CS 4204 Computer Graphics pot

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CS 4204 Computer Graphics pot

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1 CS 4204 Computer Graphics Computer Animation Computer Animation Adapted from notes by Yong Adapted from notes by Yong Cao Cao Virginia Tech Virginia Tech 2 Outline   Principles of Animation Principles of Animation   Keyframe Keyframe Animation Animation   Additional challenges in animation Additional challenges in animation Classic animation – Luxo Jr. (1986) http://www.youtube.com/watch?v=-vsKdRmqqQI Principles of Traditional Animation – Disney   Squash and Stretch Squash and Stretch   Slow In and Out Slow In and Out   Anticipation Anticipation   Exaggeration Exaggeration   Follow Through and Follow Through and Overlapping Overlapping Action Action   Timing Timing   Staging Staging   Straight Ahead Action Straight Ahead Action and Pose-to-Pose Action and Pose-to-Pose Action   Arcs Arcs   Secondary Action Secondary Action   Appeal Appeal http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm Squash and Stretch Slow In and Out Anticipation Exaggeration Timing and Follow through Secondary actions [...]... 1D domain (either finite or infinite) A channel will refer to pre-recorded or pre-animated data for a DOF, and does not refer to the more general case of a DOF changing over time (which includes physics, procedural animation…) animation… Channels Array of Channels An animation can be stored as an array of channels A simple means of storing a channel is as an array of regularly spaced samples in time... x NumDOFs) NumDOFs) Which is better, poses or channels? Poses vs Channels Which is better? It depends on your requirements The bottom line: • Poses are faster • Channels are far more flexible and can potentially use less memory Array of Poses The array of poses method is about the fastest possible way to playback animation data A ‘pose’ (vector of floats) is exactly what one pose’ needs in order . 1 CS 4204 Computer Graphics Computer Animation Computer Animation Adapted from notes by Yong Adapted. Action Straight Ahead Action and Pose-to-Pose Action and Pose-to-Pose Action   Arcs Arcs   Secondary Action Secondary Action   Appeal Appeal http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/prin_trad_anim.htm Squash

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