... the current matrix equal to the identity matrix and is analogous to clearing the
screen before beginning rendering.
Tip
The identity matrix is the matrix in which the diagonal element values ... indicate the texture matrix,
which we will discuss in Chapter 7, “Texture Mapping.”
Usually at the beginning of your rendering loop, you will want to reset the modelview
matrix to the default position ... the
dimensions of an object (i.e. front, left, top views), and can also be used for iso-
metric games.
Viewport Transformations
The last transformation is the viewport transformation. This transformation...
... expertise, the game must be divided into
various elements that will get pieced together in the end. In general, games are divided
into these areas:
■
Graphics
■
Input
■
Music and sound
■
Game logic ... example, game
logic would consist of physics and particle systems, while graphics might have a 2D and/or
3D renderer. Figure 1.1 shows an example of a simplistic game architecture.
Why Make Games ... in
OpenGL Game Programming, we included a chapter covering the basics of Win32 pro-
gramming. Because we believe that the majority of our readers use Windows, we’ve
included that chapter in PDF format...
... provided as Adobe
Acrobat PDF files on the CD-ROM. These chapters cover many aspects of
Java that are particularly useful for game programming, but not necessarily
specific to game programming. If you're ... that can help
you program games like the pros.
This icon points out Java 1.1 differences from Java 1.02.
This icon points out Java 1.2 differences from Java 1.1 or Java 1.02.
This icon marks ... false;
public void run () {
while (running) {
repaint();
(continued)
k(jj%%
Java GameProgramming For Dummies
Matching Animations to Game Events with Scripts 224
Interfacing the programmer and the artist...
... Java 2 plug−in.
3.1.2 Java 3D 1.2 JDK
Download the latest release of the Java 3D SDK at
http://www.javasoft.com/products /java media/3D/index.html. The OpenGL version of Java 3D has
historically ... platform. Java 2 is required for Java 3D, although Microsoft’s JVM does not support Java 2. This
means that end users are required to download Sun’s Java 2 implementation, install it, and then download
Java ... is an application programming interface (API) developed at Sun Microsystems for rendering
interactive 3D graphics using the Javaprogramming language. Java 3D is a client−side Java API. Other
examples...
... c:\program files\javasoft directory.
3.1.3 Documentation
Java 3D programming involves general Java programming, high−performance programming, 3D graphics
algorithms, 2D graphics programming, UI ... Vorobiev
(http://www.manning.com/Robinson/index.html).
ã
Java 3D JavaDocOf course you should ensure that you download the latest API documentation for
Java 3D.
ã
Sun collateral Java 3D tutorialThe free Java 3D tutorial from Sun ... to start researching.
Java 2 SDK JavaDoc and reference books Java 2 is a complex technology. If you are going to write
good Java 3D code you are going to require the latest Java 2 documentation...
... unexpected results. This type of game usually
appeals to adolescents or hard-core RPG gamers.
ã Games of ChanceAny game based upon random result. Most casino games are games
of chance, with a little ... using a more sophisticated game board, as
with Trivial Pursuit.
Most game shows are based on trivia. The audience for trivia games is the mass market.
ã Word GamesThese games involve the creation ... board games such as chess, Reversi, Connect Four, and
checkers are strategy games. The audience for this type of classic turn-based game is truly
mass market.
ã Role Playing Games (RPG)These games...
... powerful and reasonably easy programming language. I talk
about this more in the upcoming sections, GameProgramming in Flash” and
GameProgramming 101.”
Too, gameprogramming is different than ... keyframes
ᮣ Designing an adventure game
ᮣ Traversing between states in your games
ᮣ Building an adventure game
C
omputer games often have several scenes. For example, your game
might have an introduction ... your game program. From this base document, you can
ߜ Add buttons, text boxes, and game objects to populate the game
interface.
ߜ Draw and color basic shapes that are the foundation of your games.
ߜ...
... the top of the game field, the
game ends.
This list contains many definitions that are important for any game proposal:
ã The game genre (e.g., puzzle)
ã The main objective of the game
ã The actions ... 8/20/04 1:29 PM Page 26
www.it-ebooks.info
A Game Is More Than Just a Good Idea
Although a game must start with a good idea, there is a lot more to the game
programming world than our humble minds ... a game called .Nettrix. “Hello World” is always the first program that’s
written when learning a new programming language. When learning to program
games, Tetris is considered to be the best game...
... make games?
From working in the game industry ourselves and talking to many others who do as well,
one thing seems to drive people to learn and succeed at the art of game development: fun.
Games ... producer of GameDev.net, the leading online community for
game developers. He has authored or contributed to several game development books and
has spoken at industry conferences, including the Game ... We’ll also provide an overview of the game
industry, as well as a look at the core elements involved in a game.
In this chapter, you will learn:
■
What a game is
■
About OpenGL and its history
■
About...
... Graphics
2Overview of HAL and COM
3 Programming Conventions
4 3D Fundamentals, Gouraud Shading,
and Texture-Mapping Basics
5 The Basics
6 First Steps to Animation
Appendix E
Game Programming Resources . ... consists of four parts. The first part will show you the essentials of Direct3D game
programming. It deals with the programming conventions, basic algorithms, texture-mapping
basics, 3D math, transformation ... . . . . 253
Part Four
Appendixes . . . . . . . . . . . . . . . . . . . 299
Appendix A Windows GameProgramming Foundation . . . . . . . . . . 301
Appendix B C++ Primer . . . . . . . . . . . ....
... producer of GameDev.net, the leading online community for
game developers. He has authored or contributed to several game development books and
has spoken at industry conferences, including the Game ... exciting time than now for 3D game
development.
The Elements of a Game
You may now be asking, “How is a game made?” Before we can answer this question, you
must understand that games are, at their lowest ... make games?
From working in the game industry ourselves and talking to many others who do as well,
one thing seems to drive people to learn and succeed at the art of game development: fun.
Games...
... Windows programming, you can even ask the user if he or she
would like full-screen or windowed mode before the program even starts. Throughout the
rest of the book, you will develop games and ... lines, and triangles.
You will be using thousands and thousands of these primitives to make your games, so it
is important to know how they work. Before we get into specific primitive types, though,
Handling ... presented in the previous section creates an application that runs in a window,
but nearly all 3D games created nowadays are displayed in full-screen mode. It’s time to
learn how to do that. You’ll...
... which are more
useful in imaging than they are in games. To better understand how they work, let’s look
at a common application that is useful in games: transparency. Typically, transparency is
implemented ... lighting that very accurately models nature, the methods for
doing so are too expensive to be used in games and other real-time applications. For this
Chapter 5
■
Colors, Lighting, Blending, and Fog104
Figure ...
GL_FOG_COORDINATE_SOURCE
and
GL_FOG_COORDINATE
, respectively.
And that’s it! As you can see, adding OpenGL’s native fog to your game is really quite sim-
ple. You may have to tweak the parameters to get it to look the way you...
... fact, texture mapping is the first step in bringing
the realism and authenticity desired in today’s games.
Texture maps are composed of rectangular arrays of data; each element of these arrays is
called...
... directly related to
multitexturing, it will be covered in Chapter 9.
Textured Terrain
In OpenGL Game Programming, we provided an example in the texture chapter that ren-
dered and textured a simple ...
glRotatef()
function to rotate texture
coordinates on a surface, which, in effect, rotates the texture. The game American McGee’s
Alice, by Electronic Arts and Rogue Entertainment, made great use of the effects ... mechanism exists so that hardware vendors can easily inno-
vate and add features that graphics and game developers can immediately access
through OpenGL. The most useful and ubiquitous of these extensions...