... Chapter 15nComplete 3D Game sprites (continued )defined, 142Direct3D libraries, 125drawing, 122framework, 122–140 Game_ Init function, 145–146 game loop, 146–147 Game_ Run function, 146header ... to write a game in general, but the focus here is on keeping the codeas simple as possible so you will be able to focus on how the game works.On the CD, you’ll find the code for the game. cpp file ... PTR regarding use of the software. game loops, real time (continued )while loop, WinMain, 61–62WinMain, limited loop, 60–61 Game_ Run function, 91, 146, 372games, state-driven, 66GeForce 6600...