... snippet creating a 16 × 16 × 16 texel RGB texture using the glTexIm-age3D()function:unsigned char imageData[ 16* 16* 16* 3]; glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 16, 16, 16, 0, GL_RGB,GL_UNSIGNED_BYTE, ... R3GL_UNSIGNED_SHORT_5 _6_ 5Packed into unsigned 16- bit integer. R5, G6, B5GL_UNSIGNED_SHORT_5 _6_ 5_REVPacked into unsigned 16- bit integer. B5, G6, R5GL_UNSIGNED_SHORT_4_4_4_4Packed into unsigned 16- bit integer. ... R3GL_UNSIGNED_SHORT_5 _6_ 5Packed into unsigned 16- bit integer. R5, G6, B5GL_UNSIGNED_SHORT_5 _6_ 5_REVPacked into unsigned 16- bit integer. B5, G6, R5GL_UNSIGNED_SHORT_4_4_4_4Packed into unsigned 16- bit integer....