... end-users
Implement
final user
inter face
Evaluate design
with end-users
Analyse and
understand
user activities
âIan Sommerville 2004 Software Engineering, 7th edition. Chapter 16 Slide 35
User analysis
... 16 Slide 1
User interface design
âIan Sommerville 2004 Software Engineering, 7th edition. Chapter 16 Slide 2
Objectives
To suggest some general design principles for user
interface design
To ... understand what the users want
to do with a system, you have no realistic
prospect of designing an effective interface.
User analyses have to be described in terms
that users and other designers...
... Rantzer (Chapter 7)
4 .7. Rohlfs (Chapter 8)
4.8. Scholtz and Salvador (Chapter 9)
4.9. Simpson (Chapter 10)
4.10. Smith (Chapter 11)
5. Conclusion
6. References
Go!
Keyword
Go!
and approach, and ... Issues/Considerations
4. Individual Chapter Descriptions
4.1. Dayton, McFarland, and Kramer (Chapter 2)
4.2. Graefe (Chapter 3)
4.3. Ludolph (Chapter 4)
4.4. Monk (Chapter 5)
4.5. Nilsson and Ottersten (Chapter 6)
4.6. ... information on
user interface design, none contains specific descriptions of how a designer
transforms the information gathered about users and their work into an
effective userinterface design. This...
... an Initial UserInterfaceDesign 97
Exercise 2: Design Feedback andUser Assistance (10 minutes)
!
Refine the design by adding feedback anduser assistance
1. Review the design you ... the user.
Write this on the userinterfacedesignand identify the controls that will
provide the feedback.
3. Identify how user assistance will be implemented.
Write this on the userinterface ... user interface. The design
will be a low fidelity visual representation.
First, you will draw the userinterface on paper.
Next, you will design feedback anduser assistance for the interface. ...
... reserved. 7- 14
Class with Constructors Example:
Display 7. 1 Class with Constructors (2 of 3)
Copyright â 2006 Pearson Addison-
Wesley. All rights reserved. 7- 40
Vector Example:
Display 7.7 Using ... All rights reserved. 7- 25
Class Member Variable Example:
Display 7. 3 A Class Member Variable (5 of 5)
Copyright â 2006 Pearson Addison-
Wesley. All rights reserved. 7- 37
Vectors
Vector Introduction
♦
Recall: ... Addison-
Wesley. All rights reserved. 7- 35
Static Members Example:
Display 7. 6 Static Members (3 of 4)
Copyright â 2006 Pearson Addison-
Wesley. All rights reserved. 7- 17
Explicit Constructor Calls
♦
Can...
... A userinterface is well designed when the program model conforms to the
user model.
That's it. Almost all good userinterfacedesign comes down to bringing the program model
and the user ... Hobgoblins
Chapter 7 - Putting the User in Charge
Chapter 8 - Design for Extremes
Chapter 9 - People Can't Read
Chapter 10 - People Can't Control the Mouse
Chapter 11 - ... You Happy
Chapter 2 - Figuring Out What They Expected
Chapter 3 - Choices
Chapter 4 - Affordances and Metaphors
Chapter 5 - Broken Metaphors
Chapter 6 - Consistency and Other Hobgoblins...
... have to correct
and enhance the system.
I. Concept of User Interface
ã
The interaction with the computer takes
place through the user interface.
–
In a standard PC, the userinterface consists ... . .
Design of user interfaces:
Example
ã
Assume that the system is dealing with sales and invoicing. It has a
database of customers, products and invoices (Figure 1.1B).
–
The userinterface ...
–
=>The system has low usability.
I. Concept of User Interface
ã
The userinterface is the part of the system that you see, hear
and feel (look and feel)
–
Other parts of the system are hidden...
... by Apress. Not only are there more and better apps but there are many more experienced,
truly creative developers and designers. And since interfacedesignand usability become more important ... Gloss
ISBN 978 -1-4302-2359 -7
9 78 1430 2235 97
5 39 9 9
T
his fourth in our popular series of iPhone Projects books based on the work
and experiences of iPhone app developers, is all about InterfaceDesign ...
adventuring, and send us a postcard!
Clay Andres
Apress Acquisitions Editor, iPhone and Mac OS X
clayandres@apress.com
Download at WoweBook.Com
iPHONE USERINTERFACEDESIGN PROJECTS
Copyright â 2009...
...
D
URATION
7
7.2.3.1 Expert Judgment and Analogous Estimating 7
7.2.3.2 Quantitative Estimating 7
7.2.3.3 Parametric Estimating 7
7.2.3.4 Computer Tools 7
7.2.4 S
CHEDULE
D
EVELOPMENT
8
7. 2.4.1 ... shown in Figure 7- 8.
Chapter 7: Time and Schedule Management Condensed GSAM Handbook
7- 2 February 2003
This page intentionally left blank.
Condensed GSAM Handbook Chapter 7: Time and Schedule ... ftp://www.buildersnet.org/CPMTeach/
February 2003 7- 1
Chapter 7
Time and Schedule Management
CONTENTS
7. 1 INTRODUCTION 3
7. 2 PROCESS DESCRIPTION 3
7. 2.1 A
CTIVITY
D
EFINITION
5
7. 2.2 A
CTIVITY
S
EQUENCING
5
7. 2.3 E
STIMATING...
... them.
Therefore,when you design a user interface, you have to understand how the
interface works in the operating system for which you’re designing it. If
you’re going to write a software interface for ... different set of design parameters and constraints, as well as for Java and
related Web programs, because a Java interface looks different from other
interfaces, too.
10 Chapter 1
30 Chapter 2
Even ... that allowed the user to connect to bulletin board systems
through their modems.
Graphical User Interfaces
GUIs, of course, have been the standard userinterface since the 1990s, and
were first...
... conduct userand task analysis to gain understanding about
your users. Userand task analysis is the process of learning about ordinary
users by observing them in action (Hackos and Redish, 1998). Chapter ... computer.
ã
Reflexive interfaces
allow users to define and control the entire system
through the user interface, such as changing the command verbiage to
suit their needs and expectations.
ã
Tangible interfaces
give ... types of interface models: batch inter-
faces, the command-line interface (CLI), and the graphical user interface
(GUI). You learned the differences in these three interface models, and vari-
ous...