Advanced Animation with DirectX pptx

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Advanced Animation with DirectX pptx

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[...]... Working with Morphing Animation Skeletal animation be damnedmorphing animation still has a rightful place in the world of advanced animation! See how you can use a simple animation technique to get those meshes morphing in your own projects • Chapter 9: Using KeyFramed Morphing Animation Even morphing animation needs to be sequenced, right? See how to define and create your own series of keyframed animation. .. Working with Skeletal Animation Probably the most technically advanced realtime animation technique used today is skeletal animation This chapter tackles the subject by showing you how to get started using this popular technique to manipulate meshes based on an underlying set of bones • Chapter 5: Using KeyFramed Skeletal Animation One of the most popular animation techniques is using keyframed animation. .. manipulating vertex buffers, and tinkering with vertex shaders, what's next for an aspiring game programmer like you to learn? Well, you've come to the right place if you're ready to move on beyond the basics Welcome to Advanced Animation with DirectX ! This book is your guide to getting past the basics of DirectX graphics and into the bigger world of advanced animation! Take the information you already... this book's printing, Microsoft's DirectX SDK version 9 has been released It's always best to remove any past installations of the DirectX SDK before you install the newest one Don't worry−you're not losing any precious code because each new version of the DirectX SDK comes jam−packed with each previous release's code intact! That's right, with DirectX 9 (and subsequent DirectX releases), you have complete... setting up DirectX and your compiler After this chapter, you should be ready to start your epic journey! By the end of this book, you'll have found that the world of advanced animation is only as difficult or as easy as you make it With the knowledge you already possess and this book at your side, I'm sure it will be easy for you! Installing the DirectX SDK Welcome to the grand world of DirectX programming!... have complete access to every component ever made in DirectX, from the oldest DirectDraw surface object to the newest 3D−accelerated device objects! Don't fret, DirectX 8 users−your version 8 code will still work with version 9, since version 9 contains all previous versions' objects For DirectX 8 users, the upgrade from the DirectX 8 SDK to the DirectX 9 SDK may seem a little shocking, but once you... projects, and then your game will be the one that blows people's socks off! What type of advanced animation techniques am I discussing? Well, my friend, read on to see what this book has to offer What's in This Book? In this book you'll find 14 chapters full of advanced animation goodies Each chapter concentrates on a single animation technique; aside from the first few informational chapters, the book is... them to your morphing animation techniques! You'll even get to extend the usefulness of X by creating your own morphing keyframe templates! • Chapter 10: Blending Morphing Animations Once again, blending rears its eversohelpful head, this time for combining various blending animations together to create new and unique animations during run time! • Chapter 11: Morphing Facial Animation They walk, they... to move on to the advanced stuff, and this book is the place to start! Why You Should Read This Book That is the milliondollar questionWhy read this book? Let's face it, gaming technologies are evolving faster than most of us can keep up with Today is one thing, and tomorrow introduces techniques that'll blow your socks off Within these pages, you'll find information on advanced animation techniques... animation sets (created with popular 3D modeling packages such as discreet's 3D Studio Max or Caligari's trueSpace) in your projects This chapter will show you how o take the key−framed skeletal animation informaion (stored in X files) and use it to animate your meshes onscreen • Chapter 6: Blending Skeletal Animations Tired of your key−framed animations being so static? I'm talking about animations that never . beyond the basics. Welcome to Advanced Animation with DirectX ! This book is your guide to getting past the basics of DirectX graphics and into the bigger world of advanced animation! Take the information. Chapter 8: Working with Morphing Animation. Skeletal animation be damnedmorphing animation still has a rightful place in the world of advanced animation! See how you can use a simple animation technique. Skeletal Animation 108 Using Key−Framed Skeletal Animation Sets 108 Using Keys in Animation 109 Working with the Four Key Types 110 Reading Animation Data from .X Files 112 Matching Animations

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  • Advanced Animation with DirectX

  • Table of Contents

  • Introduction

  • Part One: Preparations

    • Chapter 1: Preparing for the Book

      • Overview

      • Installing the DirectX SDK

      • Choosing the Debug or Retail Libraries

      • Configuring Your Compiler

        • Setting the DirectX SDK Directories

        • Linking to the DirectX Libraries

        • Setting the Default char State

        • Using the Book's Helper Code

          • Using the Helper Objects

          • Checking Out the Helper Functions

          • Moving On with the Book

          • Part Two: Animation Basics

            • Chapter 2: Timing in Animation and Movement

              • Using Time-Based Motion

              • Reading Time in Windows

              • Animating with Time

              • Moving with Time

                • Moving along Paths

                • Creating an .X Path Parser

                • Creating In-Game Cinematic Sequences

                • Check Out the Demos

                  • TimedAnim

                  • TimedMovement

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