... implement a char-acter through a general concept ofwhat it will be. For instance, considerthe game environment. Is this a first-person-shooter (FPS) game, third-person, role-playing game (RPG),strategy, ... object (that is,its X-, Y-, and Z-axes) is aligned in aspecific direction, usually with the Y- or Z-axis pointing forward to the game world. The camera object’sname, location, and orientation arespecified ... provide aheads-up preview of modeling and animation techniques that you needto implement, give the characterattributes that the player will under-stand and utilize, and provide docu-mentation...