... few things. First off, you’ll need a C++
compiler. Because knowing C++ is one of the prerequisites for this book, it’s safe to
assume you already have a C++ compiler. All the code samples for ... expertise, the game must be divided into
various elements that will get pieced together in the end. In general, games are divided
into these areas:
■
Graphics
■
Input
■
Music and sound
■
Gam...
... are assembly language directives.
Some versions of Microsoft C++ may require you to use two underlines
before asm.
Borland C++ may require the presence of the TASM assembler to compile
... that any string would
display. What you did was to use in-line assembly language — a second
programming language embedded in your source code — to cause the computer
to do something. In...
... powerful and reasonably easy programming language. I talk
about this more in the upcoming sections, Game Programming in Flash” and
Game Programming 101.”
Too, game programming is different than ... keyframes
ᮣ Designing an adventure game
ᮣ Traversing between states in your games
ᮣ Building an adventure game
C
omputer games often have several scenes. For example, your game
m...
... the top of the game field, the
game ends.
This list contains many definitions that are important for any game proposal:
• The game genre (e.g., puzzle)
• The main objective of the game
• The actions ... 8/20/04 1:29 PM Page 26
www.it-ebooks.info
A Game Is More Than Just a Good Idea
Although a game must start with a good idea, there is a lot more to the game
programming world...
... Pocket PC, and game consoles. He is the author
of the recent books Beginning Java SE 6 Game Programming, Third Edition;
Visual Basic Game Programming for Teens, Third Edition; XNA Game Studio 4.0
for ... book; see Chapter 15, “2D Game Worlds: Level Editing and Tile-
Based Scrolling.” And for the C++ code, see Chapter 10, “Scrolling the Back-
ground” in Beginning Game Pro...
... make games?
From working in the game industry ourselves and talking to many others who do as well,
one thing seems to drive people to learn and succeed at the art of game development: fun.
Games ... producer of GameDev.net, the leading online community for
game developers. He has authored or contributed to several game development books and
has spoken at industry conferences, includin...
... using
Dev -C++ and other open-source game programming tools, see my book Game
Programming All In One, Third Edition. In that book, I do not cover DirectX, but
focus on an open-source, cross-platform game ... You see, Windows programming doesn’t really have to be all that difficult
when you strip out all the app stuff, like menus, that aren’t needed for writing
games.
// Beginning...
... and
Visual C++, and consult the provided documentation.
Setting Up Visual C++ .NET
Similar to Visual C /C++ 6, the DirectX 9 SDK will set all paths for you if you install it after you
install Visual C++ ... DirectX
utilities under
Visual C /C++ 6
After you have configured Visual C /C++ 6, make sure it is configured correctly by compiling
one of the examples in the C:\DXSDK\Samples \C...