Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

Creating 3D Game Art for the iPhone with Unity docx

... support for Xbox 360 and PS3 as well. For instance, with Unity, it takes little effort to port your game from the iPhone to another platform such as the Web. Unity also supports the major 3D animation ... 3D artists who are looking to increase their knowledge on creating 3D game art. By understanding these principles, you will be armed with the technical kno...
Ngày tải lên : 27/06/2014, 08:20
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CREATING GAME ART FOR 3D ENGINE pdf

CREATING GAME ART FOR 3D ENGINE pdf

... game art properly for a game en- gine, as well as how to export that art to the engine and make script changes so that the art becomes a viable part of the game. Although many of the processes and ... and game software solutions, this book will use 3ds Max release 8 to generate models and animations, and the Torque Game Engine for the game- side examples. Thes...
Ngày tải lên : 27/06/2014, 02:20
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CREATING GAME ART FOR 3D ENGINES- P1 pdf

CREATING GAME ART FOR 3D ENGINES- P1 pdf

... 2 Creating Game Art for 3D Engines T his chapter introduces some of the foundational features of 3ds Max for the benefit of those who have limited or no experience. Please keep in mind that for ... 9 Moving the Vertices of the Editable Poly 9 Maximizing the Viewport and Using Arc Rotate 11 Extruding the Legs of the Chair 11 Extruding the Back of the Chair 12 C...
Ngày tải lên : 01/07/2014, 22:20
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CREATING GAME ART FOR 3D ENGINES- P2 pdf

CREATING GAME ART FOR 3D ENGINES- P2 pdf

... vertices. Select two, four, or more vertices and click-drag the X, Y, or Z axis to bring them closer together or farther apart. 22 Creating Game Art for 3D Engines Thinking low poly is really an acquired ... notice from the figure. We want three segments for length and three for width so that we have enough edges to create legs and a back for the chair. 8 Creating G...
Ngày tải lên : 01/07/2014, 22:20
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CREATING GAME ART FOR 3D ENGINES- P3 potx

CREATING GAME ART FOR 3D ENGINES- P3 potx

... size of the image (or some multiple of the image) keeps the aspect consistent and is the most straight- forward method to explain. 42 Creating Game Art for 3D Engines ON THE CD FIGURE 2.33 Creating ... side of the gun, yet it will affect the other side of the gun simultaneously. In Figure 2.52, the top view is current for a clear shot of these polygons, which...
Ngày tải lên : 01/07/2014, 22:20
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CREATING GAME ART FOR 3D ENGINES- P4 pdf

CREATING GAME ART FOR 3D ENGINES- P4 pdf

... In the end, the unwrapping process is about generating and adjust- ing the model UVs so that the texture will lie evenly on them. 94 Creating Game Art for 3D Engines ON THE CD U NWRAPPING THE A MMO B OX The ... how even the checker pattern is on these faces, with no adjustment necessary. 82 Creating Game Art for 3D Engines FIGURE 3.31 The weapon UVs a...
Ngày tải lên : 01/07/2014, 22:20
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CREATING GAME ART FOR 3D ENGINES- P5 docx

CREATING GAME ART FOR 3D ENGINES- P5 docx

... this is the way the layers should be set up when exhaust4.png is saved out. 110 Creating Game Art for 3D Engines ON THE CD Chapter 4 Texturing Game Art 109 has two thumbnails; the one on the left ... black the foreground color, paint the entire layer with the paint bucket, switch the colors so that white becomes the foreground color, and then paint with...
Ngày tải lên : 01/07/2014, 22:20
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CREATING GAME ART FOR 3D ENGINES- P6 pps

CREATING GAME ART FOR 3D ENGINES- P6 pps

... ambient in the 3ds Max file, and that the beginning and end keys are set for the start and end of the animation in 148 Creating Game Art for 3D Engines FIGURE 6.11 The export settings for the Sequence ... available in the Software\DarkIndustriesDTSExporter folder on the companion CD-ROM. 136 Creating Game Art for 3D Engines ON THE CD ON THE CD yell...
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CREATING GAME ART FOR 3D ENGINES- P7 ppsx

CREATING GAME ART FOR 3D ENGINES- P7 ppsx

... 1; 158 Creating Game Art for 3D Engines Modeling the Head and Face As with the hands, you can model the head and face separately and then attach them to the body of the character. You can model the ... animations. The next part of the file is the function Platform. This runs an animation called ambient. Ambient is the name of the Sequence object in the 3d...
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CREATING GAME ART FOR 3D ENGINES- P8 ppsx

CREATING GAME ART FOR 3D ENGINES- P8 ppsx

... and load the UVs you just 204 Creating Game Art for 3D Engines FIGURE 8.16 Viewing materials by Mesh ID from the Edit UVWs dialog box. 208 Creating Game Art for 3D Engines T EXTURING THE A STRONAUT Texturing ... if the seam along the sides of the mesh is not consistent; if some of the faces on the front side of the mesh actually face the back of the m...
Ngày tải lên : 01/07/2014, 22:20
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