... 35
3
Using Xcode 36
3.1 Introducing Xcode 36
The anatomy of Xcode 37
■
Compiling and executing in
Xcode 38
3.2 Creating a first iPhone project in Xcode: Hello, World! 39
Understanding main.m ... produced in the last couple of decades.
In addition to resulting in some changes to existing interfaces, the input interface
also introduces a number of new touches (one-fingered input) and gestures ... <www.wowebook.com>
iPhone andiPad
in Action
INTRODUCTION TO SDK DEVELOPMENT
BRANDON TREBITOWSKI
CHRISTOPHER ALLEN
SHANNON APPELCLINE
Revised Edition of iPhonein Action
MANNING
Greenwich
(74°...
...
platform independent.
Checking the Configuration
As in the install part, you are again going to edit the file with Vi in the terminal. Open a
Terminal window, and type in one of the following two ... currently in
use.
Linux, Take Control
For the Linux install process, we’re going to take you the command-line way. There are
two main reasons for this. First, we believe it is the easiest way to install ... whether you should use yum (yum install ),
pacman (pacman -S ), or something else.
As promised, the install begins by opening a Terminal window, and your first command
will be as follows:
sudo...
... Guillebeau for being an outstanding inspirational blogger and role model.
Of course my friends and family all took some part in writing this book, through both feedback
and plain -and- simple patience ... products, hoping it
might one day bring me close to the ultimate goal of becoming financially independent. The
business model has been proven to work by many shining examples. And I enjoy helping others, ...
CHAPTER 2: Getting Started
30
Listing 2–3. Enabling Touch and Gaining Access to the Label Object
-(id) init
{
if ((self = [super init])) {
// create and initialize a label
CCLabel*...
... presentModalViewController:splashScreen
animated:NO];
[self.window makeKeyAndVisible];
return YES;
}
If you open
MainWindow _iPhone. xib
, you’ll see a
PRPSplashScreen
object defined in
the XIB. (See Figure 2, Connecting the splash screen in Interface ... image is 100 points
in width and we define the
leftCapWidth
as 49, then the 50th point would be
the one that is stretched (or duplicated), and the remaining 50 points would
remain fixed. If we ... SlideInImage.size;
SlideIn.layer.bounds = CGRectMake(0, 0, SlideIn.imageSize.width,
SlideIn.imageSize.height);
SlideIn.layer.anchorPoint = CGPointMake(0, 0);
SlideIn.layer.position = CGPointMake(-SlideIn.imageSize.width,...
... Erlang and OTP in action! You probably know already that Erlang
is a programming language and as such it is pretty interesting in itself—but our focus here
will be on the practical and the inaction , ... is running
memory() – print memory usage information
Please try out a few of these right now, for example listing or changing the current
directory, printing the history, and printing the ... double-quoted string)
ls() and ls(Dir) – print a directory listing
pwd() – print working directory (current directory)
q() – quit (shorthand for init:stop())
i() – print information about...
... processing in JFace 62
Understanding actions and contributions 63
■
Creating Action
classes 65
■
Implementing contributions in an
ApplicationWindow 66
■
Interfacing with contributions 69
Exploring ... title
By combining introductions, overviews, and how-to examples, the InAction books
are designed to help learning and remembering. According to research in cogni-
tive science, the things people ... play,
and, interestingly, retelling of what is being learned. People understand and
remember new things, which is to say they master them, only after actively explor-
ing them. Humans learn in action. ...
... publishes in a variety of print and electronic formats and by print-on-demand. Some material included with
standard print versions of this book may not be included in e-books or in print-on-demand. ... grows and evolves.
c02.indd 24c02.indd 24 13/09/12 2:39 PM13/09/12 2:39 PM
www.it-ebooks.info
PART I
Understanding iOS and Enterprise
Networking
CHAPTER 1: Introducing iOS Networking Capabilities
... couple of lines long. For more information on
loading data over the network see Chapter 3, “Making Requests,” and for more information on
JSON parsing see Chapter 4, “Generating and Digesting Request...
... projects
Using Interface Builder to create screens
Wiring up controls via outlets and creating actions
Handling UI events in code
Deploying to and running applications in the iOS Simulator ... briefly in Chapter 5, when talking about handling rotation.
You can set autosizing properties in the Size Inspector window in Interface Builder under
the Autosizing section, as shown in Figure ... the iPhoneand the iPad.
Creating a Universal iPhone/ iPad Application
There are a couple of ways to create a universal application that will run on both the
iPhone and iPad.
The first and...
... from an
iOS app, including code examples using the URL loading API.
Chapter 4: Generating and Digesting Payloads — This chapter examines and weighs the
most common ways to encode information passed ... iOS app and a server, includ-
ing code examples of XML, JSON, and HTML payload management.
Chapter 5: Handling Errors — Chapter 5 looks at error handling within the realm of HTTP
requests and responses.
Part ... tweak business logic and API settings for apps already
in the wild. It becomes easier to support minor tweaks in production code and major new features in
upcoming versions without breaking the...
... above reasoning is good enough for you, and
you’re not designing a separate iPad version of your app, then selecting
the iPhone project is sucient. And, it covers both iPhone 4 and pre-
iPhone ... constraints.
r Downloading and installing the iOS SDK provides you with the founda-
tional applications—Xcode and Simulator—you’ll need for the rest of
this book.
r Downloading and installing the ... studio
14
Geing an Apple Developer ID . 16
Downloading and installing the iOS SDK . 20
Downloading and installing NimbleKit . 22
Summary . 23
3 Fundamentals of the iOS SDK
24
Starting a new Xcode...