...
you’re using your device for development, click ‘‘Use fordevelopment ’ on this
page.
2. Create an AppID for the iOS Viewer.
Click App IDs and select New App ID. For the description, use an ...
About GameSalad Pro
Going Pro has several advantages, especially if you intend to get a serious
business out of game development.
A Pro account will enable you to publish on iOS without the
GameSaladsplashscreen ... you in setting up the required tools.
GameSalad Requirements
These are the minimum hardware and software requirements for developing iOS
games with GameSalad:
Intel-based Mac computer with...
... everything in Game1 . As
a general rule, putting too much functionality in Game1 is a terrible idea, but for really small
projects, it’s forgivable. If we were making a larger game, or a game we might ... start doing
some substantial gamedevelopment in upcoming chapters. For example, you’ll see more
versatile SpriteBatch rendering in Chapter 4, and learn how to organize game entities using
objects ... 2.0 Games: A Practical Guide for Independent Game Development
Copyright â 2008 by James Silva and John Sedlak
All rights reserved. No part of this work may be reproduced or transmitted in any form...
... the GameSalad iOS Viewer
You can download the GameSalad iOS Viewer from
http://gamesalad.com /download/ getViewer.
You will download a .zip file with the last version of iOS Viewer. But before ... Registering in GameSalad
Registering for the iOS Developer Program
Installing Xcode
Installing GameSalad Creator
Installing GameSalad Viewer
Registering to GameSalad
To use GameSalad, ...
you’re using your device for development, click ‘‘Use fordevelopment ’ on this
page.
2. Create an AppID for the iOS Viewer.
Click App IDs and select New App ID. For the description, use an...
... be interested in writing
a gamefor iOS. Why do you want to write a game? There are some great reasons to write a
game for iOS, fi rst and foremost is that writing a game is fun! You can escape ... (
http://www.distimo.com/
blog/2011_05_distimo-and-newzoo%C2%A0partner-on-games-data-over-5-million -ios-
games-downloaded-per-day-by-63-million -ios- gamers-in-us-eu/
), games are the largest cat-
egory of applications on the app store. A full half of all downloads ... dialog into sections for templates for building software foriOS
and for Mac OS X. Since you are reading this book, you are probably most interested in developing
games for iOS. So, you will generally...
... base your entire game& apos;s texture format
on compressed textures, but for large quantities of subtle images, using compressed textures
can add noticeable performance to your game.
www.it-ebooks.info
... likes to play video games.
So he decided to put all his hobbies together and develop his rst video gamefor his favorite
mobile platform—Android.
So far Sergio has released 3 games and he continues ... steps:
1. Create the game manager singleton:
private static GameManager INSTANCE;
// The constructor does not do anything for this singleton
GameManager(){
}
public static GameManager getInstance(){
...
... of three chapters.
Unfortunately, my original plan for six free chapters was flawed. For instance, I planned to write a
free chapter on networking that would come after a free chapter on New I/O. ... java.util package include the Date class for working
with dates, the Formatter class for formatting data items (e.g., integers and strings), the Random class
for achieving sophisticated random number ... contains independent
recipes for learning all kinds of things about Android, Chapter 1 contains a summarized and rapid introduction
to Android app development. You will learn much about Android...
...
ideally an iOS device running iOS 5.1 or newer. While older versions of Mac OS X, Xcode, and iOS
may still be in use, screenshots and step-by-step instructions in this book may not work for other ... but aren’t enforced by any header.
Conforming to Protocols
To conform to a protocol, we create a list after the declaration of a class. We’ll
create a new class, Delegate, to conform to the ... developer’s or what a system
framework uses for a prefix, you can use three letters, letters from your
company name, or any combination of letters you like. For
Learn Cocoa Touch
,
I’ll use LCT.
NOTE:...
... the games you’re building onto your iOS device. To do
so, you must create an iPhone Development Certificate, register your iOS device, and
enable it for development. Finally, you’ll create Development ... iOS Devices
When you develop foriOS devices, you need to take into account their differences. Most
independent and hobby game developers can’t afford to purchase each slightly different
iOS ... the game projects for this book based on popularity on the App Store and
relevance forgame developers, who often inquire about how to solve the specific
problems that these games present. For...
... and Javadoc comments are supported.
J. Friesen, Learn Java for Android Development
â Jeff Friesen 2013
www.it-ebooks.info
Learn Java for Android
Development
Second Edition
Je Friesen
Apress
www.it-ebooks.info
... of three chapters.
Unfortunately, my original plan for six free chapters was flawed. For instance, I planned to write a
free chapter on networking that would come after a free chapter on New I/O. ... java.util package include the Date class for working
with dates, the Formatter class for formatting data items (e.g., integers and strings), the Random class
for achieving sophisticated random number...
... same for the emulator and the platform
you’re writing
for
. There is no iOS emulator available, but if
there were, code compiled for the emulator would be the same
as code compiled for the ... people, buttons for editing information, and so on.
The belief behind MVC is that the model code should never have any view code
in it. If, for instance, you’re writing a cross-platform address ... were to release an API for writing apps for
the Apple TV, you wouldn’t want to have to sift through iOS button-creating
code to get important pieces of the address book for an Apple TV version....
... - for all HTML files
ã /css - for all CSS
ã /js - for all JavaScript
ã /images - for all images Or, if your application structure is in a subdirectory:/m -
for all HTML files
ã /m/css - for ...
custom user-interface designed to allow for easier input.
Sample Form Code
Here’s an example of a form using the new input types. This form will prompt you for valid inputs (such
as a valid URL), ... chapters in
this book.
Before moving on to the next chapter, you should know how to do the following:
ã Configure Mobile Safari for development.
ã Create a plan for your mobile web app, including...
... many best-selling games. Do you want to take your Cocos2d gamedevelopment
skills to the next level and become more professional in Cocos2d game design?
Cocos2d for iPhone 1 GameDevelopment Cookbook ... your purchase.
For more information on Cocos2d or for any questions, you can log on to
www.Cocos2dCookbook.com.
Downloading the example code
You can download the example code les for all Packt ... (vinayak.chittar@gmail.com)
Preface
Cocos2d for iPhone is a robust but simple to use 2D game framework for iPhone. It is fast,
exible, free, and App Store approved. More than 2500 App Store games already use it,...
... is the Java platform for developing servlets.8.
What is the JRE?9.
What is the difference between the public and private JREs?10.
www.it-ebooks.info
Learn Java for Android
Development
Second ... Steve Anglin for contacting me to write this book; Katie Sullivan for guiding me through
the various aspects of this project; Tom Welsh and Matthew Moodie for helping me with the
development ... text editor for entering and
editing source code, a debugger for locating bugs, and other features. Eclipse is a popular IDE that
Google supports for developing Android apps.
Note For convenience,...