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geometry thematic and temporal model

A Temporal Modelling Environment for Internally Grounded Beliefs, Desires and Intentions doc

A Temporal Modelling Environment for Internally Grounded Beliefs, Desires and Intentions doc

Điện - Điện tử

... The temporal language can be used on the one hand for the specification of temporal relationships between mental states involving beliefs, desires and intentions (and between mental states and ... e,f,g,h ¬ψ and ¬ϕ •→ e2,f2,g2,h2 ψ have e=f=e2=f2 (or e=e2 and → → f=f2 and a fixed λ value is chosen for all delays, see Section 5), and h = g2 then the relations are seamless 30 ? 31 When ϕ and ψ ... e2,f2,g2,h2 → β2 and f+h ≤ e2+g2 and f2+h2 ≤ e+g then β1 An example: giving both relations equal e, f, g and h values of: e=1, f=5, g=10 and h=10 will not work Since f+h = 5+10 = 15 and e+g = 1+10...
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Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Thạc sĩ - Cao học

... Laplacian model (3.40) and the approximation model (3.73) for (a) λ = 0.5 and (b) λ = 0.12 70 Comparison between quadratic model for R(z) and the traditional linear model in (a) frame and (b) ... Foreman and (b) CIF Carphone 68 The average absolute errors of the logarithmic model (3.58), classical model (3.23), and model (3.26) in PFGS-coded (a) CIF Coastguard and ... of the classical model (3.49) and the modified model (3.53) for (a) frame and( b) frame in CIF Foreman sequence 59 25 Bitrate R(z) and its estimation based on (3.57) for (a) frame and (b) frame in...
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Hull and White model

Hull and White model

Cao đẳng - Đại học

... e2K v 2v  dv du: t t The variances and covariances are not random The means are random through a dependence on rt Advantages of the Hull & White model: Leads to closed-form pricing formulas ... this is random only through a dependence on rt To compute R this option price, we need the joint distribution of tT1 ru du; rT1 conditioned on rt This CHAPTER 30 Hull and White model 301 ... derivatives Consider, for example, f x = 8x IR; g x = sin1000x 8x IR: 100 CHAPTER 30 Hull and White model 299 Then jf x , gxj  100 8x IR; but because g 0x = 10 cos1000x; we have jf 0x...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Phần cứng

... problems Our starting point is the “real” world and its geometry, but the only way to get our hands on that is to build a mathematical model The standard approach is to represent “real” objects ... etc.) between them because a good and complete model of something needs to mimic everything in the original In any case, objects and maps go hand in hand in mathematics With every new class of ... algorithm and the next, the constants XMIN, XMAX, YMIN, and YMAX define the minimum and maximum values for the x- and ycoordinates of pixels in the viewport The procedures Push and Pop push and pop...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Kỹ thuật lập trình

... columns and it can also exist on a single column Summary With the data modeling for UML profile, the UML fully supports data modeling needs It allows the support of software development and data modeling ... complete development of relational and object relational databases1 from business requirements through the physical data model However, modeling of the physical data model must express a detailed ... Rational’s Data Modeling Profile for the UML2 The UML Data Modeling Profile This white paper describes in detail the Data Modeling profile for the UML as implemented by Rational Rose® Data Modeler,...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... became the focus of both 2D and 3D programming, with nearly all 3D games utilizing this SDK Artists could create outstanding textures and models, develop levels, and hand it all to the programmers ... Nowhere but in 2D Artwork and 3D Modeling for Game Artists will you find such a complete treatise on 2D artwork and 3D modeling for games or interactive media Sincerely, André LaMothe Series Editor, ... 3D models; Photoshop, one of the most powerful 2D art and imaging programs in the world, which we’ll use for the creation of textures; and 3D Studio Max, one of the most widely used modeling and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... transparent, and so on I find it easiest to create mesh objects in Transparent Wireframe mode, which means your models are see-through, and that both the edges and vertices of the model are displayed ... idea to plan your model and set up your environment so that you can avoid the most frustrating mistake that modelers make all the time: getting halfway finished with your model and having to scrap ... 64 Modeling the RF-9 Plasma Gun with trueSpace the RF-9 model with 3D Studio Max, and work with DeepUV to unfold the texture coordinates in preparation for texturing the model It’s really fun and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... noticeable difference between pointedit modeling and NURBS modeling is the speed In the time it will take to model this one arm, I could finish the body and leg portions twice over! Let’s start ... NURBS leg, and scale and position it and the arm—on the body Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark Modeling the Slogre Figure 4.46 Fuse the arm and leg to ... your model in 3D space and select coordinates for unwrapping Notice that the Mapping tab under the Command Panel has expanded to offer you a suite of options for unwrapping your object Click and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... view, and then deselect the points in the grip and trigger group Deselect these TE 134 Zoom into the model and deselect any other bogus points that are part of the muzzle (remember, press and hold ... Studio Max to complete the slogre model Use Max to fix, optimize, and smooth the model s mesh Import and efficiently texture map the U-V component of the slogre model using DeepUV Figure 6.1 The ... start by getting the feet and legs unfolded and stashed away The entire model can be symmetrically stacked for texturing—that is, you can unwrap both sides of the model, and place each unfolded...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... steps and the other tusk, stack them, and set them aside (see Figure 6.36) The remaining cluster of points at the top-left of the Material map represents the entire head and body Select that, and ... life as your reference! Break out your camera and go to town Literally Group and work with textures in sets Don’t work randomly Don’t make any texture stand out unless it needs to Blend it nicely ... into the face area and select it, and click the Relax button again to see it smooth out a bit (see Figure 6.41) Figure 6.39 Apply an Interactive: Sphere mapping to the head and relax the selection...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... texture (and the original image) is very hazy and bright, and should be adjusted before you continue Press Ctrl+L to open the Levels dialog box, and slide the Midtones slider to the right a bit, and ... Click Edit, Preferences, Units and Rulers, and change both Rulers and Type to Pixels Then, under Edit, Preferences, Guides and Grid, change Gridlines to every 21 pixels, and Subdivisions to I had ... Click Image, Adjust, Levels (Ctrl+L), and slide the Midtones and Highlights markers over to the left a little This will enhance and sharpen the white areas and subsequently will make the resulting...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Cơ khí - Chế tạo máy

... bispectrum The above model validation test can be used for model order selection Fix an upper bound on the model orders For every admissible model order, fit a linear model and test its validity ... intervals on the fitted parameters and on the corresponding model transfer function Having fitted a model, a final step is that of model falsification Is the fitted model an appropriate representation ... variously as model validation, model verification, or model diagnostics Finally, various models of univariate noise pdf (probability density function) are discussed to complete the discussion of model...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... textures can be hand-made, taken from photograph, and more often than not, a composite of both What I find most striking about texturing metal is how sharp and effective beveling styles and displacement ... 8.189 Fun with adding wires Rivets and Screws Rivets and screws are just about the same thing, and are fairly simple to create If I were you, I’d set up a handful of actions to automatically ... concept art for the characters, box cover, posters, and what have you, the artwork will need to be at least the detail and resolution we start with, and averaging 3000×3000 pixels at 300 pixels/per...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... dodge and burn the inside and outside to give it a curved feel Style: Blend Mode: Opacity: Angle: Distance: Spread: Size: Drop Shadow Multiply 75 90 And there you have it! You can merge the hole and ... 512 Activate Photoshop’s Grid and Snap features by choosing View, Show, Grid (Ctrl+Alt+’) and choosing View, Snap (Ctrl+;) Choose Edit, Preferences, Guides and Grid and configure the grid in increments ... Liquify command (Ctrl+Shift+X) on the grain layer to produce knots and the like Like I said, though, the absolute best way to make anything out of wood is from an image Let’s go ahead and make a...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... Advanced Texturing Examples 52 Link and merge the handle’s layer and the metal binding’s layer You should now have only two layers: the bindings and drop handle on one layer, with the wooden ... textures for the final output: one with all glows turned down or off and the red handle moved down, and one with the handle up and everything lit Please purchase PDF Split-Merge on www.verypdf.com ... vertical lines, and apply an inner bevel to both These serve as the rails for the on/off switch 45 Make a handle using the pipe technique described earlier Round the ends of the handle and paste it...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... with all these programs open, and bounce back and forth between them as you model, U-V, and texture Figure 11.4 The dynamic link and work structure between the U-V and texturing programs you’ll ... and then again in the Material Import screen, and your RF-9 model will load in a 3D painting screen (see Figure 11.7) 11 Your RF-9 model is loaded into Deep Paint 3D; you can now manipulate and ... someone else’s shoulder and get other ideas! Step 1: Linking the U-V Map to Deep Paint 3D and Photoshop The U-V and texturing portions of this project are closely related and, in this case, rely...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... upward and give it a nice rough feel Some areas around the tail, gut, and middle are folded with a fat/muscle composition; careful dodging and burning should the trick Arms and legs The arms and ... around and nimbly remove a small pellet clip with half-meter-long claws! For this reason, I neglected to model a backpack onto this character; besides, the pack can always be modeled separately and ... system memory, you can efficiently work with all these programs open, and bounce back and forth between them as you model, U-V, and texture Please purchase PDF Split-Merge on www.verypdf.com to remove...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... folder Viewing the Model in Torque You can view the model in Torque using the TorqueDemo.exe -show command Just pick up the shape by clicking the Load Shape button and selecting the model from the ... clone the the player’s view and the model itself model, apply the MultiRes modifier, make a few adjustments to the hierarchy, and register the new levels of detail for the model The RF-9 is currently ... Slogre2 and detail2 objects Do so by opening the Schematic View, which you saw earlier, and expanding the Start01 and Base01 dummy objects Using the Unlink Selection tool, click on the Slogre2 and...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... include U-V manipulation and prepping models for the texture artist and animators The 3D modeler is often the animator as well, and is usually expert with at least one high-end 3D modeling package such ... Maya Lead modeler The lead modeler is much like the 3D modeler, only with much more experience He or she oversees the general workflow of the other modelers, and is there to assist in any modeling ... control bones and skin weighting, including a handful of interesting and common actions—not just running For instance, demonstrating a character running, then squatting, jumping, and landing, would...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P14 pptx

Kỹ thuật lập trình

... world’s leading modeling and gamedevelopment graphics package; GMAX, a new game-development platform for game and level designers; and Character Studio, a character-modeling and animation program ... well as loads of utilities, modeling and painting software, and plug-ins for MAX, Photoshop, trueSpace, Lightwave, and SoftImage You’ll also find tutorials for MAX and links to various other 3D ... trueSpace, 3D Studio MAX, Lightwave, and so on It can view Quake and Half-Life models as well! The Torque demo is used to view your hard-earned textures, models, and animations in a real game engine...
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