0

soundscapes artabilitation evolution of a hybrid human performance concept method apparatus where digital interactive media the arts entertainment are combined

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Handbook of Multimedia for Digital Entertainment and Arts- P1 pot

Thiết kế - Đồ họa - Flash

... and Ron Wakkary 31 SoundScapes/ ArtabilitationEvolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined ... experts in the field of the new digital and interactive media and their applications in entertainment and arts The scope of the book includes leading edge media technologies and latest research applied ... to digital entertainment and arts with the focus on interactive and online games, edutainment, e -performance, personal broadcasting, innovative technologies for digital arts, digital visual and...
  • 30
  • 403
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Handbook of Multimedia for Digital Entertainment and Arts- P2 pps

Thiết kế - Đồ họa - Flash

... types of tagging methods—manual tagging and automatic tagging In manual tagging, the metadata is manually fed as the input by professionals or voluntary users In automatic tagging, the metadata is ... represent the movies is an important factor of the accuracy of the recommendations and, more specifically, the more features are used, the more accurate the recommendations are Note that Na¨ve Bayes algorithm ... be realized In this article, this kind of metadata is called the common metadata Examples of common metadata are as follows: Specific metadata whose master table is the same among different categories...
  • 30
  • 419
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Handbook of Multimedia for Digital Entertainment and Arts- P4 potx

Thiết kế - Đồ họa - Flash

... tuned, while the disadvantage is that the approach cannot deal with data sparsity in a principled manner In the model-based approach, training examples are used to generate a model that is able to ... programs are broadcast For instance, news is broadcast several times a day Series have different episodes and are broadcast for example weekly Another dataset we used to evaluate our recommendation ... 4’, etc are all matched to the respective television channels The same tactics are applied on the other relevant categories, and thus we match ‘traveling’ (e.g ‘afrika’, ‘amsterdam’, ‘cuba’, etc.)...
  • 30
  • 410
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P5 ppsx

Thiết kế - Đồ họa - Flash

... (MSC), ED and VC, and the accuracy in Table is the average accuracy of the eight different pairs of the training and testing data The Implementation Result of the Prototype Target Advertisement ... period of time are excluded from the training data of the usage history 122 Table Types and the number of feature values Table Feature vector J Lim et al Types of feature values and equations ... kor/infor-mation/study-data/studydata research annual.asp Miyahara K, Pazzani MJ (2004) Collaborative filtering with the simple bayesian classifier Proceedings of the Sixth Pacific Rim international conference on artificial intelligence...
  • 30
  • 426
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Handbook of Multimedia for Digital Entertainment and Arts- P6 pps

Thiết kế - Đồ họa - Flash

... several types of malicious actions may be accomplished so as to take an unfair and unexpected advantage over the game and over the (digital, human) adversaries When the game is a standalone application, ... coefficient of variation is computed for the spatial and temporal MOVIE scores for each frame, then the values are averaged across frames to create the spatial and temporal MOVIE indices for the video ... in the VQEG study, was trained on the VQEG phase-I dataset in order to obtain the parameters of the algorithm We also note that the VQEG phase-I dataset is the only publicly available dataset...
  • 30
  • 392
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P7 ppt

Thiết kế - Đồ họa - Flash

... average latency from the leader to the peer Here, we report on the adverse case where the leader starts the counterattack with a false estimation of the average latency, equal to 2•li , i.e the ... zones layout, with a player moving across zones Fig Hexagonal and circular zone shapes Zoning Issues and Area of Interest Management 181 Area of Interest Management For online games, Area of Interest ... larger area of influence than a jeep patrol) Lu et al argue that, as the mapping of processing resources to the geographic regionalization is straightforward and uncomplicated, the behavioral approach...
  • 30
  • 552
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Handbook of Multimedia for Digital Entertainment and Arts- P8 ppsx

Thiết kế - Đồ họa - Flash

... playing the actual game At the end of each game, the server deals the bandwidth to the players participating in the game and starts a new game Each main game phase consists of two rounds Whilst the ... by the tempo or beat rate The peak of the loudness will appear at constant intervals for a beat The beat rate is fundamentally characterized by the peaks appearing at regular intervals For UA ... It learns the ideal from an exemplar and then transform the given data and emulates the exemplar as closely as possible In order to set up the analogy, the given data and the exemplar data should...
  • 30
  • 433
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Handbook of Multimedia for Digital Entertainment and Arts- P9 pps

Thiết kế - Đồ họa - Flash

... attack other avatars and move the avatar to avoid being attacked Therefore, a player with a fast moving avatar has definite advantages over players with slower moving avatars Normally, an avatar can ... shows the final phase of the game, where players are either served, if they accepted an offer, or change seat in order to participate in the next game The new seat arrangement is one of the payoffs ... they scan for and block any known cheating software, or observe any abnormal network traffic and ban that player from the game These methods cannot safeguard against all potential speed-hacks, and...
  • 30
  • 531
  • 1
Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P10 pdf

Thiết kế - Đồ họa - Flash

... in the figure, the MPEG-7 metadata and the metadata gathered from YouTube tagging, along with the collaborative communication transcripts and 274 D.D Zad and H Agius Metadata Raw data Collaborative ... that take into account the tags’ social and temporal context, and other measures that weight the tag frequency to create a final score These heuristics are spatial, social and temporal characteristics; ... retrieval and tagging within three areas: research that centres on a community-based approach to data retrieval or data ranking, collaborative tagging of non-video files, and collaborative tagging of...
  • 30
  • 846
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P12 ppt

Thiết kế - Đồ họa - Flash

... illustrate how rapidly the MQS-change algorithm can adapt the change of information over a data stream, we use the coverage rate (CR) [4] to evaluate the adaptability of the MQS-change algorithm ... Warped FFT are often utilized Squaring: As most of the features are based on the spectrum magnitude while the output of the DFT is a complex-valued vector, all elements of vector are squared The ... area of music information retrieval and came to the conclusion, that a DCT is adequate for decorrelation Functional Approximation: Some features are based on a functional approximation of the...
  • 30
  • 757
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Handbook of Multimedia for Digital Entertainment and Arts- P13 pps

Thiết kế - Đồ họa - Flash

... treat each frame (row) of the feature matrix as a point in the N -dimensional feature space The characteristic attributes of a particular song can be encapsulated by the estimation of the Probability ... reducing the feature dimension This linear transformation maximizes the ratio of 360 K Brandenburg et al between-class variance to the within-class variance guaranteeing a maximal separability The ... segmentation can be the source of additional high-level features characterizing repetitions and the overall structure of a song Statistical Modeling and Similarity Measures Nearly all state -of- the- art...
  • 30
  • 377
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P14 pptx

Thiết kế - Đồ họa - Flash

... Foote et al [3] automatically rated the novelty of segment of the metric and analyzed the movements of the camera in the video Then they generated a music video by matching an appropriate video ... which dominate the amplitude of the signal, we can estimate the velocity of the music from the RMS of the amplitude If a music segment has a slow beat, then the variability of the amplitude is ... Korea e-mail: media1 9@cs.yonsei.ac.kr; iklee@yonsei.ac.kr S Byun Department of Digital Media, Anyang University, Anyang, Korea e-mail: swbyun@anyang.ac.kr B Furht (ed.), Handbook of Multimedia...
  • 30
  • 421
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P15 ppt

Thiết kế - Đồ họa - Flash

... simultaneous participants in human- to -human social manner Flavia Sparacino at the MIT Media Lab created the Improvisational TheatreSpace [1], [2], which embodied human actors and Media Actors ... game with other human and digital actors, then we can build a team of improvisers that can generate a shared context, and eventually a full performance If we assume that the digital actor has ... improvisational theater, likely due to the group/team-based nature of the style In the task of creating a digital actor that is capable of performing alongside humans in an improvisational performance, ...
  • 30
  • 702
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P16 pdf

Thiết kế - Đồ họa - Flash

... description TRAILER Automatically generated video summary AUTOMATICALLY GENERATED META-INFORMATION PARAGRAPHS AND SPACES Indicate structure and units that are related in terms of content VIDEO MANGA Comic ... level overview of a video’s content and can thus be compared to the abstract often found on the back side of a book’s cover [11] Because all of these approaches are based on the actual structure ... video stream We believe that there are lots of situations where approaches to browse the audio stream are equally or sometimes maybe even more important than navigation in the visual part of a video...
  • 30
  • 303
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P17 pptx

Thiết kế - Đồ họa - Flash

... Interactive Attraction Installations Today, the most popular applications of projector-camera systems are perhaps interactive attractions as public installations By projecting interactive graphics ... assuming that the laser dot is much brighter than the projection Since the camera and the projector are both geometrically calibrated, the location of the laser dot on the camera image can be mapped ... old, and is characterized by a decrease in the concentration of the genital organs Finally is the genital stage, from the age of twelve, when genitals are the center of gratification, sexual instincts...
  • 30
  • 327
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Handbook of Multimedia for Digital Entertainment and Arts- P18 ppt

Thiết kế - Đồ họa - Flash

... believable characters, where the goal was to create realistic characters that can be used for a psychotherapy application Although they are aware of the aspects for creating believable characters, ... three animators from the School of Interactive Arts and Technology We gave them the task of animating ten variations of a simple two-character scenario, where the variations constituted variations ... creation software may store the normal of the surface with each polygon If the normal information is not available in the original data file, the normal of each facet in the model may be calculated...
  • 30
  • 334
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Handbook of Multimedia for Digital Entertainment and Arts- P19 potx

Thiết kế - Đồ họa - Flash

... Part IV DIGITAL ART Chapter 25 Information Technology and Art: Concepts and State of the Practice Salah Uddin Ahmed, Cristoforo Camerano, Luigi Fortuna, Mattia Frasca, and Letizia Jaccheri Introduction ... As it can be seen, the appearance of jagged hard edges in the rendered image reduces with the increased number of shades used to represent the edge There are a large number of other methods of ... intersections This has the potential to greatly accelerate the tracing process, especially in cases where the scene is made up of a large amount of very fine geometry Hardware Accelerated Raytracing Recently,...
  • 30
  • 363
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Handbook of Multimedia for Digital Entertainment and Arts- P20 pdf

Thiết kế - Đồ họa - Flash

... tools and software are identified, for example, graphics manipulation software, multimedia authoring, 3D graphics manipulation software, sound manipulation software, video manipulation software, and ... commercial software; often they are interested in open source software as a cheap alternative In few cases, artists develop their own software Most of the time they use the software as it was intended ... compare the trajectories of our chaotic dancer robot with the trajectories of a real dancer that plays in the same room in the given arena The research revealed the discovery of a class of strange...
  • 30
  • 395
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Handbook of Multimedia for Digital Entertainment and Arts- P21 pptx

Thiết kế - Đồ họa - Flash

... means of digital media or a combination of digital and physical components The artifact acts as a materialization of a message, a piece of information, throughout the presentation of information ... a mobile multimedia database on a laptop of a researcher The international community can immediately access the materials by the community information system They can tag the multimedia and they ... potentials of the digital and the concretized qualities of the material artifact As the image, functionality and modality of the GUI is moved across, and between media types (recontextualized as a...
  • 30
  • 343
  • 0
Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Handbook of Multimedia for Digital Entertainment and Arts- P22 pps

Thiết kế - Đồ họa - Flash

... Participant Profiles Age Cultural background 27 Canadian/Japanese 28 Canadian 23 Turkey 20 Canadian/Chinese 22 Canadian/Chinese 22 Iranian 29 Canadian 21 Canadian 29 Canadian 21 Canadian 22 Canadian ... regard the question of interactive narrative as an oxymoron, philosophically regarding narrative and play as two separate entities [1, 2] Others regard narrative as an integral aspect of any interactive ... scenario of a mobile community based on our real Bamiyan Development community, and the ATLAS/LAS approach Virtual Campfire is an advanced scenario to create, search, and share multimedia artifacts...
  • 30
  • 396
  • 0

Xem thêm