... features.
Tools
The following shareware tools are included on the CD:
■
MilkShape 3D for 3D player and item modeling
■
QuArK for 3D interior modeling
■
Paint Shop Pro for texture and image manipulation
■
Audacity ... watermark.
3D Rendering
The Torque library has a modular, extensible 3D world rendering system. Game subclass-
es first define the camera orientation and field of view and then draw the 3D scene ... icons.
The three principal types of 3D art are models, animations, and textures.
■
3D modelers design and build player-characters, creatures, vehicles, and other
mobile 3D constructs. In order to ensure...
... a private instructor.
Much of this information has never before been in print.
Organizing To Maximize Time shows you just that. These
time-proven techniques can help you with goal planning, ... Organizing Sequence—Summary
1.
2.
3.
4.
5.
Organizing - 1
OrganizingOrganizing
To Maximize You Time
What is Organization?
Organization consists of ... having too many unreturned phone calls.
ORGANIZINGORGANIZING
To Maximize Your Time
by Marty Buttwinick
(SAMPLE)
SONATA...
... game.
Models
3D models (Figure 1.12) are the essential soul of 3D games. With one or two excep-
tions, every visual item on a game screen that isn't part of the GUI is a model of some
Elements of a 3D ...
■
Introduction to 3D Game Development30
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
3D Rendering
The Torque library has a modular, extensible 3D world rendering ... your open files.
20. Repeat steps 18 and 19 for the files located in C:\3DGPAi1\UESampleProject\Sub-
FolderTwo and C:\3DGPAi1\UESampleProject\SubFolder\SubSubFolder, ensuring
that you add the...
... Using the menu item File,
Open, browse your way to
C:\3DGPAi1\UESam-
pleProject and open the
file called sample file 1.txt.
Do the same for
C:\3DGPAi1\UESam-
pleProject\sample file
2.txt. You should ... remove this watermark.
7. Select the menu item Project, New Project/Workspace. Browse your way to
C:\3DGPAi1\UESampleProject. A Save dialog box will appear. Type in the project
name (uesample), and ... us the cycle can now be regarded as the Edit-Run cycle.
■
Put all user programs in the folder C:\3DGPAi1\CH2 as filename.cs where "file-
name" is a name you've either made up yourself...
... the result
} // now back to the top of the loop
// ie. do it all again
}
Save this program as C:\3DGPAi1\book\WhilingAway.cs and run it. Note the output. Now
run it again. Note the output again—and ... "fresh")
{
%freshFruitCounter++;
}
else
{
%rottenFruitCounter++;
}
Time for another sample program! Type the following program in and save it as
C:\3DGPAi1\book\Geometry.cs and then run it.
// ========================================================================
// ... at all. Go ahead—take some time and give it a
try. You can compare it with my version in the C:\3DGPAi1\Book\Exercises folder, named
FermentedFruit.cs.
Now, the final exercise is purely up to...
... model.
3D Shapes
We've already encountered
some of things that make up
3D models. Now it's time to
round out that knowledge.
As we've seen, vertices define
the shape of a 3D model. ... 3D scene in Torque and then move it from
one location to another using some script instructions entered directly into the game con-
sole. The first step is to identify the object.
1. In the 3DGPAi1 ... calculations are much the same as those used for 3D
object rendering.
Audio has an additional set of complications—things like fade and drop-off or cutoff.
3D Programming
With the Torque Engine, most...
... tris.
Displaying 3D Models
After we have defined a model of a 3D object
of interest, we may want to display a view of it.
The models are created in object space, but to
display them in the 3D world, ... coordinates
,or
rectangular coordinates
.
Displaying 3D Models 95
Figure 3.12 The parts of a 3D shape.
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
89
3D Programming
Concepts
chapter ...
■
3D Programming Concepts116
Team LRN
Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark.
Scene Graphs
In addition to knowing how to construct and render 3D objects, 3D...
... instance.
In these examples:
$myObject.maxSize
$explosion.maxSize
$beast.maxSize
the
maxSize
property could have three entirely different meanings. For
$myObject
,
maxSize
might
mean the number of ... prefixes like this:
$Game::maxplayers
$Server::maxplayers
We can have other variables belonging to the namespace as well:
$Game::maxplayers
$Game::timelimit
$Game::maxscores
The identifier between ... can have two variables—say,
$maxplayers
and
%maxplayers
—
that can be used side-by-side, yet whose usage and meaning are completely independent from each
other.
%maxplayer
can only be used within...
... true;
renderFirstPerson = false;
cameraMaxDist = 4;
mass = 100;
density = 10;
drag = 0.1;
maxdrag = 0.5;
maxEnergy = 100;
maxDamage = 100;
maxForwardSpeed = 15;
maxBackwardSpeed = 10;
maxSideSpeed = 12;
Chapter ... the module.
Then we define the 3D control (TS, or ThreeSpace) we call
PlayerInterface
(because that's
what it is), which will contain our view into the 3D world. It's not a complex ... examining Figure 5.1, take a few moments to run the EmagaCh5KitInstall program.
You will find it in the 3DGPAi1\RESOURCES folder. After it does its business, it will have
installed everything except the...