... 3D Scene
The OpenGL ES Context
The information that configures OpenGL ES resides in platform-specific software data structures
encapsulated within an OpenGL ES
context
. OpenGL ES is a state ... tasks and partially hides
the differences between the two supported OpenGL ES versions. This book focuses on OpenGL
ES version 2.0 for iOS 5 with GLKit.
OpenGL ES define...
... features,
renamed OpenGL, and released in early 1992. As of this writing, version 4.1 is the most current.
As small handheld devices became more common, OpenGL for Embedded Systems (OpenGL ES) ... the phenomenon that generates jagged edges (jaggies) because
of the relatively poor resolution of the display. Crow’s method would smooth out
everything from lines to text, making it look m...
... book.
Lines 2ff actually define the data used to describe the two cubes. You
will rarely have to define anything in code like this. Usually, primitive
shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times.
Line 4 allocates an OpenGL context. This is used to keep track of all of
our specific states, commands, and resources needed to actually
render someth...
... 3D Scene
The OpenGL ES Context
The information that configures OpenGL ES resides in platform-specific software data structures
encapsulated within an OpenGL ES
context
. OpenGL ES is a state ... tasks and partially hides
the differences between the two supported OpenGL ES versions. This book focuses on OpenGL
ES version 2.0 for iOS 5 with GLKit.
OpenGL ES define...
... AM
xxii
INTRODUCTION
Once you join, you can post new messages and respond to messages other users post. You can
read messages at any time on the Web. If you would like to have new messages from a particular
forum e-mailed ... information describing how to verify your account and
complete the joining process.
You can read messages in the forums without joining P2P but in order to post your...
... book.
Lines 2ff actually define the data used to describe the two cubes. You
will rarely have to define anything in code like this. Usually, primitive
shapes (spheres, cubes, and cones, for ... And it is not a pretty sight at times.
Line 4 allocates an OpenGL context. This is used to keep track of all of
our specific states, commands, and resources needed to actually
render someth...
... AM
www.it-ebooks.info
xxii
INTRODUCTION
Once you join, you can post new messages and respond to messages other users post. You can
read messages at any time on the Web. If you would like to have new messages from a particular
forum e-mailed ... information describing how to verify your account and
complete the joining process.
You can read messages in the forums without joining P2P but in...
... Tables
Table 1-1 EGL Data Types 14
Table 1-2 OpenGL ES Command Suffixes and Argument
Data Types 15
Table 1-3 OpenGL ES Basic Error Codes 16
Table 3-1 EGLConfig Attributes 40
Table 3-2 Attributes ...
your knowledge of OpenGL ES 2.0 as we go.
Chapter 1—Introduction to OpenGL ES 2.0
This chapter gives an introduction to OpenGL ES, followed by an overview
of the OpenGL E...