... Projection;float4x4 LightViewProj;float3 LightDirection;float4 AmbientColor = float4 (0. 15, 0. 15, 0. 15, 0) ;Applying Special Effects 10 float DepthBias = 0. 001 f;texture Texture;sampler TextureSampler ... Vector3.Normalize( (Vector3.Backward * 2) + (Vector3.Up * 2) + (Vector3.Left * 2));view = Matrix.CreateLookAt( (Vector3.Backward * 4) + (Vector3.Up * 3) + (Vector3.Right), Vector3.Zero, ... Vector3.Up);projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(60f), GraphicsDevice.Viewport.AspectRatio, 0. 002 f, 100 f);world = Matrix.CreateTranslation(Vector3.Zero);cameraFrustum.Matrix...