0

morgan sally 1951— australian aboriginal writer and artist

Tài liệu Understanding and Improving Aboriginal Maternal and Child Health in Canada doc

Tài liệu Understanding and Improving Aboriginal Maternal and Child Health in Canada doc

Sức khỏe trẻ em

... the provinces and territories and Aboriginal leadership about the best ways to improve Aboriginal health Understanding and Improving Aboriginal Health Council of Canada Maternal and Child Health ... overall health and economic disparities between the Aboriginal and non -Aboriginal Canadian population: • Aboriginal people are much more likely to live in poor health and die prematurely • Aboriginal ... relationships of mutual understanding, trust, and respect among different governments, among government and non-government agencies, and among Aboriginal and non -Aboriginal partners Participants...
  • 52
  • 1,025
  • 0
Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Making Things Move DIY Mechanisms for Inventors, Hobbyists, and Artists

Khéo tay hay làm

... and Sprockets, Belts and Chains Standard Pulleys and Belts Timing Pulleys and Belts Sprockets and ... Kickstarter.com and all our backers for helping Ben Leduc-Mills and me fund the SADbot project And thanks to Ben for having the idea and roping me in—you’ll make a great computer scientist And finally, ... make it your own, and always give credit where credit is due As Aiden Lawrence Onn and Gary Alexander say in their book Cabaret Mechanical Movement: Understanding Movement and Making Automata...
  • 369
  • 780
  • 0
Draft Shape of the Australian Curriculum: Health and Physical Education pdf

Draft Shape of the Australian Curriculum: Health and Physical Education pdf

Sức khỏe giới tính

... priorities and Health and Physical Education Aboriginal and Torres Strait Islander histories and cultures 126 The Australian Curriculum: Health and Physical Education incorporates Aboriginal and Torres ... enhance and advocate for their own and others‘ health and wellbeing  develop and use personal and social skills and strategies to promote a sense of personal identity, wellbeing and to build and ... gain a deeper understanding and appreciation of Aboriginal and Torres Strait Islander histories and cultures, their significance for Australia and the impact these have had, and continue to have,...
  • 36
  • 345
  • 0
URBAN ABORIGINAL WOMEN AND MENTAL HEALTH potx

URBAN ABORIGINAL WOMEN AND MENTAL HEALTH potx

Sức khỏe phụ nữ

... community, and as a woman, or as a man And as a child you’re taught what is proper and what to stand for, and I wasn’t taught values and morals So I grew up guessing how to live on my own And so ... on Aboriginal women’s mental health Reframe mental health services and supports so they mirror Aboriginal women’s realities, living conditions and aspirations for hope and recovery i Improve Aboriginal ... interests and perspectives of Aboriginal women into the design, delivery and evaluation of mental health services, supports and programs ii Offer both Traditional and Western healing approaches to Aboriginal...
  • 116
  • 354
  • 0
advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

advanced graphics programming using opengl (morgan kaufmann series in computer graphics and geometric modeling)

Đại cương

... Motion Pictures Anthony A Apodaca and Larry Gritz Digital Video and HDTV Algorithms and Interfaces Charles Poynton Curves and Surfaces in Geometric Modeling: Theory and Algorithms Jean Gallier Real-Time ... Ken Perlin, and Steven Worley Geometric Tools for Computer Graphics Philip Schneider and David Eberly Understanding Virtual Reality: Interface, Application, and Design William Sherman and Alan Craig ... Algorithms and Techniques Rick Parent Andrew Glassner’s Notebook: Recreational Computer Graphics Andrew S Glassner Warping and Morphing of Graphical Objects Jonas Gomes, Lucia Darsa, Bruno Costa, and...
  • 672
  • 353
  • 0
shaders for game programming and artists

shaders for game programming and artists

Đại cương

... Non-cost and Genuine ! Introduction D uring the summer of 2003, I was approached by André LaMothe to write a book on the topic of shaders My experience on the PC and Xbox and writing game engines and ... introduction of vertex and pixel shader version 1.0 and 1.1 Although the standard came with limited flexibility and omitted some TEAM LinG - Live, Informative, Non-cost and Genuine ! Chapter ■ ... as branching and looping, many more constant and temporary registers to play with, up to 16 dependent texture lookups, and much more With all those new features, developers and artists now have...
  • 513
  • 452
  • 0
the mit press processing a programming handbook for visual designers and artists sep 2007

the mit press processing a programming handbook for visual designers and artists sep 2007

Cao đẳng - Đại học

... programming language and environment used by students, artists, designers, architects, researchers, and hobbyists for learning, prototyping, and production Processing is developed by artists and designers ... hundreds, and then tens of thousands of hybrids all over the world Wherever I might travel, young technology artists are always talking about Processing and ask me to pass on their thanks to Casey and ... media such as film, photography, and painting History shows that technologies such as oil paint, cameras, and film have changed artistic practice and discourse, and while we not claim that new...
  • 735
  • 7,160
  • 0
Báo cáo y học:

Báo cáo y học: "The pituri story: a review of the historical literature surrounding traditional Australian Aboriginal use of nicotine in Central Australia" pot

Báo cáo khoa học

... Barcoo River (Figures 1, and ) records Aboriginal people chewing ‘a leaf similar in taste and smell to Tobacco’ and ‘it is of course in a green state but it tasted strong and hot’ Little scientific ... South Wales and western and southern Queensland [31,32], Smyth [33] from the Cooper’s Creek area in 1876 and Helms [34] from the Elder Exploring Expedition of northwest South Australia and the Great ... the dried leaves of Duboisia Hopwoodii and is used as a narcotic by the natives’ (emphasis added) The Johnston and Cleland [42] essay on Central Australian Aboriginal populations begins to provide...
  • 13
  • 675
  • 0
Báo cáo y học:

Báo cáo y học: "Low back pain risk factors in a large rural Australian Aboriginal community. An opportunity for managing co-morbiditie" ppt

Báo cáo khoa học

... 19 20 References 10 11 12 13 14 Mayhew C: Aboriginal and Torres Strait Islander occupational health and safety: a pilot study in Queensland Australian Aboriginal Studies 1996, 2:61-8 Honeyman ... JW: Back pain and sciatica N Engl J Med 1988, 318(5):291-300 Australian Bureau of Statistics: National Aboriginal and Torres Strait Islander survey detailed findings: 1995 Canberra, Australian Bureau ... of Aboriginal people: a regional comparison Labour and Industry 1993, 5(1):16-32 Australian Institute of Health and Welfare: Australia's Health 2000: the seventh biennial health report of the Australian...
  • 12
  • 264
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... became the focus of both 2D and 3D programming, with nearly all 3D games utilizing this SDK Artists could create outstanding textures and models, develop levels, and hand it all to the programmers ... an artist, you’ll spend hours and hours creating and animating, sometimes just one object or scene If your data isn’t backed up daily and your hard drive crashes, you risk losing your work, and, ... work with—my sketch, and my photos of both modern and extinct sloths and something to give to—you guessed it—a real sketch artist! In my case, I’m fortunate to work with an artist who possesses...
  • 50
  • 705
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... space, and choose Import Then browse to G-LoK.tsc file and click OK You should end up with a configuration that looks like the one shown in Figure 3.4 G-LoK, by the way, is my game artist ‘handle’, ... process: Plan the model’s dimensions and poly count, and build reference plane Build the muzzle Build the barrel Build the grip Build the hoops and hose Optimize and triangulate Export the model ... Photoshop and Deep Paint 3D.” You can now position the entire barrel unit behind the muzzle and Object Union the whole thing together Step 4: Build the Grip Because the slogre’s hand is huge, and features...
  • 50
  • 551
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... of the cuff and sweep it several times, adjusting the width to conform to a hand shape as I have done in Figure 4.35 Select a pad of faces on the inside of the hand and move, rotate, and/ or scale ... isolated and unfolded; let’s pack them together and set them aside using the Packing and Type section in the Command Panel Click on the Rectangle (Medium) option in the Type section, and then ... Extrude tool to display a doubleended control handle, perpendicular to the face of your shape, and then click and drag on the endpoint of one handle to extrude the base of the foot slightly as...
  • 50
  • 462
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... Slogre with DeepUV Figure 6.26 Select and cut away one of the hands in the Front view Figure 6.27 Apply Planar mapping to the hand The top and bottom of the hand itself are what you’re interested ... Faces option, and create another rectangular selection around the hand Do this in the 3D view, and not in the Material view That way, you’ll get all the points on the back of the hand and not on ... kept Max and the slogre model open during this entire procedure) 15 When the update is complete, switch to 3D Studio Max and expand the Editable Mesh item in the Modifier stack Select Edge and, in...
  • 50
  • 436
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... steps and the other tusk, stack them, and set them aside (see Figure 6.36) The remaining cluster of points at the top-left of the Material map represents the entire head and body Select that, and ... life as your reference! Break out your camera and go to town Literally Group and work with textures in sets Don’t work randomly Don’t make any texture stand out unless it needs to Blend it nicely ... program allowed us to isolate and unwrap individual portions of the slogre’s U-V’s, thereby generating a twodimensional and easily texturable skin map The combination of Max and DeepUV rendered this...
  • 50
  • 703
  • 1
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... Click Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to I had ... Click Image, Adjust, Levels (Ctrl+L), and slide the Midtones and Highlights markers over to the left a little This will enhance and sharpen the white areas and subsequently will make the resulting...
  • 50
  • 585
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... textures can be hand-made, taken from photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement ... 8.189 Fun with adding wires Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically ... concept art for the characters, box cover, posters, and what have you, the artwork will need to be at least the detail and resolution we start with, and averaging 3000×3000 pixels at 300 pixels/per...
  • 50
  • 371
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... dodge and burn the inside and outside to give it a curved feel Style: Blend Mode: Opacity: Angle: Distance: Spread: Size: Drop Shadow Multiply 75 90 And there you have it! You can merge the hole and ... 512 Activate Photoshop’s Grid and Snap features by choosing View, Show, Grid (Ctrl+Alt+’) and choosing View, Snap (Ctrl+;) Choose Edit, Preferences, Guides and Grid and configure the grid in increments ... Liquify command (Ctrl+Shift+X) on the grain layer to produce knots and the like Like I said, though, the absolute best way to make anything out of wood is from an image Let’s go ahead and make a...
  • 50
  • 397
  • 0
Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... off and the red handle moved down, and one with the handle up and everything lit Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark Time Counts 393 Time Counts No artist ... Advanced Texturing Examples 52 Link and merge the handle’s layer and the metal binding’s layer You should now have only two layers: the bindings and drop handle on one layer, with the wooden ... vertical lines, and apply an inner bevel to both These serve as the rails for the on/off switch 45 Make a handle using the pipe technique described earlier Round the ends of the handle and paste it...
  • 50
  • 359
  • 0

Xem thêm