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Animating Real- Time Game Characters-P2 doc

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Báo cáo hóa học: " Research Article Two-Dimensional Beam Tracing from Visibility Diagrams for Real-Time Acoustic Rendering" doc

... 14: Beam- tree building time for variable geometry for traditional beam tracing (circles) and visibility- based beam tracing (squares) for 10,000 beams. The proposed approach greatly out-performs ... Signal ProcessingVolume 2010, Article ID 642316, 18 pagesdoi:10.1155/2010/642316 Research Article Two-Dimensional Beam Tracing from Visibility Diagr ams for Real-Time Acoustic RenderingF. Antonacci ... before, the rendering of diffusion phenomenais commonly based on Bidirectional Beam Tracing, from both the source and the receiver. The need of tracing beamsnot just from the source but also from...
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Animating Real-Time Game Characters pptx

Animating Real-Time Game Characters pptx

... many to consider.My intent in writing Animating Real-Time Game Characters has been toshare my work methods, thoughts, and ideas about animating real-time characters in 3ds max 4™ and character ... the line as you create it, since itwill only be used as reference. Animating Real-Time Game Characters DESIGNAgreat real-time game character can be measured by the success offive elements: the ... whatever genre the game is being placed under, whetherFIGURE 1.2 Some character designs need to differ while maintaining common designelements.16 Animating Real-Time Game Characters is...
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Animating Real- Time Game Characters-P1 pptx

Animating Real- Time Game Characters-P1 pptx

... Animating Real -Time Game CharactersDESIGNAgreat real -time game character can be measured by the success offive elements: the ... many to consider.My intent in writing Animating Real -Time Game Characters has been toshare my work methods, thoughts, and ideas about animating real -time characters in 3ds max 4™ and character ... theoriginal first half. In addition to saving time and effort duringthe building process, this technique also saves time and effort in the10 Animating Real -Time Game Charactersthe file is loaded, make...
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Animating Real- Time Game Characters-P2 doc

Animating Real- Time Game Characters-P2 doc

... the real -time character, func-tion applies to the shape as it deforms during animation. Function is a veryimportant area to consider when building your character model. After all,real -time game ... forward and backward, the shape of the gluteus max-imus stays solid (Figure 1.41).26 Animating Real -Time Game CharactersFIGURE 1.27 Resizing the menu makes the sub-menus more accessible.This ... face looks a lot cleaner and the features are more dis-tinguishable (Figure 1.31).44 Animating Real -Time Game CharactersFIGURE 1.52 The mesh is ready to receive mapping assignment.When...
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Animating Real- Time Game Characters-P3 pps

Animating Real- Time Game Characters-P3 pps

... weighting to compensate. Or, you can46 Animating Real -Time Game CharactersQuality of the TextureAchieving a great texture map when making real -time game characters isas subjective a process ... enough polygons to support almost any level offacial animation.52 Animating Real -Time Game CharactersNearly all real -time game characters are animated using some sortof skeletal animation ... ready to be attached to your mesh.68 Animating Real -Time Game CharactersNext, as added insurance, go out of Figure mode and save your cur-rent pose again, this time as a .bip file. Do this by once...
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Animating Real- Time Game Characters-P4 docx

Animating Real- Time Game Characters-P4 docx

... ver-92 Animating Real -Time Game CharactersOnce you have your mesh fitted with a Biped, you need to applyPhysique to it. Again, the analogy behind Physique's role in ani-mating your real -time ... changed toRigid afterward. Choosing Rigid during initialization saves time. Modify panel and assign the98 Animating Real -Time Game CharactersFIGURE 3.8 It's very important to lockthe ... to skin that goat-legged cat.L*FIGURE 2.39 Animating Fido reciting poetry means adding bones to the Biped head.100 Animating Real -Time Game CharactersFIGURE 3.11 Hide your verticesonce...
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Animating Real- Time Game Characters-P5 ppt

Animating Real- Time Game Characters-P5 ppt

... 3 that are assigned to the Betty138 Animating Real -Time Game CharactersCharacters that can be used on many of the consoles today like Nin-tendo's GameCube™ and Microsoft's Xbox show ... vertices equalinfluence from both links detracts from the intent of the geometry, which132 Animating Real -Time Game CharactersFIGURE 3.59 Being equally influenced by both the Spine2 link and ... game. Click on the Load File icon (Figure 3.47).In Place Mode icon (it turns purple). Now118 Animating Real -Time Game CharactersFIGURE 3.38 The top of the neck is linked solely to the head...
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Animating Real- Time Game Characters-P6 potx

Animating Real- Time Game Characters-P6 potx

... layers of refinement can usually be skipped witha real -time game character. Definitely give them a try, however, as you144 Animating Real -Time Game CharactersIt's true the breasts are highly ... below the armpits, and add theBikini Spine2 as an influential link (Figure 4.35).146 Animating Real -Time Game CharactersFIGURE4.11 Radial Scale is the first step inadjusting the influence of ... links are created simply by the position of the Breast "bones."164 Animating Real -Time Game CharactersLoad Bikini3.max from the Chapter4 directory on the companionCD-ROM....
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Animating Real- Time Game Characters-P7 pptx

Animating Real- Time Game Characters-P7 pptx

... deathmatchers cared about the aesthetics of regularreal -time game characters.THINGS TO CONSIDERBEFORE YOU ANIMATE171198 Animating Real -Time Game CharactersFIGURE 6.8 The Track View in ... weighting values. It saves time and effort.182 Animating Real -Time Game CharactersFIGURE S.8 Betty's run animation has to be in four versions to support the game engine.question ... shooter (FPS) action games and third-person shooter actiongames, "top-down" view racing games, and "in the car" racing games.When you think "real -time characters,"...
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Animating Real- Time Game Characters-P8 pot

Animating Real- Time Game Characters-P8 pot

... Horizontal Extents icon to center the active time range Time Configuration iconZoom Horizontal Extents icon to center the active time range226 Animating Real -Time Game CharactersHide all Biped Objects ... Foot 165 99 0TABLE 6.1 Widge's Idle Animation Coordinates216 Animating Real -Time Game CharactersView this time, move the Track View out of the way and hit the BipedPlayback button ... 204 Animating Real -Time Game CharactersTrack View and Active Animation RangeIf you're wondering why you didn't just set the active time range to 20and 60 from...
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Animating Real- Time Game Characters-P9 ppt

Animating Real- Time Game Characters-P9 ppt

... Frame250 Animating Real -Time Game CharactersSHOOTINGFIGURE 7.26 The third idle pose is less dynamicWhat's an action game without someone shooting stuff? Most real -time game characters ... ideas for animating your owncharacter. Load Betty08.max from the Chapter7 directory on this book'sCD-ROM (Figure 7.2).230 Animating Real -Time Game CharactersFIGURE 6.50 Adding a Time ... look.SUMMARYBefore animating, decide whether or not to use keyframes, motion cap-ture, or a combination of the two. Whichever method you choose, think256 Animating Real -Time Game CharactersFIGURE...
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Animating Real- Time Game Characters-P10 pptx

Animating Real- Time Game Characters-P10 pptx

... the Z-axis by eight units.262 Animating Real -Time Game Characterskeys for the COM, and let the code do the work when the character's inthe game. Most real -time characters have what's ... Of course, the Time Tag trickdoesn't help you with Time Configuration if it needs to go further in time. Change the Time Configuration to a Start Time of 280 and an End Time of 480; this ... it's time to make her jump.274 Animating Real -Time Game CharactersFIGURE 7.55 Clicking on Jump2 takesyou to that point regardless of the Time Configuration settings.329 to Frame...
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Animating Real- Time Game Characters-P11 ppt

Animating Real- Time Game Characters-P11 ppt

... storing the original un-reduced data in a292 Animating Real -Time Game CharactersChange Time Configuration again, to a Start Time of 680 and an End Time of 720. Play the animation back and see ... your Time Configuration to aStart Time of 0 and an End Time of 26, and open Track View. Delete thekeys at Frame 26 and copy the keys at Frame 0 to Frame 27 (Figure 8.29).304 Animating Real -Time ... Filebutton again, and this time load a CSM file called Shotdrop.csm from theChapter8 directory found on the CD-ROM that came with this book (Fig-ure 8.5).290 Animating Real -Time Game Charactersfinger...
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Animating Real- Time Game Characters-P12 pps

Animating Real- Time Game Characters-P12 pps

... frames of the loop, savethe animation using Save Segment. Click on the Active Time Segment but-346 Animating Real -Time Game Charactersbutton on, and select COM (Betty ). Make sure the Select and ... make it seem like the330 Animating Real -Time Game Characterssettings and files loaded until you return, even if you save your 3ds max scene andexit the program. The next time you load that file, ... Untucking the leg and making it kick out improves the effect of the fall.324 Animating Real -Time Game CharactersFIGURE 8.42 With the adjustments complete, there's only one...
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Animating Real- Time Game Characters-P14 ppsx

Animating Real- Time Game Characters-P14 ppsx

... process, 53quality of, 46-49UVW coverage, 39-45 Time codes, motion captureand, 186 Time Configuration, 124,200-201 Time Slider bar, 202, 216-217,224 Time Tags, 229-231Tongues, 80Torsos, weighting, ... 219-220TCB (Tension, Continuity,and Bias) controller,209-216, 240-243 Time Configuration and,200-201 Time Slider bar, 202,216-217, 224 Time Tags, 229-231Track View, 251-252see also Swimming animationIndex385Character ... 62,63tri-jointed legs, 75-78wrists, 113Jumpsjump-split pose, 263-264landing impacts, 265-267,277-280real -time jumps, implement-ing, 261-262running jumps, 260-261secondary motion in, 265,266shooting...
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