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Beginning XNA 2 0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 5 potx

... LIVE!194 924 1CH06.qxd 3 /21 /08 10: 47 AM Page 194Color.Snow);spriteBatch.DrawString(Arial, " - F1 to sign in", new Vector2 ( 20 , 1 20 ), Color.Snow);spriteBatch.DrawString(Arial, " - F2 to ... session", new Vector2 ( 20 , 1 80) , Color.Snow);spriteBatch.DrawString(Arial, "After the game starts, press other keys to send messages", new Vector2 ( 20 , 22 0) , Color.Snow);spriteBatch.End();base.Draw(gameTime);}Now, ... next section.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS198 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 198All you need to do now is to revise the Update method of the Game1 class to call thenew asynchronous...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

Beginning XNA 2.0 Game Programming From Novice to Professional phần 2 doc

... Declare it in the Game1 class asfollows:private const int ADDMETEORTIME = 50 0 0;CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 59 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 59 Figure 2- 11. Operations available ... YOUR FIRST 2- D GAME 60 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 60 and how to display this texture using a SpriteBatch object:spriteBatch.Begin();spriteBatch.Draw(MyTexture, new Vector2(0f, 0f), Color.White);spriteBatch.End();You ... is added to the game, right after the line that containsrockCount++:CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME 62 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 62 The next code sample shows how to extend...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 3 ppt

... frames</param>public Sprite (Game game, ref Texture2D theTexture): base (game) {CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 92 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 92 Improving Your First 2- D Game Let’s face ... Besides this, to deploy the game your console must be connected to the Xbox LIVE network.CHAPTER 3 ■ CREATING YOUR FIRST 2- D GAME6 6 924 1CH03.qxd 2/ 21 /08 12: 10 PM Page 66new Vector2((rainPosition.X ... Rectangle (0, 0, 53 6, 131);protected Vector2 rockPosition;protected Rectangle rainRect = new Rectangle( 1 20 , 1 65, 51 7, 1 30) ;protected Vector2 rainPosition;CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME8 6 924 1CH04.qxd...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 4 pptx

... YOUR FIRST 2- D GAME 124 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 124 if (twoPlayers){scorePlayer2.Value = player2.Score;scorePlayer2.Power = player2.Power;}// Check if player is deadgameOver = ... you’ll see, is very similar to your previously coded FindSession method:CHAPTER 5 ■ BASICS OF GAME NETWORKING1 52 924 1CH 05. qxd 3/ 12/ 08 11:44 AM Page 1 52 base.Update(gameTime);}HandleScenesInput()just ... Texture2D actionElementsTexture, actionBackgroundTexture;// Game Scenesprotected HelpScene helpScene;CHAPTER 4 ■ IMPROVING YOUR FIRST 2- D GAME 122 924 1CH04.qxd 3/ 10/ 08 10: 34 AM Page 122 public...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 6 pptx

... effect to be used, with projection and view matrices and the lightsources, if any.CHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 20 9 924 1CH07.qxd 3 / 20 /08 10: 12 AM ... new Vector3 (0. 075f, axisLength - 0. 2f, 0. 0f), Color.White);vertices[ 12] = new VertexPositionColor(new Vector3 (0. 075f, axisLength - 0. 1 25 f, 0. 0f), Color.White);vertices[13] ... dimensions to create each axis letterCHAPTER 7 ■ 3-D GAME PROGRAMMING BASICS2 12 924 1CH07.qxd 3 / 20 /08 10: 12 AM Page 21 2 To ease game development without needing to program shaders, XNA providessome...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 7 pptx

... CAMERA, TRANSFORMATIONS !26 2 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 26 2 924 1CH08.qxd 3/18 /08 11 :56 AM Page 24 4// Omnidirectional light positionVector3 position;public Vector3 Position{get { return ... MathHelper.Clamp(chaseSpeed *elapsedTimeSeconds, 0. 0f, 1.0f);CHAPTER 9 ■ LIGHTS, CAMERA, TRANSFORMATIONS ! 25 2 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 25 2Updating the CameraYou must implement a final ... signature follows:public abstract void Update(GameTime time);CHAPTER 9 ■ LIGHTS, CAMERA, TRANSFORMATIONS ! 25 0 924 1CH09.qxd 3 /21 /08 10: 50 AM Page 25 0 vertex attributes. Following is the code for...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 8 pptx

... 10 ■ GENERATING A TERRAIN2 90 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 0 would make the model look around (rotating its neck). Skeletal animation also allows abone from one object to be linked to ... distance between it and the terrain.CHAPTER 10 ■ GENERATING A TERRAIN 29 5 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 29 5 Vector3 startPosition = lastRayPosition;Vector3 endPosition = ray.Position;// Binary ... cameraManager.ActiveCamera.Projection;CHAPTER 10 ■ GENERATING A TERRAIN 28 9 924 1CH 10. qxd 3 / 20 /08 10: 17 AM Page 28 9OUT.lightVec2 = mul(light2Position - worldPosition, matV);OUT.uv0 = IN.uv0;return OUT;}AnimatedModel...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

Beginning XNA 2.0 Game Programming From Novice to Professional phần 9 docx

... need a copy of themCHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME3 56 924 1CH 12. qxd 3 /27 /08 5: 46 PM Page 356 // GamepadGamePadState gamePadState;GamePadState lastGamePadState;public InputHelper(PlayerIndex ... theGetKeyboardDictionary, used to transformKeyboardSettingsinto a dictionary:CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME 353 924 1CH 12. qxd 3 /27 /08 5: 46 PM Page 353 Random Helper To help you generate ... the end of this chapter.CHAPTER 12 ■ CREATING A THIRD-PERSON SHOOTER GAME 355 924 1CH 12. qxd 3 /27 /08 5: 46 PM Page 355 In this section you’ll create the class to load, update, and draw the sky...
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Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

Beginning XNA 2.0 Game Programming From Novice to Professional phần 10 ppt

... Languagecreating, 23 5 23 6data types, 23 0 23 1functions, 23 4input data, 23 2intrinsic functions, 23 4 23 5 semantics, 23 2 23 3pixel, 23 0, 23 3rasterization and, 22 9rendering pipeline and, 22 8vertex, 22 9, 23 2ShowScene() ... 26 9, 28 6 29 0 terrainsbuilding from height maps, 26 5 26 6collision test methods, 29 5 29 8drawing, 29 0 29 1generatingloading height map, 26 8 27 0 mesh for, 27 0 27 2mesh indices for, 27 3 27 4mesh ... effects, 20 7 20 9models and meshes, 22 0 22 3vectors and matrices, 20 3 20 7vertices and primitives, 199 20 33ds Max software, 3 02 Aaccessing Xbox LIVE features, 139action screen for game, addingActionScene...
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Beginning XNA 3 0 game programming  from novice to professional (apress 2009)

Beginning XNA 3 0 game programming from novice to professional (apress 2009)

... book work in either programming environment. ■Note XNA 3 .0 runs with Visual C# Express 20 08 or Visual Studio Professional 20 08 . XNA 2. 0 runs with the 20 05 version of these tools. If you open ... tutorials for DirectX. Since the launch of XNA in December 20 06 , he has ported all his content to XNA and is helping more than 2, 00 0 people on their path to XNA success every day. In July 20 07 ... Game Studio and Visual C# Express Edition from the download section of the XNA Creators Club web site (http://creators .xna. com). If you already have Visual Studio 20 08 Professional, XNA 3.0...
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