... support
for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to
port your game from the iPhone to another platform such as the Web. Unity
also supports the major 3D animation ... 3D artists who are looking to increase their knowledge on
creating 3D game art. By understanding these principles, you will be armed
with the technical kno...
... game art properly for a game en-
gine, as well as how to export that art to the engine and make script
changes so that the art becomes a viable part of the game.
Although many of the processes and ... and game software solutions, this book
will use 3ds Max release 8 to generate models and animations, and the
Torque Game Engine for the game- side examples. Thes...
... 2 Creating Game Art for 3D Engines
T
his chapter introduces some of the foundational features of 3ds Max for the
benefit of those who have limited or no experience. Please keep in mind that
for ... 9
Moving the Vertices of the Editable Poly 9
Maximizing the Viewport and Using Arc Rotate 11
Extruding the Legs of the Chair 11
Extruding the Back of the Chair 12
C...
... vertices.
Select two, four, or more vertices and click-drag the X, Y, or Z axis to bring them
closer together or farther apart.
22 Creating Game Art for 3D Engines
Thinking low poly is really an acquired ... notice from the figure. We want three segments for length and
three for width so that we have enough edges to create legs and a back for the chair.
8 Creating G...
... size of the image
(or some multiple of the image) keeps the aspect consistent and is the most straight-
forward method to explain.
42 Creating Game Art for 3D Engines
ON THE CD
FIGURE 2.33 Creating ... side of the gun,
yet it will affect the other side of the gun simultaneously. In Figure 2.52, the top
view is current for a clear shot of these polygons, which...
... In the end, the unwrapping process is about generating and adjust-
ing the model UVs so that the texture will lie evenly on them.
94 Creating Game Art for 3D Engines
ON THE CD
U
NWRAPPING THE
A
MMO
B
OX
The ... how even the checker pattern is on these faces, with no adjustment necessary.
82 Creating Game Art for 3D Engines
FIGURE 3.31 The weapon UVs a...
... this is the
way the layers should be set up when exhaust4.png is saved out.
110 Creating Game Art for 3D Engines
ON THE CD
Chapter 4 Texturing Game Art 109
has two thumbnails; the one on the left ... black the foreground color, paint the entire layer with the paint bucket,
switch the colors so that white becomes the foreground color, and then paint with...
... ambient in the 3ds Max file,
and that the beginning and end keys are set for the start and end of the animation in
148 Creating Game Art for 3D Engines
FIGURE 6.11 The export settings for the Sequence ... available in the Software\DarkIndustriesDTSExporter folder on the companion
CD-ROM.
136 Creating Game Art for 3D Engines
ON THE CD
ON THE CD
yell...
... 1;
158 Creating Game Art for 3D Engines
Modeling the Head and Face
As with the hands, you can model the head and face separately and then attach
them to the body of the character. You can model the ... animations. The next part of the file is the function
Platform. This runs an animation called ambient. Ambient is the name of the Sequence
object in the 3d...
... and load the UVs you just
204 Creating Game Art for 3D Engines
FIGURE 8.16 Viewing materials by Mesh ID from the Edit UVWs dialog box.
208 Creating Game Art for 3D Engines
T
EXTURING THE
A
STRONAUT
Texturing ... if the seam along the sides of the mesh is not consistent; if some of the
faces on the front side of the mesh actually face the back of the m...