DCT residue 40 (b) Fig 11 ... matrix is [2]:      0.587 0 .11 4  R Y   0.299      U  = −0 .14 7 −0.289 0.436  G           B 0. 615 −0. 515 −0 .10 0 V (2 .1) 11 Compression Data compression strategies...
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Hull and White model

Hull and White model

Ngày tải lên : 18/10/2013, 03:20
... rT1 , IErT1 IE ru , IEru rT1 , IErT1 du r u; T1 du; where r u; T1 is defined in Equation 0.2 The option on the bond has price at time zero of Z1Z1 ,1 ,1 e,x expf,yC T1; ... expiration time T1 The bond matures at time T2 T1 The price of the option at time is  R T1  , ru du + IE e B T1 ; T2 , K  R T ru du expf,rT1C T1; T2 , AT1; T2g , K + : + Z1Z1 = e,x ... , AT1; T2g , K  2 1 p 1, The price of the option at time t  RT IE e, t ru du B T 0; T1  + " 2 exp , 2 1 , 2 x2 + xy + y 2 2  dx dy: is  + 1; T2 , K  F t  RT = IE e, (4 .1) t...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Ngày tải lên : 11/11/2013, 00:18
... 11 1 11 1 11 2 11 7 11 9 12 2 12 5 13 0 13 1 13 2 13 4 13 8 13 9 14 1 14 6 14 9 15 1 15 2 Approaches to Geometric Modeling 5 .1 Introduction 5.2 R-sets ... 16 6 16 7 17 1 17 4 17 8 17 8 18 0 18 2 18 8 19 0 19 2 19 8 19 9 19 9 203 205 211 215 220 225 Basic 6 .1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 6 .10 6 .11 6 .12 Geometric Modeling Tools ... 512 GOSPR 5/5/2005 xvi 5:47 PM Page xvi Contents 12 .13 12 .14 12 .15 12 .16 12 .17 12 .18 12 .19 12 .20 12 . 21 12 .12 .5...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Ngày tải lên : 10/12/2013, 15:15
... with a single, shared tool Corporate Headquarters 18 880 Homestead Rd Cupertino, CA 95 014 Toll-free: 800.728 .12 12 Tel: 408.863.9900 Fax: 408.863. 412 0 Email: info@rational.com Web site: www.rational.com ... operation represents the trigger on the table (Figure 14 ) Figure 14 The trigger is displayed as a Trigger stereotype on the operation (Figure 15 ) Figure 15 The UML and Data Modeling An example of a trigger ... The foreign key of the child table does not contain all of the primary key columns (Figure 11 ) Figure 11 An identifying relationship is a relation between two dependent tables, where the child...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Ngày tải lên : 14/12/2013, 20:15
... 18 6 18 6 18 7 18 8 18 9 19 0 19 1 19 1 Chapter Inorganic Texture Tutorials with Photoshop 19 3 Texture Creation ... 16 0 16 0 16 9 17 5 18 0 18 0 18 2 Part Three Unwrapping the UVs with DeepUV 18 3 Chapter Game Texturing 18 5 Introduction to Game Texturing Types ... Split-Merge on www.verypdf.com to remove this watermark 15 1 15 2 15 2 15 5 15 7 15 8 15 9 xi Contents Unwrap the Slogre’s U-Vs Step 1: Unwrap the Legs Step 2: Unwrap the Arms ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Ngày tải lên : 14/12/2013, 20:15
... Gun with trueSpace Figure 3 .12 Make a copy of the existing sphere object, and then scale and position it as shown 10 Right-click the copy to enter Point Edit mode 11 Select and delete the first ... with only one front face (see Figure 3 .15 ) 15 Select the front face of the muzzle; you’ll extrude this to form the muzzle’s flare (see Figure 3 .16 ) Figure 3 .13 Select the first two segments of the ... RF-9 Figure 3 .15 Use the Object Union tool to fuse both sphere objects together Figure 3 .16 Select the front face of the muzzle 16 Use the Sweep tool to extrude the face of the muzzle 17 Move and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Ngày tải lên : 14/12/2013, 20:15
... sketch, about the length of the entire hand (see Figure 4. 41) 14 Form the thumb the same way you created the fingers in steps 11 , 12 , and 13 —though there’s no need to bevel the first face Make the ... Figure 5 .12 Figure 5 .11 Select and unfold the sphere portion, then scale and move it so it fits on the Material map Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 11 0 ... accompanies this book Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 11 1 11 2 U-V Mapping the RF-9 Plasma Gun with DeepUV Apply the STL Check Modifier Even though the STL...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Ngày tải lên : 14/12/2013, 20:15
... the edge 17 Repeat step 16 for the other side of the edge While you’re at it, break the faces below this edge to make them nice and continuous (see Figure 6. 21) 18 Repeat steps 16 and 17 for the ... will be presented in that modifier’s panel Just click button #1 in the cluster to see its beautiful results (see Figure 6 .11 ) Figure 6 .11 Apply a Smooth modifier to finalize and beautify the slogre ... this watermark 16 3 U-V Mapping the Slogre with DeepUV 12 Repeat steps 8 11 for the bottom of the other foot, and then position one piece on top of the other as shown in Figure 6 .19 (you’ll have...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... Unwrap the Slogre’s U-V’s 17 9 Figure 6. 41 Select the face portion of the map and relax it 10 You’re finished with the head and face; move that map out of the way for now 11 Select the rest of the ... Texture, Craquelure, using the same settings as before (see Figure 8 .11 ) Figure 8 .11 Finish the mortar by adding Noise and Craquelure 15 Flatten the image (that is, combine the layers) by clicking ... Strokes, Spatter Spray Radius: 15 Smoothness: 19 Exit Quick Mask mode by pressing Q again Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 211 212 Inorganic Texture Tutorials...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Ngày tải lên : 14/12/2013, 20:15
... default color), as shown in Figure 8 .11 1 By stroking the selection in the new channel, you’re storing the shape of the mortar you’ll fill later on Figure 8 .11 1 Stroke the marquee selection in a ... to the material Start a new 512 × 512 -pixel RGB image For the background layer, choose Filter, Render, Clouds, using two dark gray colors as the mix (I used hex# 212 1 21 and hex# 343434.) In the Channels ... Ambience: Texture Channel: Height: 257 Render, Lighting Effects Directional (vertically) 21 69 13 50 18 21 Alpha 10 0 You might want to adjust the levels again to sharpen or darken the grain in the...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Ngày tải lên : 16/12/2013, 04:15
... it obeys (16 .1) ), then using (16 .5) and (16 .10 ), γ3 |Bxxx ( 1 , ω2 )|2 = = constant ∀ 1 , ω2 , Sxx ( 1 )Sxx ( 1 )Sxx ( 1 + ω2 ) σ (16 .13 ) and using (16 .5) and (16 .11 ), γ4 |Txxxx ( 1 , ω2 , ω3 ... ω2 )H ∗ (ej ( 1 +ω2 ) ) Txxxx ( 1 , ω2 , ω3 ) = γ4 H (ej 1 )H (ej ω2 )H (ej ω3 )H ∗ (ej ( 1 +ω2 +ω3 ) ) and (16 .10 ) (16 .11 ) where γ3 = C (0, 0, 0) and γ4 = C (0, 0, 0, 0) (16 .12 ) For Gaussian ... defined as [12 ] ∞ ∞ ∞ Txxxx ( 1 , ω2 , ω3 ) := i=−∞ k=−∞ l=−∞ c 19 99 by CRC Press LLC Cxxxx (i, k, l)e−j ( 1 i+ω2 k+ω3 l) (16 .9) If {x(t)} obeys (16 .1) , then [12 ] Bxxx ( 1 , ω2 ) = γ3 H (ej 1 )H (ej...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Ngày tải lên : 24/12/2013, 06:16
... and hex# 292 718 (see Figure 8 .16 1) This will represent paint Figure 8 .16 1 Apply the Clouds filter on a new layer Filter: Render, Clouds Foreground: hex#5A4D2A Background: hex#292 718 Make a copy ... Metal 319 10 Click the Load Path as Selection button in the Paths palette (see Figure 8 .18 7) Figure 8 .18 7 Use the Pen tool to create a curved selection that will represent the wire 11 Click ... click on the background layer 10 Press Ctrl+J (Layer Via Copy) The shape now has its own layer 11 To the new layer, apply an inner bevel (see Figure 8 .15 7) Figure 8 .15 7 Use the selection to copy...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Ngày tải lên : 24/12/2013, 06:16
... Chrome 10 10 With the fatigued-metal layer active, choose Edit, Transform, Scale, and scale the image down evenly about 50% (see Figure 8. 216 ) Figure 8. 216 Scale the metal layer down 50% 11 Start ... 8. 211 ) Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark And the Rest 337 Figure 8. 211 Reduce the selection and feather-fill it with near black on a new layer 10 ... Figure 9 .11 ) Figure 9 .11 Create a cross-bracing board by making a copy of one of the boards in the background layer, rotating and positioning it, and hacking off the ends at 45-degree angles 31 Add...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Ngày tải lên : 24/12/2013, 06:16
... that the selection contains a feathered image (see Figure 10 .11 ) Figure 10 .11 Ctrl+click the channel to reload the selection properly 11 Click the background layer in the Layers palette to make ... mixture for general flesh and blood Choose Filter, Noise, Add Noise, about 15 % Choose Filter, Noise, Median, pixel 10 Choose Filter, Sketch, Graphic Pen (see Figure 10 .15 ) Figure 10 .15 Fill the ... Repeat the techniques in steps 11 16 to make another grate pattern in the same shape as the lower portion of the wall (see Figure 9.45) Figure 9.45 Repeat steps 11 16 to create another grate pattern...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Ngày tải lên : 24/12/2013, 06:16
... Figure 11 .14 ) 10 Press Q to enter Quick Mask Mode 11 Fray the edges of the rectangle by choosing Filter, Brush Strokes, Sprayed Strokes (see Figure 11 .15 ) 12 Press Q again to exit Quick Mask mode 13 ... 8C6807 14 Apply the Noise filter, about 10 % (see Figure 11 .16 ) Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 446 11 Skinning the RF-9 Plasma Gun Figure 11 .14 Arranging ... Figure 11 .10 Fill the separate U-V areas with differentcolored patterns Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 442 11 Skinning the RF-9 Plasma Gun Figure 11 .11 ...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Ngày tải lên : 24/12/2013, 06:16
... portions of the U-V map in DeepUV, I don’t see any other problems with smearing (see Figure 12 .11 ) Figure 12 .11 Send the checkerboard material back to Deep Paint 3D, and check for signs of smearing, ... watermark Creating the Bounding Box 5 21 Figure 13 .10 Change the properties of the bounding box to Display as Box, and rename the object Bounds Figure 13 .11 Center the Bounding Box’s pivot point ... www.verypdf.com to remove this watermark 494 12 Skinning the Slogre AM FL Y Figure 12 .18 Change the gradient layer’s blending mode to Color Dodge 11 Merge this layer with the eyeball layer so...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... cam mount0 //mount1 //jetnozzle0 NeverExport: Bip 01 Bip 01 L Finger* Bip 01 R Finger* Dummy* Bip 01 L Toe* Bip 01 R Toe* start 01 mountpoint DELETE* //Ski0 //Ski1 Light0 Light1 //Mount1 //Mount2 +Error::AllowEmptySubtrees ... the Start 01 and Base 01 dummy objects Using the Unlink Selection tool, click on the Slogre2 and detail2 objects to unlink them (see Figure 14 . 31) Finally, delete the Start 01 and Base 01 objects ... around the slogre (see Figure 14 .17 ) Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark 554 14 Making the Slogre Game-Ready TE AM FL Y Figure 14 .17 Viewing the slogre in...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Ngày tải lên : 24/12/2013, 06:16
... remains one bit Figure B.2 The higher the resolution, the sharper the image 2×2 1 1 4×4 8×8 16 16 32×32 64×64 12 8 12 8 512 × 512 Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark ... linked to the Bip 01 Head The Unlink dummy must be linked to the Bip 01 node Then, the Cam dummy must be linked to the Unlink dummy The Ski0 and Ski1 dummies must be linked to the Bip 01 Left Calf and ... www.verypdf.com to remove this watermark Editing the World 589 Figure 15 .3 Press F 11 to enter the World Editor Figure 15 .4 In seconds you can carve your landscape and create mountains at will...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Ngày tải lên : 24/12/2013, 06:16
... Requirement 16 x16 16 , 24, 32 512 bytes, 768 bytes, 1KB 32x32 16 , 24, 32 2KB, 3KB, 4KB 64x64 16 , 24, 32 8.2KB, 12 .3KB, 16 .4KB 12 8x128 16 , 24, 32 32.8KB, 49.2KB, 65.5KB 256x256 16 , 24, 32 13 1.1KB, 19 6.6KB, ... 266.2KB 512 x 512 16 , 24, 32 524.3KB, 786.4KB, 1. 1MB 10 24x1024 16 , 24, 32 2.1MB, 3.9MB, 5.2MB Monitor Resolution Bit Color Depth VRAM Requirement 640x480 16 , 24, 32 614 .4KB, 9 21. 6KB, 1. 2MB 800x600 16 , ... Web site, 6 61 3D modelers, 597 3D Studio Max file format, 10 1 File menu, Import command, 15 1 slogre character example, updating and viewing results in, 18 0 18 1 Utilities panel, 11 4 8-bit processing...
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