... PC, and game consoles. He is the author
of the recent books Beginning Java SE 6 Game Programming, Third Edition;
Visual Basic Game Programming for Teens, Third Edition; XNA Game Studio 4.0
for Xbox ... to the Dungeon
Game Programming Is an Art
Visual C# is a good tool for beginners to use for writing games because the
language is fairly easy to use and
Forms-bas...
... good for making
2D games (like Age of Mythology and Civilization III) as it is for 3D games (like Doom 3).
Before you get started working on a role-playing game, you need to start with the basics
of ... following listing. When you run the program, it
looks like Figure 2. 1.
‘
‘ Visual Basic Game Programming for Teens
‘ Chapter 2 - InitDirectX program
‘
Dim dx As DirectX8...
... Direct3D object
Set d3d = dx.Direct3DCreate()
If d3d Is Nothing Then
MsgBox “Error initializing Direct3D!”
Shutdown
End If
‘tell D3D to use the current color depth
d3d.GetAdapterDisplayMode D3DADAPTER_DEFAULT, ... device
Dim d3dpp As D3DPRESENT_PARAMETERS
d3dpp.hDeviceWindow = hwnd
d3dpp.BackBufferCount = 1
d3dpp.BackBufferWidth = lWidth
d3dpp.BackBufferHeight = lHeight
d3dpp.SwapEffect = D3D...
... oddly enough. This allows me to ini-
tialize the form and get it ready for DirectX.
‘
‘ Visual Basic Game Programming for Teens
‘ Chapter 12 - WalkAbout program
‘
‘ Requires the following files:
‘ ... different color. Therefore, you need not create a custom font for each color
that you want to use.
This program is a Standard EXE project with a reference to the DirectX 8 for...
... chapter of Visual C# Game Programming for Teens. This
chapter gives you a little overview of what to expect in future chapters and helps
set the pace at which we will delve into Visual C#. The goal ... make a game out of that?
The Sky’s the Limit
Did you know that you can write your own games for the Xbox 360? Microsoft
provides XNA Game Studio 4.0 for free, and it uses...
... it’s doing.
public Game( Form1 form, int width, int height)
{
Trace.WriteLine(" ;Game class constructor");
//set form properties
p_frm = form;
p_frm.FormBorderStyle = FormBorderStyle.FixedSingle;
p_frm.MaximizeBox ... p_pb;
private Form p_frm;
private Font p_font;
private bool p_gameOver;
public Game( ref Form form, int width, int height)
{
Trace.WriteLine(" ;Game class const...
... to a tilemap used for
a video game. But, unlike a real tiled floor, in a video game we use many
different tiles to make up the “ground” for a game. To create a tilemap for a
game, you need a map ... partial class Form1 : Form
{
Game game;
bool p_gameOver = false;
int p_startTime = 0;
Figure 4 .3
The Collision demo program demonstrates bounding rectangle collision testing.
Archer...
... "data3";
table.Columns.Add(data3);
DataColumn data4 = new DataColumn();
data4.DataType = System.Type.GetType("System.String");
data4.ColumnName = "data4";
table.Columns.Add(data4);
DataColumn column4 = new DataColumn();
column4.DataType ... is
based on 64x 64- pixel tiles.
Ready for another try at it? This time, calculate the tile numbers and partial-tile
value...
... the Game World 187
using System.Windows.Forms;
using System.Xml;
namespace RPG
{
public partial class Form1 : Form
{
public struct keyStates
{
public bool up, down, left, right;
}
Game game;
Level ... added to the end of Form1_Load so it’s
the last thing that runs after everything has been loaded for the game:
while (!gameover)
{
doUpdate();
}
Application.Exit();
Reviewing Game. cs...
... HP for each slowly goes down until one falls or
retreats. This form of combat works great for a game like Diablo and Baldur’s
Gate, and our own pending Dungeon Crawler game. The combat system for ... redundant.
public partial class Form1 : Form
{
public struct keyStates
{
public bool up, down, left, right;
}
Game game;
Level level;
keyStates keyState;
bool gameover = false;
Charact...
... Damage = D8 + STR + Weapon Damage - Defender’s AC
Some games apply a different die roll based on the type of weapon, such as a
2D6 for a two-handed sword, 2D8 for a two-handed mace, and 1D10 for a ... calculate normal
damage.
Damage = D8 + STR + Weapon Damage - Defender’s AC
Damage = roll (1 -8) + 18 + roll (2 -8) - 26
Damage = roll (3) + 18 + roll (7) - 26
Damage = 3 + 18 +7-26=2
Ha...
... responsible for keeping track of all the player’s
information, and for saving and loading the game.
public class Player : Character
{
private int p_gold;
public Player(ref Game game) : base(ref game)
{
p_gold ... >= (127 - 19) * 32)
p _game. Hero.Y += steps;
}
}
//left key movement
if (p _game. keyState.left)
{
if (p _game. Hero.X > 400 - 48)
{
//p_oldPlayerPos = p _game. Hero...
... dungeons, 103 104
item design, 342–350
levels
applying, 107 –117
formatting, 104 –117
Mappy, 104
saving palettes, 111–115
source code, 120–134
spawn points, 392
sprite animation, 55
effects, sound, 89 100 . ... versions such as 3.5. If you are
using Visual C# 2 010, it will default to the later version of the .NET Framework. To get LuaInterface
to work with your Visual C# 2 010...