... accelerometer for steering 99Using the accelerometer for 3D rotation 10 1Pinch zooming 10 3Performing gestures 10 6Chapter 3: Files and Data 11 1Introduction 11 1Reading PLIST data les 11 2Reading ... best-selling games. Do you want to take your Cocos2dgamedevelopment skills to the next level and become more professional in Cocos2dgame design? Cocos2d foriPhone1GameDevelopmentCookbook ... d f r o m W o w ! e B o o k < w w w.woweb o o k . c o m > Cocos2dforiPhone1GameDevelopment Cookbook Copyright â 2 011 Packt PublishingAll rights reserved. No part of this book may...
... context,"sprite_sheet.png" ,11 ,1) ;What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne.www.it-ebooks.info Preface3What you need for this bookAndEngine for Android GameDevelopmentCookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of Engine objects. www.it-ebooks.info AndEngine for Android GameDevelopment Cookbook Copyright â 2 013 Packt PublishingAll...
... this information.First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.ISBN 978 -1- 84969 -19 8-7www.packtpub.comCover ... nextBandRadius, nextVY, nextBandRadius); for (var u = MathHelper.Pi; u > -MathHelper.Pi; Microsoft XNA 4.0 GameDevelopment Cookbook Copyright â 2 012 Packt PublishingAll rights reserved. ... pictured in the following illustration: Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke DrummBIRMINGHAM -...
... http://developer.apple.com/programs/terms/registered_apple_developer_2 01 003 01. pdf www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. ... targeted platform) Xcode 4.2 or higher GameSalad Creator 0.9. 91 or higher GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11 Free Applications ... CHAPTER 2: The Pong Game 45 Figure 2 -13 . Actor Editor for Actor 1 Now let's change the following attributes: Name: Rack Player 1 Size/Width: 16 Size/Height: 12 0 Color: White...
... Chapter 1 11 11. Edit the Library Directories property in the same way. Add the library directory \ \ \OgreSDK_vc10_v1-7 -1\ boost _1_ 42\lib for Boost, and \ \ \OgreSDK_vc10_v1-7 -1\ lib\debug for ... Windows Forms Application in the Templates pane. Name the project OgreInWinForms. For Location, browse to your Recipes folder, append \Chapter_ 01_ Examples, and click on OK. Chapter 1 25 18 . Then, ... menu editor. 11 . Add the submenu Load to the main menu, expand it, and add a new item named Robot Mesh. Chapter 1 17You may wonder why you might want to have multiple viewports for a single...
... everything in Game1 . As a general rule, putting too much functionality in Game1 is a terrible idea, but for really small projects, it’s forgivable. If we were making a larger game, or a game we might ... order. This can be done via the standard for loop:Box[] boxes = new Box [10 ]; for (int i = 0; i < 10 ; i++) boxes[i] = new Box();Box[] boxes = new Box [10 ]; for (int i = 9; i >= 0; i ) boxes[i] ... Street, 6th Floor, New York, NY 10 013 . Phone 1- 800-SPRINGER, fax 2 01- 348-4505, e-mail orders-ny@springer-sbm.com, or visit http://www.springeronline.com. For information on translations, please...
... Remember that the iPhone SDK 3.2 supports only iPad development. If you also need to work on iPhone apps, also select iPhone SDK 3 .1. 3 in the Custom Install list. If your iPhone apps need to ... portal. Installing iPhone SDK 3.2 If you haven’t already installed the iPhone SDK 3.2, download it now from Apple’s iPhone Dev Center (http://developer.apple.com /iphone/ ). The iPhone SDK 3.2 requires ... ■Chapter 1: Quick Welcome to the Paradigm Shift 1 Reinventing the Tablet 1 It’s All About the Software 2The iPad Is Not a Big iPod touch 3Personal Computing for the Masses 5Developing Apps for...
... “Bookmark” 10 7 Registering the “EntityType” 10 9 Displaying Some Fake Bookmarks 11 0 Creating the Form 11 0 Showing the Bookmarks 11 7 Wiring Up the Bookmarks 12 2 Building the “Sync” Class 12 4 Calling ... Building the Logon Form and Consuming REST Services 237 ■Chapter 10 : iOS: An ORM Layer on SQLite 2 91 ■Chapter 11 : iOS : Pushing Changes Back to the Server 3 81 ■Chapter 12 : iOS: MonoTouch 427 ... Constraining SQL Filters 15 5 Excluding Deleted Entities from the View 16 1 Getting a Bookmark by Ordinal 16 2 Building the Configuration Form 16 3 Configuring Singletons 18 6 CHAPTER 2 ■ THE SIX...