... basics of ActionScript3.0 covered, the next chapter looks atsome short examples of building blocks that you can use to make games.Chapter 1: Using Flash and ActionScript3. 0 40 var i:int = 0; do ... how ActionScript works.In case you have used ActionScript or ActionScript 2 .0 before, I point out some placeswhere ActionScript3.0 differs. Creating and Using VariablesStoring values in ActionScript ... DebuggerWith Flash CS3, you can use a runtime debugger to check your code while your movieis running. If you have used the ActionScript 2 .0 debugger, keep in mind that the ActionScript 3.0 debugger...
... support ActionScript3.0. Flex 2 .0 and Flash 9 allow you toauthor ActionScript3.0 content. Flash Player 9 supports ActionScript3.0. If you areusing a product that does not support ActionScript3. 0, ... and Apostrophes in Strings 30 212 .3 Inserting Special Whitespace Characters 30 312.4 Searching for a Substring 30 4
... classes. For example, in AS2: mc.lineStyle(1,0x 000 0FF);mc.lineTo (0, 100 );and in AS3: mc.graphics.lineStyle(1,0x 000 0FF);mc.graphics.lineTo (0, 100 );Also, there are now new graphics functions ... in the following:mc.graphics.drawRect (0, 0, 100 , 100 );This draws a rectangle at 0 x and 0 y (the first and second arguments), with 100 pixels width and 100 pixels height (the third and fourth ... as 0 100 , like in the following: mc._alpha = 30 ; In AS3, they are now expressed in the 0 1 range. For example, 30 percent would be represented like this: mc.alpha = 0 .3; 14 Creating Flash...
... ptg ACTIONSCRIPT 3.0 FOR ADOBE FLASH PROFESSIONAL CS5 CLASSROOM IN A BOOK 11For users of ActionScript 1 .0 and 2 .0 Much has changed in ActionScript3.0 compared with ActionScript 1 .0 and ActionScript ... and bound in the United States of AmericaISBN- 13: 978 -0 -32 1- 704 47-4ISBN- 10: 0 -32 1- 704 47-99 8 7 6 5 4 3 2 1 ptg12 INTRODUCTION TO ACTIONSCRIPT3. 0 t Better error checking and feedback. Everyone ... for you how Adobe ActionScript3.0 works with Adobe Flash and the Flash platform.A brief history of Flash and ActionScript Flash and ActionScript have evolved together since Flash was originally...
... the existence of computers).OBJECT-ORIENTED ACTIONSCRIPT3. 0 10 8458CH01.qxd 6/ 13/ 07 1 :35 PM Page 10 Object-Oriented ActionScript3. 0 Copyright â 200 7 by Peter Elst, Sas Jacobs, and Todd YardAll ... Jenny (555) 867- 5 30 92. Pauly (555) 422-4281 3. Ricky (555) 38 3-9287 25. Benny (555) 954-2921OBJECT-ORIENTED ACTIONSCRIPT3. 0 168458CH02.qxd 6/ 13/ 07 1 :37 PM Page 16 Working with Flash Player ... differences between ActionScript 2 .0 and 3.0 are minimal and are high-lighted throughout the chapter where applicable. ACTIONSCRIPT 3.0 PROGRAMMING 23 38458CH 03 . qxd 6/5 /07 1:29 PM Page 23 In this chapter,...
... book to learn ActionScript3.0 from scratch.If you have previous experience programming with ActionScript 1 .0 or 2 .0, you can usethis book to get up to speed on ActionScript3.0. However, you ... ActionScript3.0 and the Flash CS5 Professional authoring envi-ronment. Then, we build some simple programs to get familiar with this new version of ActionScript. What Is ActionScript3. 0? ActionScript ... inter-preter that works with ActionScript3.0. You get the best performance out of yourgames if you stick to only using ActionScript3.0 code. ActionScript 3.0 is the culmination of years of...
... 502 23. 3 Monitoring Download Progress 5 03 23. 4 Browsing for Files 5 03 23. 5 Filtering Files That Display in the Browser Window 504 23. 6 Detecting When the User Has Selected a File to Upload 506 23. 7 ... Strings 30 212 .3 Inserting Special Whitespace Characters 30 312.4 Searching for a Substring 30 4 1Chapter 1CHAPTER 1 ActionScript Basics11 .0 IntroductionUsing ActionScript, you can create Flash ... 2 30 9.2 Creating a Background for a Text Field 2 30 9 .3 Making a User Input Field 231 9.4 Making a Password Input Field 232 9.5 Filtering Text Input 233 9.6 Setting a Field’s Maximum Length 234 9.7...