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c programming for games module ii

C++ programming for game module II

C++ programming for game module II

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... thrown exception immediately; rather the stack will unwind until it finds a catch block that handles the exception. This is convenient because, as functions can call other functions, which call ... order to catch an exception we must use a try-catch block. In particular, we wrap the code that can potentially throw an exception in the try block, and we write the exception handling code in ... the catch block. Note that the catch block takes an object. This object is the exception we are looking to catch and handle. It is definitely possible, and quite common, that a function...
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C++ Programming for Games Module I pot

C++ Programming for Games Module I pot

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... extra performance for such things as sophisticated special effects, realistic physics, and complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C+ + programs. ... Extended ASCII Character Set. Observe from the ASCII table, that characters are actually represented with , thus a char type is really an interpreted as a character. ASCII Character Set. See ... C+ + .NET, consult your particular C+ + development tool’s documentation for information on how to create, compile, link and execute a C+ + program. 1.1.1 Creating the Project After you launch...
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C++ Programming for Games Module I phần 1 potx

C++ Programming for Games Module I phần 1 potx

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... complex artificial intelligence. Chapter Objectives • Create, compile, link and execute C+ + programs. • Find out how C+ + code is transformed into machine code. • Learn some of the basic C+ + ... Extended ASCII Character Set. Observe from the ASCII table, that characters are actually represented with , thus a char type is really an interpreted as a character. ASCII Character Set. See ... the compiler co ore complex projects will contain more than and generates an object file (.OBJ) for ach one. An object file is said to contain object code. le. It is the executable file which...
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C++ Programming for Games Module I phần 2 potx

C++ Programming for Games Module I phần 2 potx

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... then combines the object code, produce an executable program that can be run on the operating age code). 2. White space consists of blank lines and spaces, which are ignored by the compiler. ... 1. A C+ + compiler translates from several object files, tosystem (i.e., machine languspace to format yo window, functions for computing various math operations such as sine and cosine, ... Press any key to continue When the compiler compiles the source code and encounters a macro, it internally replaces the macro mbol with the code for which it stands. Program 1.7 is expanded...
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C++ Programming for Games Module I phần 3 pdf

C++ Programming for Games Module I phần 3 pdf

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... we omit characters from [0, 32] since they are special command characters. (Hint: Recall that characters are represented by the char and unsigned char types, so simply loop through each : ... several cases. This can be implemented like so: case 0: // Fall through to case 1 case 1: // Fall through to case 2 case 2: // Execute same code for 0, 1, and 2. case 5: // Execut2The ... select a character class number 1)Fighter 2)Wizard 3)Cleric 4)Thief : 2 Character properties: Class name = Wizard Hitpoints = 4 Magicpoints = 10 Weapon = Magic Staff Press any key to continue...
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C++ Programming for Games Module I phần 4 ppt

C++ Programming for Games Module I phần 4 ppt

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... this placeholder variabparticular function call is c For example, in program 3.5, we write Cube(inputecific value which is input into the function; tspthe Cube parawill contain copies ... ToLowerCase, which inputs a single char e form of that character. For example, if the letter ‘A’ is input, the eady in lower case form, then the function should return that lowercase form (e.g., ... would be necessary to make the change or c e ogram, going through each source cod l rror. compute the area and return the result. For the sake of discussion, let us assume such a unction exists...
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C++ Programming for Games Module I phần 5 potx

C++ Programming for Games Module I phần 5 potx

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... we can have constants for non-pointer variables and constant references, we can have (i) float* const constFloatPtr; (ii) float const* constFloat0; (iii) const float* constFloat1; Form ... incpointer for each loop cycle is incremented, which again effectively that in both cases the pointer must be dereferenced to get the actual valuou t. st we In a have always used the bracket ... (a pointer), the actual riable which is being pointed at can be accessed and modifed; this process is called dereferencing. Thus, like references, the same variable can be accessed via several...
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C++ Programming for Games Module I phần 6 ppsx

C++ Programming for Games Module I phần 6 ppsx

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... a much more self-contained code unit of related code through classes. Third, data can be encapsulated with object-oriented programming. The class writer can enforce which parts of the class ... data members cannot be accessed and the code fails to compile: wiz0.mArmor = 10; 153Conveniently, a mechanical formula exists that allows formula, called the quadratic formula, is ... code. A class’s own member functions can access all parts of the class since they are inside the class, so to speak. The public portion of a class is referred to as the class-interface because...
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C++ Programming for Games Module I phần 7 potx

C++ Programming for Games Module I phần 7 potx

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... public and private keywords are used to enforce which parts of the class are visible to outside code. A class’ own member functions can access all parts of the class since they are inside the class, ... instantiate a Map object called gameMap and we instantiate a Player object called mainPlayer. Finally, we execute the character class creation code by calling createClass for mainPlayer. 5.4.2 ... user can choose a character race (e.g., dwarf, human, elf, halfling). Additionally, give statistical pros and cons to each race. For example, an elf may start the game with a higher accuracy...
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C++ Programming for Games Module I phần 8 pdf

C++ Programming for Games Module I phần 8 pdf

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... 6.2 Escape Characters In addition to characters you are already familiar with, there exist some special characters, called escape characters. An escape character is symbolized with a backslash ... Observe how we can access the static method without an object—we access it directly through the class. Note: Becaus is not associated with any particular object instance, but rather the class itself, ... decrement the count. NUM_ENEMY_OBJECTS; } Recall that the constructor function is called automatically when an object is created and the destructor is called automatically when an object...
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