Plan of HCI course cô Lộc

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Plan of HCI course cô Lộc

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DESIGNING DESIGNING INTERACTIVE SYSTEMS INTERACTIVE SYSTEMS Can tho University (CTU), Can tho University (CTU), University of New Brunswick (UNB) University of New Brunswick (UNB) Phạm Thị Xuân Lộc 8-9/2009 General Plan General Plan   PART 1: Essential interactive systems design PART 1: Essential interactive systems design 1. 1. Designing interactive systems: A fusion of skills Designing interactive systems: A fusion of skills 2. People, activities, contexts and technologies: A framework fo 2. People, activities, contexts and technologies: A framework fo r r designing interactive systems designing interactive systems 3. Principles and practice of interactive systems design 3. Principles and practice of interactive systems design   PART II: People and technologies PART II: People and technologies 5. Understanding people 1: An introduction to cognitive psycholo 5. Understanding people 1: An introduction to cognitive psycholo gy gy 7. Understanding people 2: Embodied, situated band distributed c 7. Understanding people 2: Embodied, situated band distributed c ognition ognition   PART III: Activities and contexts of interactive systems design PART III: Activities and contexts of interactive systems design 11. Prototyping 11. Prototyping 12. Evaluation 12. Evaluation   PART IV: Psychological foundation for interactive systems design PART IV: Psychological foundation for interactive systems design 15. Memory, attention and making mistakes 15. Memory, attention and making mistakes   PART VII: Computer PART VII: Computer - - Supported Cooperative Working (CSCW) Supported Cooperative Working (CSCW) 29. Understanding cooperative working 29. Understanding cooperative working Plan Plan   PART 1: Essential interactive systems PART 1: Essential interactive systems design design 1. 1. Designing interactive systems: A fusion of Designing interactive systems: A fusion of skills skills 1.1 The variety of interactive systems 1.1 The variety of interactive systems 1.2 The concerns of interactive systems design 1.2 The concerns of interactive systems design 1.3 Being digital 1.3 Being digital 1.4 The skills of the interactive systems designer 1.4 The skills of the interactive systems designer 1.5 Why being human 1.5 Why being human - - centred is important centred is important Plan (2) Plan (2) 2. People, activities, contexts and technologies: 2. People, activities, contexts and technologies: A framework for designing interactive A framework for designing interactive systems systems 2.1 Introduction 2.1 Introduction 2.2 People 2.2 People 2.3 Activities 2.3 Activities 2.4 Contexts 2.4 Contexts 2.5 Technologies 2.5 Technologies 2.6 Scoping a problem with PACT 2.6 Scoping a problem with PACT 2.7 Process of interactive systems design 2.7 Process of interactive systems design 2.8 Doing design 2.8 Doing design Plan (3) Plan (3) 3. Principles and practice of interactive systems 3. Principles and practice of interactive systems design: design: 3.1 Introduction 3.1 Introduction 3.6 Design principles 3.6 Design principles 3.2 Accessibility 3.2 Accessibility 3.5 Engagement 3.5 Engagement 3.7 Designing for windows application 3.7 Designing for windows application 3.8 Designing websites 3.8 Designing websites 3.9 Designing for other technologies 3.9 Designing for other technologies Plan (4) Plan (4)   PART II: People and technologies PART II: People and technologies 5. Understanding people 1: An introduction to cognitive 5. Understanding people 1: An introduction to cognitive psychology psychology 5.6 Visual perception 5.6 Visual perception 5.7 The 5.7 The Gestalt Gestalt laws of perception laws of perception 5.8 Depth perception 5.8 Depth perception 5.10 Colour 5.10 Colour 5.4 Memory 5.4 Memory 5.5 Attention 5.5 Attention 7. Understanding people 2: Embodied, situated band 7. Understanding people 2: Embodied, situated band distributed cognition distributed cognition 7.3 Embodied interaction 3: Affordance 7.3 Embodied interaction 3: Affordance Plan (5) Plan (5)   PART III: Activities and contexts of interactive PART III: Activities and contexts of interactive systems design systems design 11. Prototyping 11. Prototyping 11.1 Different types of prototype 11.1 Different types of prototype 11.2 Prototypes and participatory design 11.2 Prototypes and participatory design 11.3 Different approaches to functionality in prototypes 11.3 Different approaches to functionality in prototypes 11.4 Prototyping tools 11.4 Prototyping tools 11.5 Presenting designs 11.5 Presenting designs 11.6 Envisionment in practice 11.6 Envisionment in practice Plan (6) Plan (6) 12. Evaluation 12. Evaluation 12.1 Evaluating interactive systems design 12.1 Evaluating interactive systems design 12.2 Expert evaluation basics 12.2 Expert evaluation basics 12.3 The IMPACT model for user evaluation 12.3 The IMPACT model for user evaluation 12.4 A minimal Cooperative Usability Evaluation 12.4 A minimal Cooperative Usability Evaluation 12.5 Data capture techniques for usability evaluation 12.5 Data capture techniques for usability evaluation 12.6 Reporting usability evaluation results to the 12.6 Reporting usability evaluation results to the design team design team Plan (7) Plan (7)   PART IV: Psychological foundation for PART IV: Psychological foundation for interactive systems design interactive systems design 15. Memory, attention and making mistakes 15. Memory, attention and making mistakes 15.1 What is memory ? 15.1 What is memory ? 15.2 How memory works 15.2 How memory works 15.3 How do we remember ? 15.3 How do we remember ? 15.4 How and why do we forget ? 15.4 How and why do we forget ? 15.5 Designing for working memory 15.5 Designing for working memory 15.6 icons 15.6 icons Plan (8) Plan (8) 15.7 Horton 15.7 Horton ’ ’ s icon checklist s icon checklist 15.8 What is attention ? 15.8 What is attention ? 15.9 How attention works 15.9 How attention works 15.10 Designing for attention 15.10 Designing for attention 15.11 Cognitive work analysis: cognition in 15.11 Cognitive work analysis: cognition in action action 15.12 Human error 15.12 Human error 15.13 Design guidelines 15.13 Design guidelines [...].. .Plan (9) PART VII: Computer-Supported Cooperative Working (CSCW) 29 Understanding cooperative working 29.8 Workplace studies: understanding collaboration in context Plan of the book “Human Computer Interaction” Part One: Foundations 1 The human 2 The computer 3 The interaction 4 Paradigms Part Two: Design Proces 5 Interaction design basics 6 HCI in the software process 7 Design... Models and Theories 12 Cognitive models 13 Socio-organizational issues and stakeholder requirements 14 Communication and collaboration models 15 Task analysis 16 Dialogue notations and design 17 Models of the system 18 Modelling rich interaction Part Four: Outside the Box 19 Groupware 20 Ubiquitous computing and augmented realities 21 Hypertext, multimedia, and the world wide web . (CTU), Can tho University (CTU), University of New Brunswick (UNB) University of New Brunswick (UNB) Phạm Thị Xuân Lộc 8-9/2009 General Plan General Plan   PART 1: Essential interactive systems. systems: A fusion of skills skills 1.1 The variety of interactive systems 1.1 The variety of interactive systems 1.2 The concerns of interactive systems design 1.2 The concerns of interactive systems. with PACT 2.7 Process of interactive systems design 2.7 Process of interactive systems design 2.8 Doing design 2.8 Doing design Plan (3) Plan (3) 3. Principles and practice of interactive systems

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