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eh es and dd

Mobile 3D Graphics with OpenGL ES and M3G

Mobile 3D Graphics with OpenGL ES and M3G

Tài liệu khác

... array sizes (values per vertex) and data types present) For type the values BYTE, SHORT, INT, FLOAT, and DOUBLE indicate types byte, short, int, float, and double, respectively; and the values UNSIGNED ... input values The next stage operates on geometric primitives described by vertices: points, line segments, and polygons In this stage vertices are transformed and lit, and primitives are clipped ... to describe the complex objects themselves The model for interpretation of GL commands is client-server That is, a program (the client) issues commands, and these commands are interpreted and...
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Oracle9i Extensions to DML and DDL Statements doc

Oracle9i Extensions to DML and DDL Statements doc

Cơ sở dữ liệu

... (employee_id,week_id,sales_MON) INTO sales_info VALUES (employee_id,week_id,sales_TUE) INTO sales_info VALUES (employee_id,week_id,sales_WED) INTO sales_info VALUES (employee_id,week_id,sales_THUR) INTO sales_info ... (employee_id,week_id,sales_THUR) INTO sales_info VALUES (employee_id,week_id, sales_FRI) SELECT EMPLOYEE_ID, week_id, sales_MON, sales_TUE, sales_WED, sales_THUR,sales_FRI FROM sales_source_data; rows created 20-16 ... SALARY, and MANAGER_ID values from the EMPLOYEES table for those employees whose EMPLOYEE_ID is greater than 200 • Insert these values into the SAL_HISTORY and MGR_HISTORY tables using a multitable...
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borsellino lewis 2001 - trading es and nq futures course

borsellino lewis 2001 - trading es and nq futures course

Quản trị kinh doanh

... countless indexes, sectors, issues and derivatives There are derivatives of derivatives! We have stocks, futures, indexes, options on stocks, options on indexes and, someday soon, futures on ... for moves of just two to six handles In the NASDAQ, an air ball can be as many as 20 handles, and sometimes 30 handles – or even more What happens then is there is nothing between one price and ... does break out of this contraction, it is usually with increased volatility and volume (Contracting triangles can also be ascending triangles – as the market contracts and moves higher and descending...
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morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann

morgan kaufmann mobile 3d graphics with opengl es and m3g - morgan kaufmann

Tin học

... range of embedded devices from wristwatches to smart phones, modern games consoles, and beyond All OpenGL ES 2.x devices are expected to ship with ES 1.1 drivers Details of the 2.x standard are ... The baseband processor takes care of the fundamental real-time operations of the device, such as processing the speech and radio signals In basic phones and feature phones, the baseband CHAPTER ... presentation graphics, and features such as smooth curves, precise rules for line caps, line joins, and line dashes are much more important than they are for 3D content Indeed, these features...
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3D Graphics with OpenGL ES and M3G- P1 pps

3D Graphics with OpenGL ES and M3G- P1 pps

Thiết kế - Đồ họa - Flash

... Implementations Profiles and Versions OpenGL ES 1.0 in a Nutshell New Features in OpenGL ES 1.1 Extension Mechanism OpenGL ES Extension Pack Utility APIs Conventions Hello, OpenGL ES! CHAPTER OPENGL ES TRANSFORMATION ... Storage 152 152 OPENGL ES AND EGL CHAPTER INTRODUCING OPENGL ES 157 7.1 Khronos Group and OpenGL ES 157 7.2 Design Principles 158 7.3 Resources 159 7.3.1 7.3.2 7.3.3 7.4 API Overview 7.4.1 7.4.2 7.4.3 ... Categories Display Technology Processing Power Graphics Hardware Execution Environments Mobile Graphics Standards 1.3.1 1.3.2 1.3.3 1.3.4 1.3.5 PART I 12 Fighting the Fragmentation Design Principles...
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3D Graphics with OpenGL ES and M3G- P2 pps

3D Graphics with OpenGL ES and M3G- P2 pps

Thiết kế - Đồ họa - Flash

... definition of OpenGL ES standard He also headed the team that implemented and integrated Nokia’s first OpenGL ES and EGL solution xv Acknowledgments The creation and adoption of OpenGL ES and M3G was possible ... three parts and several appendices Part I gives an introduction to the 3D graphics concepts that are needed to understand OpenGL ES and M3G, which are then covered in Parts II and III, respectively ... www.graphicsformasses.com, hosting code examples, errata, and links to other online resources A more comprehensive treatment of 3D graphics, such as Real-Time Rendering by Tomas Akenine-M¨ ller and Eric Haines...
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3D Graphics with OpenGL ES and M3G- P3 pps

3D Graphics with OpenGL ES and M3G- P3 pps

Thiết kế - Đồ họa - Flash

... The baseband processor takes care of the fundamental real-time operations of the device, such as processing the speech and radio signals In basic phones and feature phones, the baseband CHAPTER ... native applications are addressed through mandatory certification of developers and applications BREW provides 3D graphics through OpenGL ES Many BREW devices also support Java and M3G The top category ... phones typically have one or two processors Each processor incorporates an embedded CPU, a digital signal processor (DSP), and perhaps some dedicated hardware for audio, imaging, graphics, and...
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3D Graphics with OpenGL ES and M3G- P4 doc

3D Graphics with OpenGL ES and M3G- P4 doc

Thiết kế - Đồ họa - Flash

... range of embedded devices from wristwatches to smart phones, modern games consoles, and beyond All OpenGL ES 2.x devices are expected to ship with ES 1.1 drivers Details of the 2.x standard are ... presentation graphics, and features such as smooth curves, precise rules for line caps, line joins, and line dashes are much more important than they are for 3D content Indeed, these features ... chances are that the resolution of the content is different from the screen resolution of the output device Resampling the images to different resolutions often degrades the quality—text especially...
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3D Graphics with OpenGL ES and M3G- P5 pptx

3D Graphics with OpenGL ES and M3G- P5 pptx

Thiết kế - Đồ họa - Flash

... place the x and y axes so that they meet at the origin at right angles (90◦ ), we have two possibilities to orient the z axis so that it is perpendicular to both x and y These choices make the ... product defines a third vector that is in a right-hand orientation and perpendicular to both vectors CHAPTER SECTION 2.2 MATRICES 31 2.1.3 HOMOGENEOUS COORDINATES Representing both points and direction ... difference of two points creates a direction vector (w becomes − = 0), and adding a direction vector to a point displaces the point by the vector and yields a new point (w becomes + = 1) There is another,...
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3D Graphics with OpenGL ES and M3G- P6 pot

3D Graphics with OpenGL ES and M3G- P6 pot

Thiết kế - Đồ họa - Flash

... first moves the pivot to the origin, then applies an inverse rotation to align the desired direction of the scaling with the coordinate axes, performs the scaling, then rotates back and moves the ... vector x, again in XYZ coordinates: T Mew [ 0 ]T = [ a e i ]T = xx xy xz , and the second and third columns are y and z, respectively, expressed in XYZ coordinates T Now we can take an arbitrary ... functions available, draw_box() and draw_unit_disk(), which draw a box and a disk, respectively, extending from −1 to in both x and y Note that the sides of the box and the diameter of the disk...
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3D Graphics with OpenGL ES and M3G- P7 ppsx

3D Graphics with OpenGL ES and M3G- P7 ppsx

Thiết kế - Đồ họa - Flash

... and therefore cannot store all depths between zero and infinity Instead, we define two planes, the near and far camera planes, and quantize the depths between the planes Any objects between these ... plane with left and right edges at l and r and bottom and top edges at b and t, as shown in Figure 2.12 The trick is to transform the irregular viewing cone to the canonical one and then use Equation ... between the near and far planes consumes over half of the transformed z accuracy You should always try to get the near and far planes as close to the objects in the scene as feasible Of these two it...
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3D Graphics with OpenGL ES and M3G- P8 doc

3D Graphics with OpenGL ES and M3G- P8 doc

Thiết kế - Đồ họa - Flash

... of the OpenGL ES 1.1 pipeline Shapes with dashed outlines indicate features that are new or significantly expanded in version 1.1 Dark gray and light gray shapes indicate features that are not ... primitives of a 3D engine We begin with the geometric primitives such as points, lines, and triangles, and then continue to raster primitives using texture map data 3.1.1 GEOMETRIC PRIMITIVES The ... way uses implicit indexing, and simply lists the triangles of a mesh, three vertices of a triangle at a time This is clearly wasteful, as each vertex is expressed and transformed six times, on...
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3D Graphics with OpenGL ES and M3G- P9 pptx

3D Graphics with OpenGL ES and M3G- P9 pptx

Thiết kế - Đồ họa - Flash

... image in one go However, if clipping the primitives introduces new vertices at image boundaries, and unless the colors and possibly other properties are interpolated using exactly the same algorithm ... source However, OpenGL does not typically represent the true light energy, but a compressed representation of light, and quadratic attenuation typically produces too harsh changes in illumination Also, ... Guard Band F i g u r e 3.10: Left: Each clip plane may grow the number of vertices by one Middle: For wide points and lines clipping may produce artifacts Right: Guard band clipping combines clipping...
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3D Graphics with OpenGL ES and M3G- P10 docx

3D Graphics with OpenGL ES and M3G- P10 docx

Thiết kế - Đồ họa - Flash

... Finally, the ADD function modulates alpha and adds together the fragment and texture source colors RGBA and LA formats produce (Cf + Cs , Af As ), L and RGB formats give (Cf + Cs , Af ), and A format ... texture coordinates of the unit 3.4.2 INTERPOLATING GRADIENTS The simplest way to spread the values at vertices across triangles is to choose the values at one of the vertices and assign the same ... pixels, and linearly interpolates the associated values such as colors and texture coordinates to the pixels between the vertices We can express this using so-called barycentric coordinates If...
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3D Graphics with OpenGL ES and M3G- P11 potx

3D Graphics with OpenGL ES and M3G- P11 potx

Thiết kế - Đồ họa - Flash

... give better results but require more samples and work [GW02] This is a very brute force approach, and the processing and memory requirements increase linearly by the number of samples per pixel ... only works at the edges of primitives, but jaggies can happen also at intersections of polygons The depth buffer is resolved at a pixel level, and if a blue triangle pokes through a white one, ... particular, it does not correspond to double attenuation due to light traversing first to a reflective surface and then reflecting back to the observer, as some sources suggest With large values of d both...
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3D Graphics with OpenGL ES and M3G- P12 pps

3D Graphics with OpenGL ES and M3G- P12 pps

Thiết kế - Đồ họa - Flash

... lines are two surfaces close to each other, the arrow shows the viewing direction, and the coordinate axes illustrate x and z axis orientations On the left, the slope of the surfaces with respect ... lines, the alpha is less than one due to transparency, and may be further reduced by partial coverage of a pixel Blend equations and factors The basic blend equation adds the source and destination ... the other hand, this is usually the slowest approach, since pixels that will be hidden by opaque objects are unnecessarily rendered The best results, in terms of both performance and quality,...
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3D Graphics with OpenGL ES and M3G- P13 pot

3D Graphics with OpenGL ES and M3G- P13 pot

Thiết kế - Đồ họa - Flash

... classes of curves and splines used in computer graphics One type of spline commonly used in animation and modeling tools is an extension of Catmull-Rom splines called Kochanek-Bartels splines [KB84] ... so that each Mi represents the vertex coordinates (and other related data, such as normals and texture coordinates) for one keyframe The mesh topology or list of primitives is only specified once ... between the mesh keyframes, we can just lerp between any two of them if the keyframes represent poses on a timeline Better yet, we can think of our keyframes as alternative shapes, or morph targets,...
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3D Graphics with OpenGL ES and M3G- P14 pptx

3D Graphics with OpenGL ES and M3G- P14 pptx

Thiết kế - Đồ họa - Flash

... texture mapping and other tricks The coordinates and normals of a triangle mesh are given in its local coordinate system— object coordinates and are transformed into eye coordinates by the modelview ... the mesh; see Section 3.4.1 for details IndexBuffers define the surface of the mesh by connecting vertices into triangles, as shown in Figure 5.2 OpenGL ES defines three ways to form triangles from ... vertex coordinates, other per-vertex attributes, and triangle indices are stored in their respective buffers, while rendering state is aggregated into what we call the appearance of the mesh Although...
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3D Graphics with OpenGL ES and M3G- P15 pptx

3D Graphics with OpenGL ES and M3G- P15 pptx

Thiết kế - Đồ họa - Flash

... coordinates are present, that triangle indices not point beyond vertex array boundaries, that a SkinnedMesh has all the necessary bones in place, and so on To compute the modelview matrix for a mesh, ... models, but may be the best choice for skinned meshes Bounding spheres are the fastest type of bounding volume to update, which is an important property for deformable meshes, and they also provide ... triangle meshes Some scene graphs support a wide variety of renderables that are not ordinary triangle meshes, at least not from the user’s point of view Such renderables include spheres, cylinders,...
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