cocos2d for iphone 1 game development cookbook pdf

Cocos2d for iPhone 1 Game Development Cookbook pptx

Cocos2d for iPhone 1 Game Development Cookbook pptx

Ngày tải lên : 14/03/2014, 21:20
... accelerometer for steering 99 Using the accelerometer for 3D rotation 10 1 Pinch zooming 10 3 Performing gestures 10 6 Chapter 3: Files and Data 11 1 Introduction 11 1 Reading PLIST data les 11 2 Reading ... best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook ... d f r o m W o w ! e B o o k < w w w.woweb o o k . c o m > Cocos2d for iPhone 1 Game Development Cookbook Copyright â 2 011 Packt Publishing All rights reserved. No part of this book may...
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Microsoft XNA 4.0 Game Development Cookbook pdf

Microsoft XNA 4.0 Game Development Cookbook pdf

Ngày tải lên : 14/03/2014, 21:20
... 93 Introduction 93 Modeling triangles 94 Modeling discs 10 4 Modeling spheres 10 6 Modeling tori 11 4 Modeling trees 11 7 Chapter 1 11 5. Create the vertex shader's partner-in-crime, the pixel shader, ... LightViewProj; float3 LightDirection; float4 AmbientColor = float4(0 .15 , 0 .15 , 0 .15 , 0); Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. No part of this ... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover...
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AndEngine for Android Game Development Cookbook docx

AndEngine for Android Game Development Cookbook docx

Ngày tải lên : 07/03/2014, 02:20
... context,"sprite_sheet.png" ,11 ,1) ; What this code does is it tells AndEngine to divide the sprite_sheet.png image into 11 individual segments, each 15 pixels wide (since 16 5 pixels divided by 11 segments equals 15 ). ... images in these steps, 12 0 x 12 0 pixels will be just ne. www.it-ebooks.info Preface 3 What you need for this book AndEngine for Android Game Development Cookbook is useful for the majority of ... a Split-screen Game, for more specic details on setting up these types of Engine objects. www.it-ebooks.info AndEngine for Android Game Development Cookbook Copyright â 2 013 Packt Publishing All...
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Tài liệu Vietnam-Netherlands Programme for M.A. in Development Economics pdf

Tài liệu Vietnam-Netherlands Programme for M.A. in Development Economics pdf

Ngày tải lên : 25/12/2013, 18:15
... Chapter 1: Preliminaries Slide 21 Real Versus Nominal Prices  Calculating Real Prices yearcurrent yearcurrent yearbase Price Nominal x CPI CPI Price Real = (base year = 10 0) Chapter 1: Preliminaries Slide ... much?  For whom? Chapter 1: Preliminaries Slide 10 Theories and Models  Microeconomic Analysis z Models:  a mathematical representation of a theory used to make a prediction. Chapter 1: Preliminaries Slide ... Chapter 1: Preliminaries Slide 18 What is a Market?  Market Price z Competitive markets establish one price. z Noncompetitive markets may set many prices for the same product. Chapter 1: Preliminaries Slide...
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Microsoft XNA 4.0 Game Development Cookbook ppt

Microsoft XNA 4.0 Game Development Cookbook ppt

Ngày tải lên : 15/03/2014, 02:20
... this information. First published: June 2 012 Production Reference: 11 30 612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978 -1- 84969 -19 8-7 www.packtpub.com Cover ... nextBandRadius, nextVY, nextBandRadius); for (var u = MathHelper.Pi; u > -MathHelper.Pi; Microsoft XNA 4.0 Game Development Cookbook Copyright â 2 012 Packt Publishing All rights reserved. ... pictured in the following illustration: Microsoft XNA 4.0 Game Development Cookbook Over 35 intermediate-advanced recipes for taking your XNA development arsenal further Luke Drumm BIRMINGHAM -...
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Learn iPhone and iPad cocos2d Game Development pdf

Learn iPhone and iPad cocos2d Game Development pdf

Ngày tải lên : 06/03/2014, 07:20
... Levels 10 3 CCColorLayer 10 4 Subclassing Game Objects from CCSprite 10 5 Composing Game Objects using CCSprite 10 6 Curiously Cool CCNode Classes 11 2 CCProgressTimer 11 2 CCParallaxNode 11 3 CCRibbon ... 11 2 CCParallaxNode 11 3 CCRibbon 11 4 CCMotionStreak 11 5 Conclusion 11 6 ■Chapter 6: Sprites In-Depth 11 7 CCSpriteBatchNode 11 7 When to Use the CCSpriteBatchNode 11 9 ■ CONTENTS xv Preface ... 208 Conclusion 210  ■Chapter 10 : Working with Tilemaps 211  What Is a Tilemap? 211  Preparing Images with Zwoptex 214  Tiled Map Editor 216  Creating a New Tilemap 216  Designing a Tilemap 218  Using...
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Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Learn gamesalad for ios: Game Development for iPhone, iPad, and HTML5 potx

Ngày tải lên : 14/03/2014, 10:20
... targeted platform)  Xcode 4.2 or higher  GameSalad Creator 0.9. 91 or higher  GameSalad Viewer 0.9. 91 or higher www.it-ebooks.info CHAPTER 1: Preparing the Design Environment 11  Free Applications ... Environment 18 Figure 1- 16. Terms of Service 3. Drag the GameSalad icon into the Application folder, as per Figure 1- 17. Figure 1- 17. nstall Screen 4. Open GameSalad.app in the Application ... CHAPTER 2: The Pong Game 45 Figure 2 -13 . Actor Editor for Actor 1 Now let's change the following attributes:  Name: Rack Player 1  Size/Width: 16  Size/Height: 12 0  Color: White...
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Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Windows Mobile Game Development: Building Games for the Windows Phone and Other Mobile Devices pdf

Ngày tải lên : 22/03/2014, 15:21
... Graphics Performance 11 2  Multitasking 11 2 Processing and Graphical Complexity 11 2 Development Mode vs. Released Code 11 2 Overcoming Performance Inconsistencies 11 2 Fixed Interval Updates 11 3 Dynamic ... Device 10 3 Checking Device Capabilities 10 6 Future Enhancements 10 9 Next Steps 10 9 ■Chapter 5: Timing to Perfection 11 1 Affirming the Need for Consistent Timing 11 1 Processor Speed 11 1 CHAPTER ... Update Intervals 11 3 Interpolated Updates 11 5 Using an External Timer 12 0 DateTime.Now 12 0 Environment.TickCount 12 0 The High-Performance Timer 12 0 Timing in the Game Engine 12 1 Initializing...
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Tài liệu Game Development Production P2 pdf

Tài liệu Game Development Production P2 pdf

Ngày tải lên : 13/12/2013, 04:15
... Advance 10 ,000 $ 31, 500 $ (1, 468,500) 30,000 $ 94,500 $ (1, 405,500) 10 0,000 $ 315 ,000 $ (1, 185,000) 200,000 $ 630,000 $ (870,000) 300,000 $ 945,000 $ (555,000) 500,000 $ 1, 575,000 $ 75,000 1, 000,000 ... Parlor Games Games evolved from elegant board games full of culture to a wide variety of wagering games involving dice or cards. Games like Parcheesi and Scrab - ble took solid form during the 18 00s and ... the “best” game you can make within bud - get. Remember, id founders once created games for $6 an hour for a long-forgotten publisher, SoftDisk, and Blizzard once worked as a developer for Interplay....
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P5 pdf

Ngày tải lên : 14/12/2013, 20:15
... using the same settings as before (see Figure 8 .11 ). 15 . Flatten the image (that is, combine the layers) by clicking Layer, Flatten Image. 2 01 Brick Textures Figure 8 .10 Add an inverted outer bevel ... more appropri- ate for a video game. 18 8 7. Game Texturing Figure 7.2 A free- hand texture map applied to the skin of a butterfly model. Please purchase PDF Split-Merge on www.verypdf.com to remove ... smooth, and even. 19 0 7. Game Texturing Figure 7.5 A seamless brick wall fixed for proper continuity. Please purchase PDF Split-Merge on www.verypdf.com to remove this watermark. 17 . The selection...
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Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Tài liệu 2D Artwork and 3D Modeling for Game Artists- P12 pdf

Ngày tải lên : 24/12/2013, 06:16
... this: AlwaysExport: eye cam mount0 //mount1 //jetnozzle0 NeverExport: Bip 01 Bip 01 L Finger* Bip 01 R Finger* Dummy* Bip 01 L Toe* Bip 01 R Toe* start 01 mountpoint DELETE* //Ski0 //Ski1 Light0 Light1 //Mount1 //Mount2 +Error::AllowEmptySubtrees +Error::AllowCrossedDetails +Error::AllowUnusedMeshes -Error::AllowOldSequences -Error::RequireViconNode -Param::CollapseTransforms -Param::findMergeIndices -Param::computeScreenError =Params::T2AutoDetail ... com- pensate (see Figure 14 . 21) . Next, change the Fingers to 1 and the Finger Links to 1 . Do the same for the toes. Even though the slogre has five fingers, 558 14 . Making the Slogre Game- Ready The ... and the forearm meet, and the end of the forearm is the wrist, just after the slogre’s metal cuff. 7. Repeat Steps 2 through 6 for the legs (see Figure 14 .27). 564 14 . Making the Slogre Game- Ready TIP If...
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