... management.
TeamLRN sPeCiAL
3D Game Engine
Architecture
Engineering Real- Time
Applications with Wild Magic
David H. Eberly
Magic Software, Inc.
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK ... are the architectural details of how you actually build a game engine, with less
focus on the mathematical algorithms. Such a need has led to this book, 3D Game...
... many to consider.
My intent in writing Animating Real-Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real-time
characters in 3ds max 4™ and character ... the line as you create it, since it
will only be used as reference.
Animating Real-Time Game Characters
DESIGN
A
great real-time game character can be measured by the suc...
... Animating Real -Time Game Characters
DESIGN
A
great real -time game character can be measured by the success of
five elements: the ... many to consider.
My intent in writing Animating Real -Time Game Characters has been to
share my work methods, thoughts, and ideas about animating real -time
characters in 3ds max 4™ and character ... the
original first half. In addition to sav...
... the real -time character, func-
tion applies to the shape as it deforms during animation. Function is a very
important area to consider when building your character model. After all,
real -time game ... forward and backward, the shape of the gluteus max-
imus stays solid (Figure 1.41).
26
Animating Real -Time Game Characters
FIGURE
1.27
Resizing
the
menu makes
the
sub-menus mor...
... weighting to compensate. Or, you can
46 Animating Real -Time Game Characters
Quality of the Texture
Achieving a great texture map when making real -time game characters is
as subjective a process ... enough polygons to support almost any level of
facial animation.
52 Animating Real -Time Game Characters
N
early all real -time game characters are animated using some sort
of ske...
... ver-
92 Animating Real -Time Game Characters
O
nce you have your mesh fitted with a Biped, you need to apply
Physique to it. Again, the analogy behind Physique's role in ani-
mating your real -time ... changed to
Rigid afterward. Choosing Rigid during initialization saves time.
Modify panel and assign the
98
Animating Real -Time Game Characters
FIGURE
3.8
It's
very...
... 3 that are assigned to the Betty
138
Animating Real -Time Game Characters
C
haracters that can be used on many of the consoles today like Nin-
tendo's GameCube™ and Microsoft's Xbox show ... vertices equal
influence from both links detracts from the intent of the geometry, which
132 Animating Real -Time Game Characters
FIGURE
3.59 Being equally influenced
by
both
the...
... layers of refinement can usually be skipped with
a real -time game character. Definitely give them a try, however, as you
144 Animating Real -Time Game Characters
It's true the breasts are highly ... below the armpits, and add the
Bikini Spine2 as an influential link (Figure 4.35).
146
Animating Real -Time Game Characters
FIGURE4.11 Radial Scale is the first step in
adjustin...
... deathmatchers cared about
the
aesthetics
of
regular
real -time game characters.
THINGS TO CONSIDER
BEFORE YOU ANIMATE
171
198
Animating Real -Time Game Characters
FIGURE
6.8 The
Track
View
in ... weighting values. It saves time
and effort.
182 Animating Real -Time Game Characters
FIGURE
S.8
Betty's
run
animation
has to be in
four versions
to
support
the...
... Horizontal Extents icon to center the active time range
Time Configuration icon
Zoom Horizontal Extents icon to center the active time range
226
Animating Real -Time Game Characters
Hide all Biped Objects ... Foot 165 99 0
TABLE
6.1
Widge's
Idle
Animation
Coordinates
216 Animating Real -Time Game Characters
View this time, move the Track View out of the way and hit...
... Frame
250 Animating Real -Time Game Characters
SHOOTING
FIGURE
7.26
The
third
idle
pose
is
less
dynamic
What's an action game without someone shooting stuff? Most real -time
game characters ... ideas for animating your own
character. Load Betty08.max from the Chapter7 directory on this book's
CD-ROM (Figure 7.2).
230 Animating Real -Time Game Characters
FIGU...
... the Z-axis by eight units.
262
Animating Real -Time Game Characters
keys for the COM, and let the code do the work when the character's in
the game.
Most real -time characters have what's ... Of course, the Time Tag trick
doesn't help you with Time Configuration if it needs to go further in time.
Change the Time Configuration to a Start Time of 280 and an End...
... storing the original un-reduced data in a
292 Animating Real -Time Game Characters
Change Time Configuration again, to a Start Time of 680 and an End
Time of 720. Play the animation back and see ... your Time Configuration to a
Start Time of 0 and an End Time of 26, and open Track View. Delete the
keys at Frame 26 and copy the keys at Frame 0 to Frame 27 (Figure 8.29).
304
A...
... frames of the loop, save
the animation using Save Segment. Click on the Active Time Segment but-
346
Animating Real -Time Game Characters
button on, and select COM (Betty ). Make sure the Select and ... make it seem like the
330
Animating Real -Time Game Characters
settings and files loaded until you return, even if you save your 3ds max scene and
exit the program. The next time...