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expectation value of neural activity in neural nets with gaussian connectivities in the absence of chemical markers

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Báo cáo y học: " Modeling the signaling endosome hypothesis: Why a drive to the nucleus is better than a (random) walk" ppt

Báo cáo khoa học

... diagram showing the activation of STAT-3 and Erk1/2 downstream from EGF binding to EGFR In the general model of signal transduction, the cascading chain of phosphorylation events culminating in activation ... (EGF) binds to it receptor tyrosine kinase (EGFR) on the surface of a cell, resulting in the transmission of a wave of tyrosine, serine, and threonine phosphorylation events that leads to the activation ... receptors on the presynaptic axon terminal (2), inducing receptor activation and the induction of intracellular signaling cascades (3) These signals must travel from the site of initiation to the distant...
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majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

majda a.j., kramer p.r. simplified models for turbulent diffusion.. theory, numerical modelling, and physical phenomena

Vật lý

... faster in a travelling wave than in a standing wave This was attributed to the action of the Stokes drift of the travelling wave, and to the trapping and dragging of particles within the cores of the ... to (1,1)R on the whole (Fig 3) As increases, the width of the channels increase at the expense of the cat's eyes Inspection of the streamline structure of the Childress}Soward #ows with 0( (1 suggests ... direction of minimal di!usivity to be orthogonal to the mean sweep V, rather than orthogonal to the direction of the original channels (in the absence of the mean sweep) The change in the streamline structure...
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Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Rate-Distortion Analysis and Traffic Modelling of Scalable Video Coders

Thạc sĩ - Cao học

... coding (VLC) is introduced into the area of coding In VLC, the input is sliced into fixed units, while the corresponding output comes in chunks of variable size, e.g., Huffman coding [45] VLC coding ... of P and B-frames of each GOP given the size of the corresponding I-frame in (a) the single-layer Star Wars IV and (b) the base layer of the spatially scalable The Silence of the Lambs ... corresponding block of the previous frame (P-frame) or together with that of the next frame (B-frame) In B-frame, a block in the current frame is estimated by taking the average of a block from the...
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Hull and White model

Hull and White model

Cao đẳng - Đại học

... From assumption 3, we have the initial condition 0 We can solve the equation numerically to determine the function t;  t  T  Remark 30.1 The derivation of the ordinary differential equation ... v v  v t v ZT C t; T  = eKt t e,K y dy: The reason for these changes is the following We are now taking the initial time to be t rather than RT R zero, so it is plausible that : : : ... replaced by K y  , K t Making these replacements in A0; T , we see that the K t terms cancel In C 0; T , however, the K t term does not cancel 30.2 Dynamics of the bond price Let Ctt;...
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computer graphics and geometric modeling - m. agoston

computer graphics and geometric modeling - m. agoston

Phần cứng

... region of interest in it being the points with value We shall show pictures by showing the values at their points and, to simplify the discussion, we often identify the point with its value (“Setting ... with 1’s The current c and d are shown in parentheses to the left of the point to which they refer The numbering of the 8-neighbors of c is shown in parentheses to the right of the point We also ... range of values needed for the graph To the latter one should first evaluate all the points, find the maximum and minimum of the y -value, and then adjust the y-dimension of the window to those values...
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Tài liệu The UML and Data Modeling pptx

Tài liệu The UML and Data Modeling pptx

Kỹ thuật lập trình

... the Index stereotype in front of the operation (Figure 10) Figure 10 The index constraint specifies the columns included and optionally the uniqueness of the index Relationship A dependency of ... 14 The trigger is displayed as a Trigger stereotype on the operation (Figure 15) Figure 15 The UML and Data Modeling An example of a trigger is the logging of an insert into another table in the ... table is the basic modeling structure of a relational database It represents a set of records of the same structure, also called rows Each of these records contains data The information about the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P1 pptx

Kỹ thuật lập trình

... Exporting the RF-9 for the Torque Game Engine Viewing the Model in Torque Adding Levels of Detail (LODs) Viewing the New Level of Detail in Torque Tips for Exporting ... Bringing It All Together 583 Chapter 15 Bringing Your Work into the Torque Game Engine 585 Playing Real Wars Using the Slogre and RF-9 Testing the Slogre Locating ... file that was loaded into the arcade machine), placing it into the ROM directory of the emulator, and firing it up.You won’t be getting a remake of the game—it’s the real McCoy These ROM files are...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P2 docx

Kỹ thuật lập trình

... move the plane up so the bottom is flush with the scene’s reference grid Use the Material Editor in conjunction with the Paint Face tool to paint the face of the plane with the image in the file ... to subtract a cylinder from the inside of the muzzle—but doing so wastes polygons, because by subtracting a cylinder the hollowed result is in the shape of a cylinder, including the back face that ... of the beast (see Figure 4.11) Pinch in the sides at the same time by Ctrl+clicking a point on each side of the sphere and scaling them inward (see Figure 4.12) Figure 4.10 Form the tail of the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P3 doc

Kỹ thuật lập trình

... Unwrap the Widget 109 17 Click the Cut button in the Tools section of the Mapping panel 18 In the Interactive section of the Mapping panel, click the Sphere button 19 In the same section of the ... by the gray square in the middle The gray square will contain the final layout of the texture-mapping coordinates, which you will then export to a painting program to begin your texturing On the ... Modeling the Slogre Character with trueSpace Figure 4.28 Move the points at the top into a circular shape for the leg, and continue extruding 10 Continue extruding the rest of the leg, forming...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P4 doc

Kỹ thuật lập trình

... stray points from the top of the muzzle Move the selection to the center of the texture map and click Join This will re-join all those stray points of the muzzle Click the Plane button in the Interactive ... the bottom of the muzzle is in the center of the flattened map To so, click and drag one of the gizmos that’s aligned with the long axis of the barrel (mine’s the green Yaxis gizmo) in the 3D view ... half of the model Zoom in to one of the legs of the slogre and click on the Lasso tool At the top of the screen, activate the Back Faces button so your selection will include points on the other...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Kỹ thuật lập trình

... represents the raised portion in the final rendering with the filter .The more intense the white, the higher things will appear AM FL Y 33 Adjust the Height slider to or something similar; you want the ... would have originally put noticeable seams in when tiling are visible in the center of the image To get rid of them, use the Clone Stamp tool to copy other areas of the texture over the internal seams ... Mapping the Slogre with DeepUV Relax the selection (see Figure 6.39) The lower portion of the map has points that could be joined, so select them and click the Join button Then, reselect the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P6 docx

Kỹ thuật lập trình

... modifying the inner portion of the image, and then saving it as another filename is easy enough The set could then appear as in Figure 8.45, in which each image is similar to and tileable with the ... based on that original channel It’s just up to you to fix the colors in an offset—try merging the layers, then choosing Filter, Other, Offset Then just Clone Stamp the seams in the hot lava Voilá! ... Figure 8.82 In a new channel, apply the Clouds filter, then the Difference Clouds filter .The black lines will be the veins in the final image In the new channel, choose Image, Adjust, Invert (Ctrl+I)...
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Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Tài liệu 16 Validation, Testing, and Noise Modeling pdf

Cơ khí - Chế tạo máy

... statistics of the data — else use of higher-order statistics in addition to or in lieu of the second-order statistics is indicated, particularly if the phase of the linear system is crucial In either ... Gaussian component of the noise to the power in The parameter the Poisson mechanism interference The term in (16.44) corresponding to m = represents the background component of the noise with no impulsive ... impulsive index, determines how impulsive noise is: a small value of A implies highly impulsive interference (although A = degenerates into purely Gaussian X(t)) is the ratio of power in the Gaussian...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P7 ppt

Kỹ thuật lập trình

... Cone - Inverted 50% 10 Turning a rivet into a Phillips-head screw is just a matter of flattening the layer, then adding and beveling a dark cross First, insert a layer behind the rivet, link the ... shown in Figure 8.177 The gradient should start in the selection area’s mid point, and extend upward beyond the selection; the total height of the gradient should be the same as the height of the ... channel to load the selection, and apply the Gaussian Blur filter again Having the selection loaded will constrain the blur to the selection boundary 11 Press Ctrl+C to copy the pixels in the selection...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P8 doc

Kỹ thuật lập trình

... inner bevel style to the new layer (the one with the rivet) 21 Add a blank layer and merge it with the rivet’s layer to get rid of the inner bevel style in the Layers palette, but retaining the ... hole in the center of the table using the Clone Stamp tool with a medium Opacity setting, like 70% (I Alt+clicked a point about a half inch above the hole, then sprayed with a small brush over the ... face of the cube, scale it to the extents of the entire bitmap, and apply a single instance of the bitmap on top of them all This is called U-V overlapping, which is wonderfully practical in applications...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P9 doc

Kỹ thuật lập trình

... and wrinkles in fabric There is, however, another technique I use for creating similar displacements in skin, without using the Lighting Effects filter—see Chapter 12, “Skinning the Slogre with ... camouflage with the Lighting Effects filter, using the new Alpha channel as a displacement map Augment the wrinkles in the final rendering by using the Dodge and Burn tools With each tool’s setting cranked ... modify the character’s mesh so it physically wrinkles your texture map, aside from being a waste of polygons The logical thing is to put the wrinkles in the texture map, creating the illusion of the...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P10 doc

Kỹ thuật lập trình

... could easily imagine finding the RF-9 neglected in a pile of rubbish in the scrap-metal heaps near the incinerators The great thing about the Alien series was the concept art—extraordinarily eerie, ... the end There are several key points about the barrel I want to further explain: a This is the cooling jacket of the inner barrel That is, essentially there are two barrels, one inside the other, ... trueSpace rendering, for the insulating cable jackets on the sides Reference painting, using Deep Paint 3D to help with texture alignments Airbrushing, dodging, and burning, for finalizing and touch-up...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P11 ppt

Kỹ thuật lập trình

... Claws/nails These will have a texture similar to that of the tusks You’ll define the toenails by drawing them with a lasso selection and filling them with the off-white texture, then possibly applying inner ... deepen the shadows that define the edges of the muscles to make them bulge more The geometry of the slogre’s mesh will take care of the rest Cuffs These are the only inorganic objects on the slogre ... this into gear just like you did in Chapter 11, “Skinning the RF-9 Plasma Gun with Deep Paint 3D and Photoshop,” by linking the model to your painting programs and applying a test U-V map The linking...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Kỹ thuật lập trình

... is probably one of the most time-consuming and tedious of things to in the modeling industry The point of this careful aligning is to make the skin-weighting job (discussed in the next section) ... scaled to the inside of the limbs of the mesh, and finally attached using the Skin modifier Once the biped is attached, you can deform the mesh around the bones by grabbing them and moving them around ... of clicking and dragging creates the base of the box, and when you release the mouse and drag again, it will create the height of the box By creating the box in this User view, the box will inherit...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P13 docx

Kỹ thuật lập trình

... Game Engines You’re probably wondering about using the RF-9 and Slogre models in other games Most of the information about creating meshes, skinning them, and setting them up for use in the Torque ... depth in terms of bits In computers, a single bit has 21, or two, different states—on and off, hence the use of the binary system (everything is a power of two) In the case of the pixel in Figure ... from the inside of a they point inward instead, the object sphere By the way, this type of operawould take on a hollow property, as in tion is done with the click of a button Figure A.8 the view...
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