Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

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Introducing 3ds Max 9 3D for beginners apr 2007 - part 1 pot

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[...].. .97 612 ftoc.qxd 2/26/07 3:07 PM Page ix Chapter 4 ■ Modeling in 3ds Max: Part I 10 5 Planning Your Model 10 6 Modeling Concepts 10 7 Look at the Mesh You Got Us Into! 1 19 Editable Poly Tools 1 29 Modeling a Chest of Drawers 13 7 Modeling a Hand 16 4 Summary 17 7 Chapter 5 ■ Modeling in 3ds Max: Part II 1 79 Setting Up the Scene 18 0 The Editable Poly Tools 18 4 Lofting the Barrel 206 Lathing the Wheels 215 ... Warps 499 Using Rigid Body Dynamics 504 Using Soft Body Dynamics 511 Summary 514 Index 515 97 612 flast.qxd 2/28/07 7:53 AM Page xii Introduction Welcome to Introducing 3ds Max 9: 3D for Beginners The world of Computer Generated Imagery (CGI) is fun and ever-changing Whether you are new to CGI in general or a CGI veteran new to 3ds Max, you’ll find this book the perfect primer It introduces you to 3ds Max. .. to use 3ds Max s IK system to rig the tank you created in Chapter 5 Chapter 10 , 3ds Max Lighting,” begins by showing you how to light a 3D scene with the three-point lighting system, and then shows you how to use the tools to create and edit 3ds Max lights for illumination, shadows, and special lighting effects Chapter 11 , 3ds Max Rendering,” explains how to create image files from your 3ds Max scene... simulating light is the most influential step in CG Luckily, in 3ds Max, lighting is set up to mimic the behavior of real lights used in live action (at least in principle), making the lighting process easier to use You will learn how to light in 3ds Max in Chapter 10 , 3ds Max Lighting.” ■ 11 97 612 c 01. qxd 2/26/07 2:46 PM Page 12 12 ■ chapter 1: Basic Concepts Rendering You’ve modeled it all, textured... autodesk.com/adsk/servlet/index?siteID =12 311 2&id=56 594 53 ■ xv 97 612 flast.qxd 2/28/07 7:53 AM Page xvi xvi ■ Introduction The Book’s CD The companion CD in the back of this book provides all the sample images, movies, and files that you will need to work through the projects in Introducing 3ds Max 9: 3D for Beginners The CD is organized into project folders for each major tutorial in the book It has a few chapter-specific folders for. .. support files for that project The folders are arranged as 3ds Max 9 projects, so you can copy them to your hard drive and work directly from them You will also find a 30-day trial version of 3ds Max software on the CD Contact the Authors You can contact the authors through Wiley or at koosh3d.com The Next Step The next step is really up to you Introducing 3ds Max 9 is meant to give you a kick-start into... Knife Throwing 354 Summary 364 Chapter 9 ■ Character Studio and IK Animation 365 Character Animation 366 Character Studio Workflow 366 Creating a Biped 368 Animating a Biped 376 Associating a Biped to a Character 3 91 Using Inverse Kinematics 399 Summary 404 Chapter 10 ■ 3ds Max Lighting 405 Basic Lighting Concepts 406 Three-Point Lighting 408 3ds Max Lights 411 Common Light Parameters 425 Ambient Light... Autodesk’s 3ds Max software How to Use This Book Introducing 3ds Max 9: 3D for Beginners approaches teaching CG by first giving you an informal look into the core concepts that make up this art form The book aims to create a solid reference for you by showing you the commonly used toolsets and interfaces you will need to navigate to accomplish your goal By following up the concepts and reference, Introducing. .. down the common concepts behind CG 97 612 c 01. qxd 2/26/07 2:46 PM Page 3 what is cgi? 3d Space With 3d space, the virtual canvas in which you create 3d objects, you have a simulation of space that is divided into three axes, X,Y, and Z representing (in loose terms) left-right, up-down, and in-out Figure 1. 1 shows 3d space in a Max window So what the heck do you with 3d space? In many ways, setting up... creating and animating in 3ds Max Chapter 3, “The 3ds Max Interface,” presents you with the entire 3ds Max interface and shows you how to access all the tools you will need for a CG production Beginning with a roadmap of the 3ds Max screen, this chapter gives you a rundown of the icons and explains their uses You can use this chapter as a reference to which you can return for UI refreshers whenever . xii Chapter 1 ■ Basic Concepts 1 Chapter 2 ■ Your First Max Animation 31 Chapter 3 ■ The 3ds Max Interface 61 Chapter 4 ■ Modeling in 3ds Max: Part I 10 5 Chapter 5 ■ Modeling in 3ds Max: Part II 1 79 Chapter. alt="" Introducing 3ds Max ® 9 3D FOR BEGINNERS DARIUSH DERAKHSHANI | RANDI MUNN WITH JON McFARLAND WILEY PUBLISHING, INC. 97 612 ffirs.qxd 2/27/07 8:33 AM Page iii Introducing 3ds Max ® 9 97 612 ffirs.qxd. 325 Chapter 9 ■ Character Studio and IK Animation 365 Chapter 10 ■ 3ds Max Lighting 405 Chapter 11 ■ 3ds Max Rendering 445 Chapter 12 ■ Particles and Dynamics 4 79 Index ■ 515 CONTENTS AT A GLANCE 97 612 ffirs.qxd

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